Section 1 - Creating a Room
First, get back into the 2D view by clicking the 2D MAP
button. Click the SELECT ROOM button and scroll down to the
first empty room, select it and hit OKAY. This will make a
new room the default size of 18x18 squares by 20 clicks
high. It fills the entire grid (remember, the gray squares
don’t count as real estate!).
Naming your Room
Click in the ROOM TEXT WINDOW below the PLAN VIEW grid; and
name your room something identifiable. (You don’t HAVE to
name the rooms, but it makes it easier to find specific
rooms in more complex levels.) An easy way to name your
rooms and one that will help prevent confusion later on in
the tutorial is to use the same name as the rooms in the
demo model but add a letter at the end. So your version of
“First Room” would be “First RoomX”, “Dome Room” would be
“Dome RoomX” and so on. . Use the Backspace button to get
rid of the existing text, then type your room name. You
must hit ENTER for the name to “stick.”
Moving your Room
You probably noticed the large red square that appeared in
the upper left corner of the EDITOR WINDOW. All new rooms
appear in this location. Right click and drag your room into
the space below the demo model.
Sizing your Room
Back to the PLAN VIEW grid. You’ve got to reduce your new
room to a more manageable size. Right click in the light
blue area of the grid and drag a selection the size of 8
squares down by10 squares across (the selection will have a
red outline). Now hit the BOUND ROOM button located in the
ROOM EDIT buttons below the grid. Your room is now 8x10
squares.
TAKING A LOOK
Time to look at the room you just built. Make sure the room
is selected (red) and click off the 2D MAP button. You
should see a room with a light blue floor and ceiling and
medium green walls.
Go to the PLAN VIEW grid and click one of the light blue
squares. Notice that the corresponding square on the model
(in the EDITOR WINDOW) is now highlighted in red, both on
the floor and on the ceiling. When a square is red, it is
ready for “action.”
NOTE: You can select a square from
the model, but if you accidentally click on it twice, a
white arrow will appear in the middle of the square. Don’t
worry about these arrows now, you will learn more about them
later. To get rid of the arrows, right click once.
Go back to the PLAN VIEW grid and click one of the gray
“wall” squares. Find the corresponding wall section, now
highlighted in red, in the model. If it isn’t visible,
rotate your room using the arrow keys until it comes into
view. You can select multiple squares by right clicking and
dragging a selection box around those you wish to select.
To manipulate the squares you have selected, use the CEILING
and FLOOR buttons from the ROOM EDIT BUTTONS just below the
grid. Try clicking on the “+” or “-” buttons to raise or
lower the floor and ceiling accordingly. (One right click =
4 single clicks)
CAUTION: The ROOM button raises and
lowers the elevation of the entire room. You’ll use this
feature when you begin stacking rooms.
Get in the habit of occasionally checking the elevation
(ceiling and floor height) of the room you are working in.
Look in the INFO BOX below the EDITOR WINDOW for the
numbers. They should read Floor: 0 Ceiling: 20.
