Section 1 - Adding Features to Your Room
Now add some interest to that big empty box! Click on the 2D
MAP button then click on the first room in the demo model to
select it. Turn off the 2D MAP button (make sure the FACE
EDIT button is off, too) and you will see a room with
columns, a small ledge around the floor perimeter and a
stepped ziggurat” ceiling. (We’ll deal with the light,
medium and dark green wall panels in the section about
applying textures.)
Okay, go ahead and turn on the FACE EDIT and the LIGHTING
buttons (don’t forget to turn off 2D MAP) so you can see how
great your room will look when you complete this tutorial.
Now, back to your model. (You can select your room from the
ROOM SELECTION WINDOW or go the 2D MAP route…it’s up to
you.)
The Stepped (ziggurat) Ceiling
1. Turn 2D MAP and FACE EDIT buttons OFF.
2. Go to the PLAN VIEW grid, select the center 2x2 squares
of your room. Now click the CEILING + button twice (or you
can press the “W” key on your keyboard). Check the numbers
in the ROOM INFO BOX below the EDITOR WINDOW. Your ceiling
height should read 22.
3. Select the center 4x4 squares, raise them by 2 clicks.
4. Select the center 6x6 squares, raise them by 2 clicks.
5. You should now have a room with a stepped ceiling 26
clicks tall. That’s too tall, so let’s reduce it.
6. On the PLAN VIEW grid, select all of the light blue
squares. (DON’T select any of the gray “wall squares”)
7. Press the CEILING “-” button (or the “S” key on your
keyboard) 8 times. This will lower the entire ceiling
without disturbing the step effect.
8. The height of your room should now be 18 clicks.
Columns
1. On the PLAN VIEW grid, check the demo model’s “First
Room” to see which floor squares you will change into
columns. The column squares will be green.
2. Go back to your “First Room X” and select the square you
want to make into a column. Find the green WALL button from
the ROOM EDIT BUTTONS below the PLAN VIEW grid and click on
it to change the floor/ceiling square into a green wall
square, thus creating a column in your model. Click off the
2D MAP button to check it out.
NOTE: To change a wall square back
to a floor square, select the green wall square then click
the light blue FLOOR button.
Ledges
Now create a ledge around the perimeter of the floor.
1. Go to the PLAN VIEW grid and select a row of floor
squares along one side of the room and raise these squares
by two clicks.
2. Repeat this process along each wall.
3. To make the path for the door that you will put in later,
you need to lower the four middle squares of the ledge along
the east (right) wall. If unsure, check the demo model for
the exact location.
4. Finally, make a raised “platform”. This is where Lara
will be standing when the level begins. Select the 4 center
squares and raise them by clicking once on the FLOOR +
button (or press the “Q” key on your keyboard).
Congratulations! You’ve finished modeling your first room.
You should now have a room with the same construction as the
“first room” in the demo model. You are ready to begin
applying some textures.
