Section 1 - Getting
Started
IN THE BEGINNING
The tutorial project (tut1.prj) is designed specifically to
teach you the basics as you explore and build a duplicate
project. Upon completion of the tutorial, you will be able
to create your own playable level, and/or move on to more
advanced techniques.

When you launched the
tutorial, you noticed the “demo” model situated in the upper
portion of the EDITOR WINDOW panel. Placement of this model
in the upper portion of the window gives you space to build
a duplicate model just beneath the original. It also
provides quick access to the demo model for visual
reference. Once you have completed your model, if you like,
you can connect it with the original to create one large
level.
Once again Lara finds herself trapped in a tomb - she’ll
have to solve a few puzzles and fight a few baddies in order
to find her way out. If you haven’t checked it out already,
take a few moments to play the Demo Level so you can better
visualize what you are going to build.
Saving Your Project
It is highly recommend that you save your project and save
often! An autosave function is activated when you enter the
Preview mode or when you output a WAD file, but it is still
a good idea to save periodically. The autosave.prj file can
be found in the root directory. Once created, every time you
load a project you will be ask if you wish to load in
autosave. If not, hit cancel before using the Drop Down Menu
to load your project or you’ll crash the editor.
The autosave.prj will automatically be removed when you quit
out of the Room Editor, unless the program was not shut down
properly (forced re-boot or crash). So remember to save your
project before exiting the Room Editor - the autosave
feature is only used for emergencies!
It’s not a bad idea to adopt a method for saving your
project files with a different iteration instead of copying
over your current version. This will prevent having to redo
an entire project should a bug develop (not very likely, but
it can happen). A good system for renaming is to cycle
through the alphabet (tut1a.PRJ, tut1b.PRJ, tut1c. PRJ,
etc.).
