Section 4 - 'Climbing' Walls
If Lara takes a flying leap into the water before realizing
she should have gone for the goodies on the opposite side of
the room, she needs a way to climb back up to the ledge.
Once back on the ledge, she will need a way to get up to the
platform since it is too high for a jump. So, the rooms you
just made are going to need some climbing surfaces.
NOTE: Climbing textures and
climbing surfaces are two separate things. Climbing textures
alone won’t allow Lara to climb walls! Climbing textures are
used along with the climbing surfaces and serve only to let
the player know where the climbable surfaces are. Climbing
surfaces are assigned to a floor square but you must select
the climb button corresponding to the wall you want to make
climbable.
Adding a Climbing Wall to Your Stacked Rooms
1. On the PLAN VIEW grid, look at room “Stack2” in the demo
model and note the location of the dark green square on the
west ledge of the room (upper left corner) You can see a
green line next to the gray wall square.
2. Go to your “Stack2X” room and with 2DMAP and FACE EDIT
off select the same square from the model.
3. On the ROOM EDIT panel you’ll notice 4 dark green buttons
with the word “Climb” in the middle of them.
4. Beginning with the left of the four buttons, click each
button on and off and watch in the PLAN VIEW window as the
green line changes position around the highlighted square.
The green line represents the climbing surface and it
has to correspond with an actual wall in your room. If you
made a column out of a floor square by clicking the WALL
button and wanted to climb on all four sides of the column,
you would need to select the four adjacent floor squares and
assign the climbable surface to the same side of the floor
square that touches the column. If you selected just the
column square and assigned the climbable surfaces around the
inside of it, Lara would not be able to climb it because the
climbing surfaces would all be on the inside of the column.
5. Go to “Stack2X” and click on the ledge square (the floor
of that room) next to the wall section you want to make
climbable. Assign the climbing surface to the wall panel by
clicking on the left CLIMB button. You should see the green
line touching the gray square. When you look at your room in
the EDITOR WINDOW the ledge floor) square will be the dark
green color.
NOTE: A climbing “surface” must be
assigned to the floor square in the room where it begins. In
a line of stacked rooms it will continue upward in a
straight line through the stacked rooms until a ceiling or
floor stops it.
6. Check the “Stack3” room in the demo model for the
location of the other climbing surfaces. By assigning the
climbing surface to one square at the bottom of “Stack3”
room, it makes the surface climbable all the way to the
ceiling of “StackTop”! However, with the climbing texture
applied, the player will probably only follow the texture
since he/she doesn’t know the climbing surface continues.
Sometimes it is necessary to construct a room in such a way
that a climbing surface gets blocked, or Lara could end up
in places she is not supposed to be!
