Section 1 - Timesaving Techniques and Other Tips
It never hurts to have a few tricks up your sleeve for
saving time. Some of you may have even figured out by now
that you can copy and paste entire rooms, textures included!
Copying Rooms
Copying rooms is simple and can save you a lot of time. From
the EDITOR WINDOW select your “First Room X”.
1. Go to the PLAN VIEW window and drag a box around the
light blue squares (DO NOT select the gray wall squares.
This will add another row 20 clicks high to the perimeter of
your room).
2. After you have selected your room, press the COPY ROOM
button in the ROOM EDIT panel. Bingo, you just made another
room. It should appear in the upper left-hand corner of the
EDITOR WINDOW. Name this room “Dome Room X”.
3. Using the demo model as reference, right click to drag it
down and place it about the same distance from your original
room. You’ll come back to this room later.
Unfortunately, placed lights are not copied along with the
room; but fortunately you can copy lights and paste them
into your new room. If you have forgotten how, refer to
Copying and Pasting Lights in the prior section.
Cropping (Bounding) Rooms
Another time saver and also very simple!
1. First, copy your original room again and this time name
it “Cropped Room X.”
2. Making sure it is still selected, go to the PLAN VIEW
window and drag a selection box that is 6 x 10 squares
through the center section of the room (don’t select the
gray wall squares).
3. Press the BOUND ROOM button in the ROOM EDIT panel. Your
room has now been cropped to its new size.*
4. Move this new room down to the area between the first and
second rooms you made. Take a moment to look at it in the
EDITOR WINDOW. Turn off the textures and you’ll notice
stretched texture panels on the new walls.
5. Adjust the panels as you did previously so that the
textures will not be stretched.
*You can also “bound” a room larger in size by selecting
squares outside the room you are resizing, but because the
“new” areas will have a ceiling default of 20, it is often
more trouble than it is worth! However, there are some
instances where this feature can save you time.
NOTE: Make sure there are no
objects whatsoever in any bounded section of any room which
will be deleted!
Creating a Column to Break the Line of Sight
Just for fun, construct a big column in the center of
“Cropped Room X.” (Actually, there is good a reason for
putting a column here. After about 20 squares, the horizon
begins to break up because not all the polygons can be
“drawn.” The line of sight from the first room through the
halls to the last room exceeds this 20 square distance, so
breaking it up with the column is a way to resolve this
distance limitation.)
Select the four center floor squares and press the green
WALL button on the ROOM EDIT panel. You now have a column in
the middle of your room. You will need to adjust the wall
panels on the column but you’re a pro by now, right?
