Spikes OCB Tutorial
By Amber
Light
One may somehow get confused when trying to
place teeth spikes in knowing whether they should be set-up
horizontally, vertically, etc…
I – THREE MAIN QUESTIONS
Basically, you must answer the following questions :
1-Room orientation : is your room oriented
North-South (ie. “horizontally” in the Editor) :

or
East-West (ie “vertically” in the editor) ?

2 - Which direction Lara is looking to?
3 - Do you want spikes to stick out and in
alternately, out constantly, or out and back in once only?
OCB settings will depend directly on these three points.
II-OCB SETTINGS :
Below are the OCB values to be entered in the teeth_spikes
timer field, according to the answers to the 3 questions
above :
1 – Room oriented North-South with Lara looking
northwards :
Spikes out and in alternately
Spikes out constantly
Spikes out and back in once

2 – Room oriented North-South with Lara looking
southwards :
Spikes out and in alternately Spikes
out constantly Spikes out and back
in once

3 – Room oriented East-West with Lara looking
eastwards :
Spikes out and in alternately Spikes
out constantly Spikes out and back in
once
4 – Room oriented East-West with Lara looking
westwards :
Spikes out and in alternately Spikes
out constantly Spikes out and back in
once

Reminder : select the teeth_spikes object, press O and enter
OCB value as below :

III – EXAMPLES
Below are two series of examples about how spikes show up in
both the editor and the game, according to the above OCB
values :
(examples made with a octagonal-shaped room of 12 clicks
high).
1 – Room oriented North-South with Lara looking
northwards :
Spikes out and in alternately : OCB
0
Spikes out constantly : OCB 16
Spikes out and back in once :
OCB 32

Spikes out and in alternately : OCB
1
Spikes out constantly : OCB 17
Spikes out and back in once :
OCB 33

Spikes out and in alternately : OCB
2
Spikes out constantly : OCB 18
Spikes out and back in once :
OCB 34

Spikes out and in alternately : OCB
3
Spikes out constantly : OCB 19
Spikes out and back in once :
OCB 35

Spikes out and in alternately : OCB
4
Spikes out constantly : OCB 20
Spikes out and back in once :
OCB 36

Spikes out and in
alternately : OCB 5
Spikes out constantly : OCB 21
Spikes out and back in once :
OCB 37

Spikes out and in alternately : OCB
6
Spikes out constantly : OCB 22
Spikes out and back in once :
OCB 38

Spikes out and in alternately : OCB
7
Spikes out constantly : OCB 23
Spikes out and back in once :
OCB 39

2 – Room oriented East-West with Lara looking westwards :
Spikes out and in alternately : OCB
8
Spikes out constantly : OCB 24
Spikes out and back in once :
OCB 40

Spikes out and in alternately : OCB
9
Spikes out constantly : OCB 25
Spikes out and back in once :
OCB 41

Spikes out and in
alternately : OCB 10
Spikes out constantly : OCB 26
Spikes out and back in once :
OCB 42

Spikes out and in alternately : OCB
11
Spikes out constantly : OCB 27
Spikes out and back in once :
OCB 43

Spikes out and in alternately : OCB
12
Spikes out constantly : OCB 28
Spikes out and back in once :
OCB 44

Spikes out and in alternately : OCB
13
Spikes out constantly : OCB 29
Spikes out and back in once :
OCB 45

Spikes out and in alternately : OCB
14
Spikes out constantly : OCB 30
Spikes out and back in once :
OCB 46

Spikes out and in
alternately : OCB 15
Spikes out constantly : OCB 31
Spikes out and back in once :
OCB 47

If you are using the Next Generation Level Editor and game
engine you can also set the spikes up so that Lara can walk
through them without taking damage. For more information see
the relevant teeth spikes section in the new OCB Settings
section of the NGLE Manual -
NG OCB Settings
Back to Top