Hearing Ice & Snow Textures
By Kitkat
This is a short tutorial I
made for the Baptism of Fire 3 builders who wanted to know
how to get ice and snow texture sounds to play in their
levels.
Hearing Ice & Snow Sound Samples In-Game
The ice and snow sound samples are in the sounds samples
folder but they are not listed in the sounds.txt file.
They are:
Ice
fs_ice1
fs_ice2
Snow
fs_sn1
fs_sn2
fs_sn3
Sounds.txt extract:

As you can see the Ice and
Snow sounds aren’t listed. But it is still possible to make
these sounds play!
The easiest way I have found is to simply rename the
FOOTSTEPS_MARBLE samples names with the FOOTSTEPS_SNOW
sample names. (The MARBLE sound is very similar to the
default GENERAL_FOOTSTEPS sound so it isn't really missed.)
Add a #g to the end of the FOOTSTEPS_MARBLE: fs_mb2 fs_mb3
fs_mb4 VOL18 P PIT55 line in the sounds.txt file (as you see
all the other sounds have it - the #g will tell the
sfx.batch file to apply the new sounds to all wads in you
trle folder), save the file and then run the sfx.batch file
– both the sounds.txt and the sfx.batch file are in the
LevelSFX Creator folder. Apply the marble sounds to your
snow textures in NGLE, output the wad, convert the level and
you should hear snow crunching beneath Lara's feet in-game.
If you want ice sounds too I would overwrite the
FOOTSTEPS_SAND_&_GRASS sounds. {As you don't usually have
sand and ice at the same time!} You can, of course,
overwrite any sound sample you are not going to be using.
Please make back-ups of all files before starting.
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