
The
Official Tomb Raider Level Editor Manual
by Gary
LaRochelle, Phil Campbell and Rebecca Shearin
Download
the full manual (pdf)
Introduction
Tomb Raider marked a sensational new approach
to 3rd person gaming.
Fans not only fell in love with Lara and her moves, but with
the imaginative and
intriguing worlds of her adventures. It all started with
Lara’s visit to some
Egyptian ruins back in 1996, and has come full circle with
the release of the
Tomb Raider Level Editor which offers a different sort of
adventure in another
Egyptian setting. Tomb Raider Chronicles marks the end of
the line of Tomb
Raider games made with these development tools; but rather
than viewing this
as an end, the release of the editor makes it seem more like
a beginning…

The Tomb Raider Level Editor
includes a tutorial that will walk you through the
basics needed to create your own stand alone Tomb Raider
levels. ( Please read
about commercial use of this product.) Even though you will
not be able to edit
objects or animations (that means Lara’s outfits), you have
a wonderful variety of
object sets from which to choose. You can sculpt and design
on many different
“levels”, trigger events, create awe-inspiring spaces -
simple to complex, and as
you experiment you will learn more about what can be done,
and quite possibly
discover new methods of applying the knowledge you will have
acquired.
Although we are not offering direct customer support with
this product, we hope
you will build a community of support via chat rooms and
forums on our Eidos
Interactive web site. Check Tombraider.com for news, links
and updates about
the Tomb Raider Level Editor ...we plan to release more
object sets, project files
and texture maps, and eventually hold a competition for the
best “fan” Tomb
Raider level(s).
The Tomb Raider Last Revelation example levels provided with
the tutorial are
not finished levels and not intended to be played as such.
They have been
included with the editor to provide examples of the various
skills you will learn
and also to be used as a springboard for those who do not
wish to build their own
“worlds”, but would rather spend time designing game-play.
We sincerely hope you will
enjoy inventing, designing, and building with and for
Lara as much as we have over the past 4 years. We thank all
of you who have
held the enthusiasm for the Tomb Raider series, thereby
contributing to its success. We wish you happy adventuring
with Lara and the tools used to create her new worlds.
Contents
Editor
Overview - How it Works
Section 1 - Getting Started
Section 1 - Creating a Room
Section 1 - Adding Features to your Room
Section 1 - Texturing your Room
Section 1 - Lighting your Room
Section 1 - Creating a Playable Version
Section 1 - Time Saving Techniques and Other Tips
Section 1 - Connecting Rooms (Creating Doors)
Section 2 - Shaping the Blocks
Section 2 - Creating Sloped Surfaces
Section 3 - Adding Objects to your Model
Section 3 - Triggers and Traps
Section 3 - Creating the Sloped Hallway
Section 4 - Stacking Rooms
Section 4 - Creating Water
Section 4 - Climbing Walls
Section 4 - The Monkey Swing
Section 4 - Completing your Stacked Rooms
Section 5 - Camera Types
Section 5 - Heavy Triggers
Section 6 - Building the Final Rooms
Section 6 - Creating the Outside World
Section 6 - Audio and the End Trigger
Back to Top