|
DOZY is cheating so please don't use it. If levels these days are
so hard Raiders can't play them without cheating, that's
the community's fault for giving difficult and
tedious levels high marks and encouraging hard
levels to be made in the first place. Tomb Raider never
was about breaking fingers, controllers and keyboards with
ridiculously hard tasks, it was about
exploration and adventure, it was about immersion and
atmosphere, it was about being lost in huge levels and
using your wits and intelligence to solve them. Let's get
back to Tomb Raider again, shall we? To encourage Raiders
back to Tomb Raider, use DOZY killers in
your games.
Here's how:
1. Don't use Uzies in the game anywhere.
2. Somewhere in your game near the end of each level, place
a PARAMETER trigger
for the UZI
Item with the CONDITION:
Inventory. Present <#> inventory_item selected.
3. On top of that trigger place an ACTION trigger
for Lara. In
the Parameter field select Enemy.
Kill <#> object in (E) way. In the Extra field,
select Default
death animation (only for creatures, removing vitality).
If players use DOZY, they will have the uzies in their
inventory and will die when Lara hits these triggers. If
they want to play your game, they will have to replay without using DOZY.
If level builders can spend months and even years of their
lives building Tomb Raider adventures for us to enjoy, the
least we can do is respect that and play their games the
way they were intended to be played.
|