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Section 6 - Final Touches – Adding Audio Tracks to Your Level

Available audio tracks can be found in the Audio folder of your Tomb4 root folder. After you have selected the track you want (you need the number of the track), do the following to set the trigger:

1. Select the square you wish to be the trigger for the music clip and click on the pink Trigger button.

2. Click in the text box next to the trigger button to bring up the “Set Trigger Type” window.

3. Click in the window next to “Trigger” and choose “CD” from the list and click “OK”

4. In the window next to “CD” click the number of the audio track.

For information on creating your own audio tracks, refer to the section Creating Your Own Project.

Triggering the End of the Level

All good things must end…Because there are limits as to how many triggers you can set and how many objects you can place (245) you are somewhat forced to bring things to a close, and move on to a new level! That’s the purpose of the “finish trigger”.

1. Put some thought behind where you want to kick into the next level. The big view from the door of the pyramid is an end-of-the-level treat….you don’t really want Lara running around down there; you only want her to think she can. Sliding down the side of the pyramid is a good place to set the triggers. Make sure you create a zone she can’t somehow miss!

2. Once the trigger zone is set, bring up the “Set Trigger Type” window and click in the text box next to “Trigger”. Select “Finish” and put a number 2 in the box next to it. The level corresponding to the number in the box will automatically load when Lara steps on the trigger.

Connecting Your Level with the Demo Model

You have already discovered that you can move your entire model as one unit. Experiment with positioning yours next to the demo model, looking for a good spot to make the connection. If you decide to combine them, make sure you remove the finish triggers from one of the exits.

CONGRATULATIONS, You’ve done it! You are now equipped with the basic skills needed to make some pretty decent levels. However, there is more behind creating an engaging level than just the ability to build and texture a model and place some objects and triggers in a few strategic locations. Not much has been said to this point about game-play and overall level design so kick back, grab a snack, and delve into the next section on Designing Tomb Raider.