Section 6 - Final Touches – Adding Audio Tracks to
Your Level
Available audio tracks can be found in the Audio folder of
your Tomb4 root folder. After you have selected the track
you want (you need the number of the track), do the
following to set the trigger:
1. Select the square you wish to be the trigger for the
music clip and click on the pink Trigger button.
2. Click in the text box next to the trigger button to bring
up the “Set Trigger Type” window.
3. Click in the window next to “Trigger” and choose “CD”
from the list and click “OK”
4. In the window next to “CD” click the number of the audio
track.
For information on creating your own audio tracks, refer to
the section Creating Your Own Project.
Triggering the End of the Level
All good things must end…Because there are limits as to how
many triggers you can set and how many objects you can place
(245) you are somewhat forced to bring things to a close,
and move on to a new level! That’s the purpose of the
“finish trigger”.
1. Put some thought behind where you want to kick into the
next level. The big view from the door of the pyramid is an
end-of-the-level treat….you don’t really want Lara running
around down there; you only want her to think she can.
Sliding down the side of the pyramid is a good place to set
the triggers. Make sure you create a zone she can’t somehow
miss!
2. Once the trigger zone is set, bring up the “Set Trigger
Type” window and click in the text box next to “Trigger”.
Select “Finish” and put a number 2 in the box next to it.
The level corresponding to the number in the box will
automatically load when Lara steps on the trigger.
Connecting Your Level with the Demo Model
You have already discovered that you can move your entire
model as one unit. Experiment with positioning yours next to
the demo model, looking for a good spot to make the
connection. If you decide to combine them, make sure you
remove the finish triggers from one of the exits.
CONGRATULATIONS, You’ve done it! You are now equipped
with the basic skills needed to make some pretty decent
levels. However, there is more behind creating an engaging
level than just the ability to build and texture a model and
place some objects and triggers in a few strategic
locations. Not much has been said to this point about
game-play and overall level design so kick back, grab a
snack, and delve into the next section on Designing Tomb
Raider.