Getting the
Rolling Ball Sounds to Work
by Bedazzled
As a safety precaution please make a
backup of your TRLE\sound and wads folder before making any
changes to the sounds.txt file.
By default the rolling ball object does not make any sounds
in game fortunately this problem is easily solved.
The default sounds.txt file contains the correct sound
references.
BOULDER_FALL bouldlnd.wav
This is the sound of the object landing and bouncing along
the ground.
ROLLING_BALL l_rumb.wav
This is the rumbling sound the object makes as it rolls
along and can be used without the bouldlnd.wav for TR2
snowball sound effects.
However by default these sounds are not assigned to every
wad, the default sound samples folder already contains the
required wav files so we just need to assign these sounds to
our wad. It’s at this point many people will run into
problems.
If your levels wad uses one of the default wad names such as
Karnak, Coastal ect. Then you can simply use the #g
parameter in the sounds.txt file to assign the sounds to all
wads, however if you have changed the name of your wad files
to better match the name of your level ( which is not
something I’d recommend beginners to do ) then assigning the
sounds will be a little more complicated. But don’t worry
it’s quite easy when you know how and you’ll be learning how
in this tutorial.
Using A Default named wad
Open the sounds.txt file in windows notepad and locate the
line starting with “BOULDER_FALL” the end of the line will
look like this #p #B #J
Add a space then #g to the end of the line so that it
becomes
#p #B #J #g
Add #g to the end of the line beginning “ROLLING_BALL” the
end of the line should then look like this #c #d #i #p #u #J
#K #Tu #g
Now save the modified sounds.txt file back on itself and
close notepad.
Locate the SFX Example Batch file located in the
trle\sound\LevelSfxCreator folder.

Right click on it and choose edit from
the shortcut menu. Add the word “pause” to the end as shown
below and save the file back on itself.
pcwadsfx settomb c
pcwadsfx tut1 d
pcwadsfx title t
pcwadsfx catacomb s
pcwadsfx city w
pcwadsfx cleopal r
pcwadsfx coastal p
pcwadsfx karnak h
copy *.sam ..\..\graphics\wads
copy *.sfx ..\..\graphics\wads
del *.sam
del *.sfx
pause
Now after it finishes running it will pause and display how
many files have been converted you’ll see why it’s important
to get this information a bit later on, simply press any key
to end the program.
As you can see from the above batch file each of the default
wads have a letter assigned to them, these letters
correspond to the letters at the end of each line in the
sounds.txt file which is how some sounds are assigned to
only certain levels. The letter “g” in a line of the
sounds.txt file means that related sound sample such as
LARA_FEET: foot01.wav will be assigned to every wad.
If you now double click the SFX-Example Batch file icon to
run the program the boulder / rolling ball sounds will be
assigned to all wads.
Using a renamed wad.
This requires an extra line of text to be added to the SFX
Example Batch file which will be for you renamed wad. In the
example below I have add a new line for a wad called
“mylevel” which I have called the wad files for my new level
also I have assigned it the letter “m” note that the letter
used must be different from any of the letters assigned to a
default wad.
pcwadsfx settomb c
pcwadsfx tut1 d
pcwadsfx title t
pcwadsfx catacomb s
pcwadsfx city w
pcwadsfx cleopal r
pcwadsfx coastal p
pcwadsfx karnak h
pcwadsfx mylevel m
copy *.sam ..\..\graphics\wads
copy *.sfx ..\..\graphics\wads
del *.sam
del *.sfx
pause
The assigned letter “m” after the name of the wad is the
letter which must be added to the sounds.txt line of any
sound which I want in my level.
The end of the “BOULDER_FALL” line will look like this #p #B
#J #m
The end of the “ROLLING_BALL” line will look like this #c #d
#i #p #u #J #K #Tu #m
The letter “m” will need to be assigned to all sounds
required in the wad except general sounds which will already
be assigned to all wads.
After double clicking the SFX Example Batch file icon and
running the program you should see a message that 9 files
have been copied indicating that your renamed wad has been
included in the new files.
If you find that any of the TR4 objects in your level have
missing sounds it’s worth just checking in the sounds.txt
file that the sound is assigned to the wad you are using or
is assigned as a general sound.
Back to Top