The Skribblerz Stones 5 Walkthrough
by
G&D Productions
Skribblerz Stones V - The Lost World
Level by Lakota
3 Secrets. You already have a
Shotgun in your inventory.
Shoot the snake that comes for
you; then go to the pool on the right (N). Under the vase is a small
medipack.
Near the pool on the left is a Medipack (SW).
Go to the W and on the left is a skeleton with a Revolver.
In the next room some small
Dino's try to bite you.
Go left (S) and use the lever
on the left wall, this opens the door ahead. Slide down and wade
through, climb the ladder, and shoot the vase on the left for some Shotgun
ammo. Go
down some steps W and safety drop to the ground floor in a spot
without spikes. Two Black Raptors appear, so kill them.
First go straight (W) and down
into the hole in the floor on the left. Follow through and get a Secret
#1, a Medipack, Revolver- and Shotgun
ammo.
Go back out to the ground floor
and through the open door NE. Climb up and shoot the vase for some Revolver
ammo.
The skeleton left a Laser
Sight, so pick
that up as well.
Shoot the green gem on the N
wall and climb the pole that will appear. Back flip and use the lever
N. Turn and jump in the open door on the left (E). Follow through and
jump the ledges to the other side, pick up the Medipack there.
Then climb the block on the
other side and use the lever. Now jump the other ledges to the other
side and up the block. Use the beam (tightrope) to traverse yet again
to the other side.
Jump down and shoot the Brown
Raptor, under a vase NW is Shotgun
ammo.
Stand facing W and open the trapdoor in the middle of the room. Follow
through and jump to the swing pole, swing a few times and release Ctrl
to jump off, then grab the crack and shimmy to the left.
Climb up the ladder and grab
the monkey swing and get to the corner on the right so you can flip
the lever. Turn to the right and now you can jump to the pillar as the
fire is out. Turn left and jump into the opening (E), and push the
cage at the end down to the ground floor.
Then jump to the balcony down
to the right (W) and enter the door that opens for you. Shoot some
small Dino's, and at the far end is a vase with Shotgun
ammo.
Stand facing the emitter (S),
back flip onto the slope behind you and grab the monkey climb. Let go
at the end and use the Timed lever there. Roll, run out and to the
other side and jump over the slope up to the lever. Flip it and
immediately jump up and grab the monkey swing and use it to get out.
The door in the SE corner
opened and at the end jump over to a ledge. Use the crack and shimmy
to the left, at the end you can back flip/roll and grab the next
crack. Again shimmy but now to the right and again a back flip/roll to
grab yet another crack. At the end of the shimmy crawl in and go
straight (you can ignore the first right) and go around some corners.
Then climb down to the right and get Secret
#2, a Medipack and Shotgun
ammo.
Get back to where you got down
(E) and go straight and roll out. Shoot two Red Raptors and under a
vase in the SW corner is Shotgun
ammo.
Behind each flaming bowl (N and
S) is a ladder to get to the first floor. From either ladder go W and
find three passages near that green light. On the upper floor is a
block with 3 anchors we have to release in random order.
N side, Dig a Hole.
Go in the opening a bit to the
left and shoot two Brown Raptors in the pit below. Lower yourself into
the pit and pick up the Shovel near
the skeleton.
In the E wall is an opening,
crawl through and in the end roll out (Alt).
Lara: 'Poor guy, he started digging before being attacked by those
Raptors'
Go to the hole and Lara starts
digging, go in to the opening you created and jump on the block. Grab
up to the higher ledge; shoot a vase for Revolver
ammo and
climb into the opening S.
Lara: 'Too much bodies in here! I should take a long jump.'
So take a running jump and get
quickly out of the toxic water. Jump up into the opening and at the
corner passage you can get a Medipack from
a block. Continue and then up some steps either left or right. Walk
out onto the W ledge and spot a rolling bridge at the other side.
Shoot the gong (just above the bridge) to let the rolling bridge down
and use the lever straight ahead after crossing the bridge, one anchor
released.
Climb down in the opening in
the back and in the next room use the green light to get transported
back.
S side, Fire and
Spikes!
Follow through, jump down and
you get to a push puzzle the blood spatter will tell you which spike
tiles to use or not.
Push the block to the NW and
then to the SE on the two 'safe' trigger tiles.
A block goes up (E), climb it
and use the cracks to get to the other side. Go in and kill the
Anaconda, follow through all the way. On the left is a sloped pillar,
back flip and get onto the one in the corner.
Grab the next block on the
right and hoist up. Take a running jump and grab the ledge on the
other side between the fire pots.
'Timed' Burner Jumps.
In the next room get the small
medipack in
the corner and continue to the next room.
Take a running jump to the
block (along the right side -N) with emitters and hoist up in a
corner. Time the emitter and run jump to the next and grab again the
edge. Hoist up in the corner and time the fire to get to the other
side.
OR: dive into the water, swim to the deeper part in the back and use
the underwater lever, the burners will be off for 24 seconds, just
enough time to swim back and jump over the blocks to the ledge across
the pool.
Climb up to the right, jump
over to the bridge where spiked beams are swinging and get through
them to get to the E wall.
Use both levers (E releases
another anchor and W opens the exit) and shoot the vase for Shotgun
ammo. Go
out and left and jump over the balustrade, then take a stand jump plus
grab to the next and into the open door straight ahead. Go through the
corridor and at the end jump down and slide backwards down holding
Ctrl and leave the place by jumping into the green light.
W Side, .
Go straight (W) and at the
intersection take a left, and under a vase at the SE corner is some Shotgun
ammo.
Push the rolling ball down; it
will hit a trigger tile. Turn around and get up through the trapdoor.
Get the Revolver
ammo from
under a vase and shoot the Anaconda.
Go further (N) and avoid the
swinging spikes (walk slow and hop back when it moves). Then you can
pass through safely. Use the lever on the left (W) for the last anchor
and shoot the vase on the left around the corner a bit further for Shotgun
ammo.
Jump over and climb down the
ladder and jump/roll to grab the opening. Follow through and slide
down and jump into the green light.
Go to the side (NE or NW) and
climb up to the upper floor and jump to the block and push it to the W
off the floor. Make your way down to the block and push it E onto the
trigger tile (or push it off to the E so it lands directly on the
trigger tile).
Climb on top so you can jump in
the open door.
The Caves, the Stone of
the Snake.
Around the corner on the right
is a vase with Shotgun
ammo.
Continue down through a tunnel and at the Cave Lake, ignore the kayak
for now.
Swim N and down into a hole in
the bottom, down there swim E and get Secret
#3, Revolver
ammo left,
a Medipack right
and Shotgun
ammo in
the middle, swim back to the kayak.
Start kayaking N (arrow keys)
and later on, time the Puff burners to get through (you can't do this
without kayak due to the many Piranhas). At the wooden bridge get out
(Shift/left or right) and get onto dry land.
Go over the bride and the door
opens; shoot some small Dino's and a vase (NE) for Shotgun
ammo.
Get the Stone
of the Snake from
the pedestal and then kill the Red Raptor.
Leave through an open door NW
and slide down.
Lara: 'Goddamn, it!... Indy's hat'
Back flip onto the slope, jump
and grab the monkey swing to get over the mud pool. Follow through and
shoot another Anaconda.
Jump over to the small balcony
and climb down the ladder. Jump to the ledge on the left (E), grab the
edge of the slope, slide and jump to grab the next ledge. Use the jump
lever there to re-tract spikes. Turn right and use the beam to cross
over.
The Second Stone of
Snakes.
Go down the ladder on the right
to the ledge where the spikes went down. Then take a running jump to
the ledge SE. Safety drop down the floor and grab the Second
Stone of the Snake.
Kill the Black Raptors then go to the S wall where a statue moved
aside and pull out a block twice. Climb on top and hoist up to the
ledge. Climb the ladder, follow that passage and place the two Stones
at their receptacles near the door.
Inside grab the Skribblerz Stone and the level ends.
Skribblerz Stones V - Temple LaRochelle
Level by George Maciver
1 Secret.
In the right (NE) corner of
this first room is a Medipack (red
flower), go through to the next hall and just left around the corner
is a small
medipack (green
herb). Go up into the alcove on the left (W) and shoot the two Green
Hags after you picked up the Revolver left
around the corner (you have to be quick). In the other corner (NE) is
a lever opening the next door in the hall, go through.
Spikes.
In this hall you have to jump
onto or over the spike ledges to activate the 4 triggers (no need to
touch the tile) opening the doors N. SE is the Shotgun and
NW some Ammo for
it. Go up the steep sloped passage and shoot the two Green Hags.
Teleport Pool.
Take a dive down into the pool
below and find a Medipack E,
climb out and go to one of the light spheres in the corner of the
room.
Yellow: You'll end up on a
balcony in the top of the room, use the lever (#1). Do a nice dive
down.
Green: You'll end up on another
balcony in the top of the room; use the lever (#2). Do a nice dive
down.
Red: You'll end up on a balcony
a few rooms back; use the lever (#3). Hop over the fence and make your
way N.
Blue is a red herring...
An underwater door opened NE in
the pool, swim through to a jungle room and grab the Revolver
ammo next
to the water. Then go through the opening E.
Grab a Medipack there
and shoot two Green Hags when you proceed into the next room. To the S
is Revolver
ammo, then go
into a passage NE, shoot more Green Hags and throw a lever (#1) in the
back. Go to that Wall torch SW and to the right into another passage
(NW) with a lever (#2), more Hags might appear and a door will open in
the SW corner of the room.
You can lure the Green Hags
back to the room where you climbed out of the pool before, they won't
pass the threshold of the opening there.
A Fire Stone.
In the next room you'll bump
into some steps, go around them and get a Gold
Skull from
an alcove behind some plants (W wall). Go out and loop around to the
right and between some rubble is asmall
medipack.
Now go right around the corner again and find a receptacle for a Gem.
Grab up to a crack on the right (N), go right around the corner and
pull up in the alcove to throw the lever there lowering a block at the
fire pit SE, go there and jump to the ledge without getting burnt.
Grab the Fire
Stone and
return to the SW corner with the receptacle.
The Gold Skull #2 and
Bone Skull.
The Gem will lower a block
where we go now, up the steps W and into the crawlspace, next to the
ledge in the next passage is a whole series of traps on stairs below.
You can choose to go down through the traps OR safety drop down to a
safe tile below from near the crawlspace. Check the health and safety
drop down; go get Gold
Skull #2.
Going back up you'll have to time all the traps, when you climb up
left at the end you are in the corner where that block lowered when
you used the Stone. Go get the Bone
Skull there.
1 More Gold Skull.
Go back through the crawlspace
to the Hall. Go up a ramp at the wall opposite (E) and place the Bone
Skull in the NE corner, a block goes up. Down the ramp and the block
is in the S side of the hall, straight from the ramp. Hop on and jump
into the alcove N, grab up N to the floor above and get Gold
Skull #3.
For the Secret: Go to the small
balcony SE where a flame went down under a lever and side flip over
the balustrade to use the lever, a block goes down.
Jungle Valley.
Get down to the alcove and
place the 3 Skulls under the alcove; a wall goes down behind Lara (S).
For the Secret: Go back NW to
the room with the pool where you came in. In the corner on the right
(SW) of the room is a hole in the floor where the block lowered. Climb
down, up a ladder in the next room and get Secret
#1, a Secret
Dragon. Get
back to the room with the Gold Skulls where you left off and go
through the opening S.
Go up the passage, mind that
pit and climb up at the end, slide down into a jungle area. Take a
right and go up into a passage NW (in the same N wall) and in a room
with a burner find a hole in the floor, drop down to the room below.
In this section and on a block
with a green column NE is a lever flooding the place. Swim a bit to
the S and then left into the next section and up through the hole in
the ceiling, go into the passage and the block will lower. You see big
doors sliding open. Slide down to the Jungle and head through the
doors S.
Halls of LaRochelle.
It is possible to do this in a different order and along different
routes, but this is how I think it was planned. There are some easier
routes, but I didn't want to spoil the fun of you finding them..
A Laser Sight and a
Jungle Thistle.
A flyby will show some enormous
Halls, watch closely to spot the balls you have to shoot. Walking into
the hall you can see a Laser Sight on a pedestal in front of you.
Before you jump there, take a jump to the right and get the Revolver
ammo from
a pedestal, which will re-appear when you're out of ammo later.
Now jump back to the entrance
ledge and to the pedestal to get the Laser
Sight,
because we need that. Now turn around and check the health, run out
holding forward to land on a block way down. Turn around and jump into
the alcove to get a Jungle
Thistle #1.
Jump back to the block and shoot some Green Hags that might have shown
up (one was having fun in the nearby pool).
Jungle Thistle #2.
From Thistle 1, get down on the
ground and go to the left (E) loop around that wall towards the N
wall. Keep following the wall and find a Gem receptacle on a pillar.
Facing E you can climb up a staircase, drop into the water in the
middle of the staircase and get Jungle
Thistle #2.
Use the lever on the S wall and swim out through the lowered block.
A Useful Block and
Jungle Thistle #3.
Swim SE and get out at some
steps, go up and find a dark tile (block lowered), jump to the ledge
on the structure W. From there jump into a lower alcove NW with Ctrl
and jump to the left (S) into a passage in the structure. Run jump out
and grab a slanted pillar, pull up over, slide and jump from the end
to a ledge S, use the lever, something shakes and it's that block
going up at the steps E for later.
Turn right and grab the crack
(W) and go right around corners into an alcove, turn around and jump
to grab another crack, go right around and you can jump into the water
under the grate to getJungle
Thistle #3.
The Revolver and a Fire
Stone.
Swim out to the steps E and go
up left, the raising block is up now. From the block you can grab up
into the E section and get the Revolver and Fire
Stone from
a Pedestal at the wall.
Jungle Thistle #4.
Go to the SW corner and jump to
a Medipack.
Jump back to the ledge E and go left towards the N wall, jump W, back
down to the ledge W and from there jump down into the lower alcove NW
again. Go to the W end and jump SW, turn around and make another jump
NW and pull up. Now climb up on the right to the ledge with the
spikes. Stand close to the spikes and jump into the opening (S) and
grab Jungle
Thistle #4. That's
all of them.
Turn and jump back to the left
of the spikes (no Ctrl) go left and get onto the floor there. It is
the corner with the receptacle for the Fire Stone, so use it and a
platform will activate on the pillar to the right of you.
Shooting Targets to
Kill the Flames.
Now we need to find and shoot 4
Target balls to get rid of the burners at the Thistle receptacles. 3
are located in this lower section and one in the top of the room.
Let's do that one first because you might be out of Revolver ammo like
me.
Step on the platform facing E
and go up; run off at the upper floor. Go to the W and opposite the
burning receptacles at is where you entered this place, on the
pedestal a bit further you can get moreRevolver
ammo if
you need it.
First Target Ball.
Then go all the way to the E
side of this place and find the First Target ball behind
the two green columns, shoot it.
Three More.
Get back to that elevator
platform and down to the ground floor. From the platform go W and at
the wall look up left for Target
ball #2,
go S and right around corners and come to the block where you landed
on at the start, go left (W) a bit and look up left in a structure
with 4 pillars. That's Target
ball #3,
go straight S to the S side poolroom and look left to spot Target
ball #4 in
a block on the ceiling in the E part of that S pool room.
Place the Thistles, the
Skribblerz Stone.
Go N from that last ball, then
right at the N wall and take the platform back up. Go place the
Thistles along the S wall near the door and turn around to go to that
fancy pedestal opposite the door. Grab the Skribblerz
Stone and
the door will open, go through.
Special
thanks to Gary LaRochelle, our TRLE teacher....
The level ends at the end of the passage.
Skribblerz Stones V - Skull Island
Level by Aza.
One Secret.
Lara falls into a lake.
Climb out on the left (W) at
the stone slope and stand either left or right on the end and back
flip and grab the ledge above. Get the Flares and
walk to the left (N) side all the way to the end and into a passage.
Around the corner is a lever, roll and go back a bit the way you came.
Then go left again onto a roof and at the wall N is a Medipack in
a small pit.
Go back to the stone path and
down left onto a terrace with plants to get the Flares.
Back onto the path and at the burning lamp (you saw when pulling the
lever), jump up to the right (W) and hoist up (stand to the left) into
a small passage. The gate there is open now. There are small dino's
below and a flying wasp (if you happen to fall down, take care of
those and hop into the blue pit in the back to swim back to the canal
and go back up as before).
Timed Jumps.
Look up right and spot a jump
lever (it is timed), pull it, drop down and immediately jump up to a
ledge.
Then a curved running jump to
the left, another running jump left to the ledge against the wall. At
the end a running jump to the slopes on the right, keep jumping to
another ledge at the wall. Take a run jump left onto the ledge with
the skeleton.
Watch out because if the
emitter under this one is on, Lara will burn. Then run/jump straight
to that opening and stop immediately once you inside.
Flip the lever and see a
block going down. Now drop to the floor, shooting the small dino's and
go to the S side. Pick up a Medipack and Revolver
ammo, jump into
the blue pit and swim out and then to the left. Climb out at the stone
slope and back flip again to the ledges up. Go to the other side (E)
and jump to the wall there. To the left is that block that went down.
To the right you can pick up some Flares.
Swimming with Spikes.
Then go in and jump in the
water. Swim down and at a crossing you can get some air up at a
breathing hole.
-Swim first to the left (E) and
avoid the spikes, at the end use the underwater wall lever (#1) and
swim back.
-Now swim S, again avoid spikes
and immediately after the spikes swim up and use the underwater lever
(#2).
-Swim down again, to the left
(W) and up (another breathing hole) and use the lever (#3). Now swim
back to the crossing, get air and now swim to the W side.
Swim through a couple of gates
you just opened and at the crossing take a left (S) (the one straight
(W) takes you to the lake again), swim up and through a third gate and
down and in the underwater room swim to the opposite (SW) corner and
up.
Turn around and climb out. Pick
up the Medipack and
watch the flyby.
Dark Tunnels, Cave of the
T-Rex.
Dive into the river and swim
into the opening under the stone slope (on the left (W)).
Lara gets sucked in and falls
down a waterfall into a pool. Climb out to the S, kill the small
dino's and the Yeti.
Into the section S are some Flares,
jump over the hole and hang from the edge, when the burner is down,
drop let go and grab and quickly get in the crawlspace. Drop down at
the other side and crawl in another crawlspace. Get onto the ladder
and almost at the top, back flip.
Go to the cave and use the
binoculars to spot the transparent ledge, a bit to the right.
Take a running jump to grab the
ledge, turn right and hop to the wall grabbing a crack. Go right to
the ledge with the burner and when it is down get into a corner and
from there up onto the balcony. Use the reach-in switch opening a gate
in the top of the cave.
Jump over the balcony into the
water and swim to the other side of the pool (W). Get into a dark
passage and at the corner, turn around and jump towards the ladder and
climb up. Follow through and you are on the other side of the cave.
Take a right and get to the
opening in the S wall.
Detour for the Secret: in
the floor in front of the opened gate is a lower part in the floor,
hang down there. Drop and grab the crack below, shimmy left to the Secret,
a Medipack.
Run jump down into the pool and make your way back up to go into the
open gate S.
The Gate Key.
Get through the series of
spikes and use the lever. Get back out and use the rope that hangs
from the ceiling to swing onto the huge T-Rex head and collect the Gate
Key.
The Inca Stone.
Jump in the pool and climb out
at the NW corner and use the Gate Key to lower the wall. Get in and
jump over to a dark ledge. Walk right to the end and take a running
jump with a bit of a left curve to end up on a stone pillar just
around the corner.
Jump over to a crack (N) and
shimmy all the way left around some corners till you can pull up.
(If
you by accident fall down on the ground floor, you can climb back up
at the S wall where you came into this cave and get on the dark ledge
on the right (W)).
Take a running jump over the
waterhole and grab the end of the ledge. Slide down backwards, drop
onto a flat ledge and turn around. Take a running jump to the ledge
opposite (W). Turn to the right and again a running jump to the grey,
slanted ledge NE. From there jump into the passage next to it and use
the lever.
Drop down; kill the
raptor and two small dino's and go into the open Face doors and on the
left is a wooden gate, stepping on the tile in front of it opens it.
When you go in, two raptors and a flying stinging insect attack Lara.
On the pedestal is an Inca
Stone.
Go out and left at the end on
the right you can use that Inca Stone. Turn around and see that a part
of the wall is lowered. Go in and up the slope and at the end look
through the binoculars and spot a jump lever. Take a running jump onto
a slope, jump immediately again and grab the jump lever.
The Revolver.
Back on the ground floor go out
and see that the wooden gate straight and a bit to the left is open
now. Kill the yeti and grab the Revolver from
the pedestal. Spikes near the N wall go down, get there and climb the
wall almost to the top and back flip/roll to grab another ladder.
Climb up to the ledge, go to the right and grab a crack, shimmy left
around a corner and pull up into a steep passage.
T-Rex.
Slide down, jump in the water
and stay high or the current will take you, look for a tunnel W and
swim left of that tunnel into the corner first (SW). In the end is a
lever, use that to open a gate where we go next. Swim back and left
around corners into the tunnel (W) and wade out of the water. To the
left is some Revolver
ammo in
an alcove where you just opened the gate.
Then slide down and get your
Revolver out, as the minute you touch the ground floor a T-Rex will
start chasing Lara. Kill it with a belly shot from close by.
Afterwards go back to the slide
and on the N side you can jump up into an indentation in the rocks and
find a Gate
Key that
you can use at the gate (W). There's also some Revolver
ammo on
the floor at the gate.
The Tower, 4 Block Puzzle.
Get in and drop down into the
Tower Cave.
-Go left and find a push block
in the corner (SE), pull it out and then move it N and into the Tower
onto the marked tile.
-Turn around, spot the swing
pole (E) and take a running jump from the rock left of it to the pole,
swing and jump off, jump/roll and grab the ladder to climb up.
Get into the hidden passage on
the right and follow to the end, watch out for the burner, turn left
and avoid being burned when you stand up left at the push block.
Then push the block with
the skulls twice so it drops down, then turn right and jump over to
the ledge and crawl in for a small
medipack.
-Go out onto the ledge and hang
from the side to drop onto the ledge with the Torches (W). Grab a Torch and
jump down to the statue left (S wall) to ignite the Torch. Go left of
the statue to ignite the other wall torch and the statue explodes.
Throw the Torch somewhere out of the way and pull out the block where
the statue was. Move it left onto the marked tile left (E) and another
block lowers (NW). Now move this block onto the tile in the Tower.
Do not forget to also place the
block you pushed down to the ground floor (N wall) into its place.
-Last block NW, move it onto
the last tile in the Tower and the block in the middle goes up.
Up the Tower, the Skribblerz
Stone.
Climb on top of that block.
Back flip onto the steep slope, jump and grab the ladder, turn and
jump to the other side (S). Do that again and when you are on the N
side, turn and climb out backwards and shimmy to the left around a
corner and climb up the ladder. If you have a problem with Lara
climbing onto the ladder, just let go and grab immediately and then
she will grab it.
Climb off to the left and walk to the end (SW). A running jump gets you over to the next ledge N and climb up the ladder around the corner. Get to the statue and grab the Skribblerz Stone, which will end this adventure.
Skribblerz Stones V - Dhama's Rest
Level by Dhama/George Maciver.
2 Secrets.
After watching the opening
flyby, best turn right. Walk to the sloped floor and look up left
where you can see a Beast trying to get into a gate, find a good spot
to take care of him as we have to get onto that ledge soon.
Now head straight to the far
away right hand corner (NW) and find a block you can climb on. Turn
right and take two running jumps plus grab to get to a lever.
Pull it to open that gate on
the ledge and safety-drop down. Go E and find a ladder on the back of
the pillar opposite the ledge. Climb up to the third bar from the top
and backflip with a roll to grab the edge of a ledge, go in and use
the floor lever. Grab the Flares that
are next to the lever. Get back to the ground floor and find the grate
on the floor. A trapdoor has opened next to it. There is nothing else
to do here at the moment, so drop into the water, way down below.
Water Hall.
To the W is a ceiling hatch we
have to open first. So swim E and take a left (N); follow through a
passage and swim up at the end where you can climb out. There are a small
medipack and Flareson
the floor there.
In the other end of the passage
are some doors that open automatically and you'll arrive at a
poolroom.
Big Pool Room, open the
Hatch.
Go to the far left corner (NE)
and climb the ladder on the back of the pillar. There are two openings
in the N wall and also two in the S wall. Go to one of the N openings
and jump in, follow through. At the deadly pool find Flares, Shotgun
ammo and
a small
medipack on
the right hand side balcony.
Go to the NW corner and find a
crack in the N wall, jump from the raised balcony to the crack and
jump up the cracks 2 times. Shimmy right and jump up once more. Shimmy
right again to the end then let go and grab a crack under Lara, do
this twice in total. Again shimmy right and around the corner and then
jump up, shimmy and up again. Shimmy then get down twice. Shimmy and
up twice as well till you can drop onto a ledge.
Turn around and take a running
jump (no grab) while timing the spikes and use the lever on the wall.
You'll see a screenshot of the
ceiling hatch, but a wraith is set loose also. So run down to the
right onto the balcony, roll and get out (S). Take a left or right and
jump out onto the roof and run into one of the openings of the roof to
drop into the pool.
Go out at the W side and into
the waterhole again. Swim out and then to the right. At the end is
that ceiling hatch next to the pillar. Once out of the water climb up
at the S side, use the lever and get in.
The Jungle Thistle.
Down some steps is a pool with
a little maze in it.
Swim W and then make a U-turn
left around the fence, swim into the corner SE and left (second
opening), to the end watch out for the popping up spikes and take a
sharp left at the spikes (W). Swim to the end and to the right around
the corner to get Secret
#1,
a Jade
Dragon at
the end of that stretch.
Best swim back to get some air.
From the air pocket go W and
left, into the same corner again and (second) left, this time loop
right around the corner at the spikes and follow through (SW).
In the next huge room take a
left and swim all the way to the end (up over those ghost flames is an
air pocket). Pick up the Jungle
Thistle and
swim back, get some air before you swim back to the labyrinth.
The Shotgun.
Once you swim through the
opening to the labyrinth, take a left and in the end is the Shotgun with
some Shotgun ammo.
Roll, left around corners and loop left around the fence through the
spikes, right around corner before the next spikes to the air pocket.
Climb out and get back to the room with the red and green gate. Go out
N and over the waterhole. Now jump up at the other side (the door
closes).
Notice the wooden gate and go
to the right fast - left is a trap - (E) around the corner and shoot
the 2 Beasts and when you follow through to the green light where the
gate opens up. Don't go out, but roll and go back to the wooden gate
that just opened. (In
case you went out the green gate and it closed behind you; you are
back near the lever. Just use the lever again, jump down N to get back
through the gate N and now the wooden gate is open).
Jumping through the
Water Hall, Jungle Thistle #2.
Follow through and at the end
jump out to a ledge on the right (SW), then turn around and jump up
the next one.
Hey...
I like the look of this... To get to those really high places
sometimes I'll need to climb and tap backwards. Let's try that now...
Then turn right and face the
wall (S), jump to that crack and start shimmying to the left. At the
end, pull up. Turn to the wall opposite and jump to the crack, shimmy
all the way to the end and there jump backwards (arrow down) to a
ledge that leads into a passage.
Crack Gauntlet.
Run through to the end of the
passage. Jump to the crack in front of you and jump two times higher
and climb up. Turn around and safety drop down twice to the last crack
and then jump backwards to get another crack. Drop down to the last
crack near the deadly water and crawl in. Turn around, crawl out
backwards and hang, then jump up twice, another backwards jump to a
ledge where the fire has been extinguished.
Take a running jump to the next
crack (the one under the fire) and drop down to the bottom, crawl in
and get out backwards. Jump up to the top where the fire is now gone
and now look up.
Jump to grab the slope ahead,
pull up and back flip and then take a running jump to the ledge W.
Again lower yourself on the other side and drop to grab the crack,
back-jump with grab to get to a passage and run through this passage
to the end.
Turn right and take a running
jump with grab and one without to get to the next ledges.
Stand in the middle and take
one step back then take a hop to a slope, jump immediately and jump
again, grab the grassy slope and shimmy to the right. Back-flip or
back jump to the next slope and again take a jump to end up a safe
ledge.
Jump over (NE) to claim the Jungle
Thistle #2.
Use the Thistles.
Just jump in the water below
and swim into the passage (N). Go to the right to the pool and to the
back pillar on the left (NE) and climb up onto the roof again.
Go to the S wall and use one of
the openings there. Make your way to that island in the deadly pool
and use the Thistles to open Gates.
Go back to the roof and jump
through one of the holes, climb out of the pool and enter the open
Gates E.
Hall with the Fountains
of Blood.
Go in and watch the flyby, then
go left and climb onto the last pillar base and turn around to jump
into the opening of the wall (N). Use the lever and safety drop down.
Turn right (E), go to the bluish pillar and pick up a small
medipack from
the block.
Jump around the corner and
climb up the block you raised, hoist up to the blue pillar and shimmy
to the corner before doing so, so you can use the lever properly.
Turn around and take a running
jump to the next block you raised (E) and grab up to the opening of
the wall on the left. Use the crack, shimmy right and jump up, turn
around and jump onto the first pillar.
Jump to the one straight ahead
and grab the edge. DO NOT pull up but shimmy to the right around the
corner and then a back jump to grab the small walkway. Use the floor
lever to disable another set of spikes, then jump into the passage in
the W wall.
In the next room spot a crack
on the right and use it to get one higher, shimmy left to the end and
back jump, curve hard right landing on a ledge next to a slope. Grab
the Shotgun
ammo. (Or
grab the slope, slide over and jump to grab another crack. Back jump
to the same slope and grab it to shimmy left to get to the ledge with
the ammo). Use
the cracks in the wall (W) to get up and then again a back jump to a
slope, jump to the crack, back jump back to the slope and shimmy to
the right where you can pick up a small
medipack.
Then jump over the slope to the
lever S and use it. More spikes are disabled. Use the ledges where the
pickups were to get safely back to the floor.
Over the safe Pillars.
Then go back to the walkway, to
the left (N) end and hang down from the opening in the fence, safety
drop onto the block below. Turn right and use the block and crack in
the N wall again to get back onto the first pillar. Turn left and jump
to the pillar near the E wall, turn to the right and jump along the
pillars to the end there. Go into the opening straight ahead (S) and
use the cracks there to get through.
First go down to the bottom and
crawl through then jump up the cracks again.
Back jump, go up the cracks
again, crawl through and turn around to use the cracks to get down
again. Then back jump and grab the edge of the tile with the fire.
Time the fire and hoist up, do not step forwards but just hop and you
land on a safe ledge.
Time the emitter to jump to the
next opening. You'll see spikes popping up, jump to that ledge but
hang on the edge and when the spikes are up back jump and grab the
crack. Go up the cracks to a slope.
Then take a couple of back
jumps (this is easier) until you can stand on an even ledge, from
there a running jump over the slope to a ledge behind it.
The Skribblerz Stone.
Use the next cracks to get
down, crawl through and on the other side go up again but not the
upper one. Take a back jump and crawl through. Hang on the other side
and take a back jump. Now a running jump and slide down the slope;
jump with Ctrl to get into the opening.
Pull out the Shotgun and use it
on the Beastie, go to the end of the passage and jump over to the
statues and go the obvious one that has a greenish colour and get the Skribblerz
Stone.
The gates down on the ground
floor open up.
Face N and look with binoculars or light a flare to spot two transparent ledges, take a running leap of faith and from another one till you reach the small ledge at the N wall for Secret #2, a Gold Dragon. Jump back or just jump into the fountain below and get out to go through the doors E and keep on running through the magic room till you hit water then swim a bit and the level ends.
Skribblerz Stones V - Trials of Amojan
Level by Leonvdn
When you
ignite a flare it burns a long, long time, so do pick it up again for
extra light if you dropped it for some reason.
A wall goes up behind Lara,
shoot the right hand wooden box for Uzi
ammo. Go to the
other corner and use the lever to open a door in the pit.
Then look down and spot the
opening on the right hand side of the pit (N wall). Line up for a
run-jump down into that opening: stand against and facing the wall and
hop back 3 times, turn left to face the opening and hop back from the
edge then take a running jump with Ctrl. Slide down almost to the
bottom and jump up (over or grab) the next slope. Pull up, slide down
and walk to the edge.
Take a running jump to the
elevator when it goes up and again one to the opening on the right
(S).
Shoot the box for more Uzi
ammo then
jump onto the elevator when it goes up and take a running jump at the
top to grab the opening ahead.
Shoot the Target.
Follow through and shoot the
scorpion, go right to a box with spikes on top and pull it once. Turn
around and go around the spikes, take the small
medipack (Mushroom)
and run through the popping spikes. Get the Revolverwith Revolver
ammo, go to where the block
was before to get the Laser
Sight, the block will
explode.
Turn around and look up into
that sloped shaft in the wall (N). Use the Revolver and sight to shoot
that ball way up high.
Back to the Pit.
The popping spikes are gone, so
you can now use the lever there. You'll see a door opening in the pit
at the start of the level. Go back to the elevator and see that the
wall straight ahead (W) lowered as well. Hop down and shoot the
knight. The door you need to get in is at the S wall of the pit, so do
the same when you jumped to the opposite opening before.
Once you are in there, turn
around and take a curved running jump to that ledge you see on the
right (E) in between the blue crystal. Crawl in to the right, climb
down and take a step back to grab the Uzis there.
Follow up the stairs and to the left, slide down and climb up the
block and watch the fly by.
Along Rooftops.
At the edge, turn a bit to the
right and take a running jump to the small roof you see down (NE).
Grab the edge, shimmy to the right and hoist up, back flip and jump
back with a right curve to get onto the higher roof. Then shimmy to
the right, timing the flame and when you come to the next flame, back
flip to a safe ledge. Pick up the Revolver
ammo, look up to the
far left (NW) and shoot that ball there.
The flame dies out, now jump to
the crack and shimmy round the corner, wait at the next and when the
flame is gone shimmy around the second corner, let go so you can slide
and jump left to get to a wider crack on the other side. Shimmy left
and pull up into the alcove at the end.
You can turn around and face
SE, do a back flip onto the roof, jump and grab the crack, then shimmy
left and crawl in.
'Press M
any time during the game to view the Special moves guide'.
Hang at the end, use the 'down
arrow' key to jump back and Lara lands safe between the spikes.
Room with the Mask Door.
In the next area there are two
knights you have to kill. Straight across the room is a door we have
to open with 2 Masks. At the E wall is an Uzi (that
counts as ammo if you already found the Uzi). In the NW corner under a
box is a small
medipack.
Fire Room, First Golem Mask.
Go to the other corner (NE),
shoot a scorpion and behind the plant you can find a lever. This shuts
down the flame. Now you can jump from that corner to grab the high
ledge on the left (E). Turn right and jump to grab the rope, turn
right and swing into the opening to the right (N).
Go in and go a bit up the slope
and take a running jump around the burning pole for a Medipack behind
it. Jump back, face E and climb the pole in the corner pretty high
(Lara's head has to be just under the band on the wall) and use ALT to
jump to the next pole.
Have Lara's feet above the line
in the wall and use ALT again to jump to the next pole. Be sure to
have Lara's head somewhere in the middle of the stone texture and jump
to grab the ledge in the alcove there, pull up and just slide down.
To the right is a small
medipack,
you can get it by crawling under the hammers. To the left is a
crawlspace, get in there and shoot a scorpion. Under the wooden box
you can find Uzi
ammo.
Jump up the slope, timing
the spikes for Golum
Mask #1.
Crawl back to the hammer and
then avoiding them get back down on the left. Walk out onto the high
ledge, hang from the side and shimmy right past the door.
Water Room, Second Golem Mask
and an Eye
of Amojan.
Jump to the platform sticking
out of the wall straight ahead (S), then to the one on the right, the
one with the emitter. Avoid being burned and a running jump to the
high ledge straight ahead and a bit on the right (W wall) and a block
goes up as a shortcut.
Go in and shoot the box for Revolver
ammo. There is some Uzi
ammo to
the left of the pillar. Turn to the S wall and use the cracks to get
up twice.
Then take a back jump timing
the spikes, immediately jump and grab the crack, shimmy to the left
almost to the flame. Stop close to the flame, quickly go left and jump
up one crack, shimmy left again avoiding another emitter. Just around
the next corner you are up near the roof, grab the roof and shimmy to
the right and get into a crawlspace.
Get down into a room and shoot
the knight. Grab the Golem
Mask from
the pedestal and the Eye
of Amojan from
the other. Some blocks went up so you can escape from this room, hang
from the crawlspace and just drop into the water below.
Get out, jump down to the
ground floor (watch out for spikes) and place both Masks at the door
N. Get in and pick up Flares.
Go down and avoid the darts (stand jumps over the darts). Shoot the
scorpion and use the lever at the wall straight ahead.
Down the Fiery Elevator, the
Caves.
Wow, after the elevator stops
go into the opening on the left (E) and down. Take a side jump onto
the slope (E), sliding backwards so you can grab the edge and shimmy
to the left and hoist up. Jump to the other side (N) and then to the
corner with the pedestal (SE). Get the Eye
of Amojan #2 and
see a door opening up..
Hop onto the block NE and up
once more, run jump W straight in the direction of that door, landing
on the ledge right of the gap. Turn right and go up to the top of this
rock from where you can do a running jump along the wall to the ledge
at the door.
Using the Eyes of Amojan.
Avoid the flames by just
running straight inside when the flames are down.
Jump into the water and
find Uzi
ammo near
the skeleton and the Eye
of Amojan #3 on
the other ledge, then climb up the block in the opposite corner and
use the Revolver and Sight to shoot a small cat figure in the water
(SE corner) to get rid of the spikes on the blocks. Then take a
running jump grab (E) to the left corner of the floor with the small
medipack.
From that pickup you can jump
on top of the nearby block where the emitters are and place one Eye
there. Then take a slightly curved running jump to grab the next
straight on and the next to place the rest of the Eyes.
You can run down from this last
block with Ctrl to land inside the opened door below (W). Or jump into
the water and back on dry land, over the low block and then a running
jump standing as far as to the right as possible into the opening
straight ahead (W).
Spikes and Demi Gods.
Jump straight curving a bit to
the right and grab the floor. There are two passages on the right with
popping spikes. First stand at the left passage and run-jump over the
spikes and get the Uzi- and Revolver
ammo. Then jump back,
now take the other passage, and just run in and around the corner to
the right. On the wall ahead is a lever use it. Go back out, shoot the
two demi-gods and watch the fly by.
4 Levers to get Up the Tower.
Jump into the opening W, stand
to the right, hop over and slide and jump again curving to the right.
Go to the right and in the NE corner you can jump to the crack (E) and
shimmy around left, back jump (down key) and face the wall W. Jump up
and use the crack to shimmy left around.
Time the moving block (after 4
times it has a little break) and run jump to the opposite side. Use lever
#1, a sphere
activates on the central platform. Jump back down to the platform. Go
to the N side and turn around, grab the edge and let go to grab the
crawlspace, get in and use lever
#2.
Get out and jump up to get back
to the platform. Now go to the W side, safety drop behind the spikes
(left side if the roof), use lever
#3. Time the spikes
and jump two slopes and grab the ladder to climb back up.
Go to the NW corner and
look for a pole in the far corner of the room. Jump to grab the pole,
go down and face the falling block. Lara's feet should be a bit above
the ledge the block pounds on. When it is about to go up, jump so
you'll land on the sloped surface and slide/jump to the last lever
# 4.
Turn right and jump slopes till
you hit a safe block. Jump back to the ladder via the next slope and
climb up. Climb up the central grated tower.
The Skribblerz Stone.
Stand on the edge of the first
step up to the pedestals S and in the middle of the traps. Wait for
the moment where you can run behind the turning flames to get to the
pedestals. To the left is a Medipack.
Grab the Skribblerz
Stone, you'll see a door
opening, that is on the left (NW) side. Best get back to the N along
the W side of the floor and get to the door that opened.
Shoot a knight or just run around him and the level ends when you reach the end of the passage.