Making a new WAD
by George
Maciver
Have you ever converted your project and seen Lara's butts
running around in game? Messing with WAD files can seem
daunting and it is true that great care is needed with them
but it isn't difficult once you understand how the Editor
works.
Simply put, your PRJ is your working level, your map.
When you load your project it also loads your WAD files
and your texture TGA set. When you output your WAD all the information from your map is saved
back into the WAD files in your graphics/wads folder.
When you convert your level using the Tom2pc utility, all
the information stored in your WAD files is converted into a
playable TR4 file in your data folder. It is
this TR4 file which you play in game.
Problems arise when folks mix up WAD files and maps during
the conversion process. To keep things simple, it is good
practice to have separate WAD files for
each level. This is easy to do.
For example, if you've been using the tut1 WAD files, make a
copy of them and then rename all the copied WAD files from
tut1 to your own name, ie, mylevel.* etc. In the example
below the WAD files have been renamed to szsz4. You must
rename all the WAD files correctly and leave all the
extensions, ie, .TOM .lar .CD etc in place. It is a good
idea to copy and past the new name so you don't make
mistakes. Be sure to check all the extensions to ensure
they're right.

Once you've done that you then output to the new name TOM
file, in this case szsz4.TOM, then convert the szsz4.TOM
file using Tom2pc. This will create an szsz4.tr4 file in
your data folder.
However, if you try to play your game you will still
play the original tut1 converted level so now you have to
change the script to tell the game engine which tr4 file to
play when you load the level so the game will play this new
szsz4.tr4 file and not the original tut1.tr4 file. This is
done by overwriting the script with the name of your new
level making sure you leave the forward slash and the comma
in place, as illustrated below.
Do this for each level you're working on to keep the WADs
separate. And that's it!

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