The NGLE Manual
How to put Von Croy into
the Guide Slot
by
Bedazzled
This tutorial was inspired by Amber
Light’s request for a Von Croy Guide
Tools required WADMerger & Strpix.
Begin by making a new wad containing
only Von Croy and the Guide, save it giving it a descriptive
name. I have named it 'both' for this tutorial.
If you look at their respective mesh
trees in Animation Editor, you will find both trees consist
of 25 meshes and are of similar structure. This means that
with very few exceptions we should be able to simply swap
the characters meshes.
I have reproduced the list of meshes
for both characters below; some meshes are not used by a
character and these I have labelled as blank meshes. Other
characters probably use these.
Where meshes are different I have
colour coded them blue; the only mesh which will need
working on is the “Right hand mesh” which I’ve marked in
red.
Guide
Mesh
No Body Part
0
Blank mesh
1
Left thigh
2
Left lower leg
3
Left foot
4
Right thigh
5
Right lower leg
6
Right foot
7
Body
8
Blank
9
Blank
10
Blank
11
Blank
12
Left upper arm
13
Left lower arm
14
Left hand
15
Fingers of left hand
16
Right upper arm
17
Right lower arm
18
Right hand & torch
19
Blank
20
Blank
21
Head
22
Blank
23
Blank
24
Blank
Von Croy
Mesh
No Body Part
0
Blank
1
Left thigh
2
Left lower leg
3
Left foot
4
Right thigh
5
Right lower leg
6
Right foot
7
Body
8
Jacket lower left front
9
Jacket lower left back
10
Jacket lower right front
11
Jacket lower right
back
12
Left upper arm
13
Left lower arm
14
Left hand
15
Left hand fingers
16
Right upper arm
17
Right lower arm
18
Right hand & machete
19
Jacket left pocket
20
Jacket right pocket
21
Head
22
Blank
23
Blank
24
Blank
Open Strpix and open the Guide & Von
Croy wad you made. The Guides meshes will be listed first in
the meshes drop down window. Start by selecting mesh 25 and
then select Export Dxf from the file menu on the top
toolbar.

Export this mesh to a folder naming it with either its
number if blank or whatever body part it represents. Do this
for each mesh and on completion you should have 25 exported
Dxf files.
Opening both the guides & Von
Croy’s Right hand mesh in Meta shows that the actual hand
part of the mesh is identical. Therefore we can simply
re-texture the guide’s hand with the textures used on Von
Croy’s hand.

This Screenshot shows the two
hands overlaid in Meta
Now retexture the guide’s right hand mesh number 18. The
easy way to do this is by selecting a texture on mesh 43 Von
Croy’s hand and then selecting mesh number 18 and applying
the selected texture. Once the hand is retextured export the
mesh saving it as the right hand.

Now all that remains to do is to replace
each of the guide’s meshes. Select mesh 0 and from the file
menu on the top toolbar select Import Dxf. Navigate to your
saved meshes and select the correct saved mesh.

An import Dxf options box will appear; just
click the ok button and the mesh will now be replaced in the
render window.

Repeat this process for meshes 0 –25. Then
choose save from the file menu on the top toolbar &
close Strpix. Now you can add the guide object to your wad
using WADMerger.
Note: Make sure you also add the meshswap 2 object from
the settomb wad. It looks like the guide but the game engine
will substitute the Von Croy meshes in game.
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