Section 4 - 'Stacking' Rooms to Achieve Greater
Heights!
Time to learn how to create more diverse
features by combining or “stacking” rooms. To make extremely
tall spaces, cantilevered ledges and/or water, you must use
stacked rooms. You will learn these skills by constructing a
tall vertical space using 4 stacked rooms, some ledges and a
pool of water. Afterwards, you can connect your sloped
hallway to this large room.
Room 1 – The Room at the Top
Rooms taller than 20 clicks begin to stretch the texture
panels so it is better to stack several rooms one on top of
the other to maintain control over the wall panel size.
Begin by building the uppermost portion:
1. Create a new room 8x6 squares with a height of 6 clicks.
Name it “Stack Top X” and move it down somewhere next to
your ramped hallway.
2. To make the ceiling slightly domed, select the center 6x4
squares. Hold down the Control Key and click the Ceiling +
button once.
3. Check the floor elevation - it should be 0 and the
ceiling elevation should be 7.

4. Now raise the elevation of the entire room using the
“ROOM +” button. Because you are raising the entire room
(not just the floor or the ceiling) the distance between the
floor and ceiling will remain the same. Select your “Stack
Top X” room in the EDITOR WINDOW and press the ROOM + button
until the ceiling elevation reads 35 (the floor should be at
28). Check the illustration for a
clearer picture!
Elevations of the Stacked Rooms
Below is a side view illustration of the “Stacked Rooms” and
the rooms connected to them. The elevations of the ceilings
and floors of the rooms have been displayed to help you
better visualize their construction.

Room 2 – Building a Cantilevered Ledge
The Building Blocks in the Tomb Editor are designed to be
raised up from the floor or dropped down from the ceiling,
not pulled out from the sides. If you want to make a
cantilevered ledge, you will have to create another room
above or below it. This will make more sense once you have
completed the next few steps.
1. Build a second room 8x6 squares, 8 clicks in height. Name
it “Stack2X” and move it next to “Stack Top X” for the time
being.
2. Raise the room using the ROOM + button to a ceiling
elevation of 28. Note that this elevation corresponds to the
floor elevation of the room that will be above it. This is
key to understanding how to stack rooms. The Floor elevation
of the room above must be the same as the ceiling elevation
of the room below.
NOTE: If the elevations of the
floor from the “above” room and the ceiling from the “below”
room are not equal when you connect the rooms, the editor
will add a wall panel to make up the elevation difference.
This might work in some cases, but it doesn’t allow you to
adjust the wall panels, and besides, it is sloppy modeling!
3. Now look at “Stack Top” in the demo model to find the
location of the ledge squares. Go back to your “Stack Top
X”, select these squares and raise them by one click.
4. Move “Stack Top X” directly over “Stack2X” and select the
entire floor in the PLAN VIEW grid.
5. Click on the DOOR button, and presto, the two rooms are
connected and you have a cantilevered ledge! Check it out in
the EDITOR WINDOW. (Don’t forget you may have to re-click
DRAW DOORS to refresh the view).
6. Now move the room(s) next to the sloped hallway again.
Once connected by a “door”, they act as one unit.
CAUTION: Even though a “door”
connects the rooms, they are not really one room. If you
raise the bottom room using the ROOM + button, you’ll push
it up into the room above. This causes problems and can be a
headache to fix, so be warned!
Room 3 – Another Way to Make a Ledge
You just made a ledge by raising the floor squares of the
room above. Another way to make a ledge is by lowering the
ceiling of the room below.
1. Make a third room 8x6 squares and leave it 20 clicks in
height. Call it “Stack3X” and move it near the others.
Select the row of squares running along the west, or left
side of the room. Click the “CEILING -” button once to
create the ledge area.
2. “Stack3X” has a ceiling elevation of 20. The floor of
“Stack2X” should be 20. Move “Stack3X” under the two rooms
you connected earlier (“Stack Top X” and “Stack2X”).
3. Now to connect these rooms, you need to select the floor
of “Stack2X”, but how do you get to it? It is directly below
“Stack Top X” so you can’t click on it in the EDITOR WINDOW
as usual. Remember the neat trick you can do in the PLAN
VIEW window where you left click a portal once, then right
click to go to the adjoining room? That’s one way to get to
the other room. Another way is to click off 2DMAP and use
your “ALT + Z” command to bring up the target cursor, then
click on the “Stack2X” room in the EDITOR WINDOW.
4. Now you can select the entire floor of “Stack2X” and hit
the DOOR button to connect it with “Stack3X”, thus creating
your ledge along the west side.
Getting Ready for the Water Room
There is a pool of water at the very bottom of the stacked
rooms so Lara can make a big dive from the platforms you
created earlier. To avoid a wafer thin floor and to give
Lara a nice ledge to help her climb out of the water, do the
following:
1. Select the entire floor of “Stack3X” and raise it by one
click.
2. Select the center 6x4 squares and lower them by one
click. This should leave you with a raised ledge along the
perimeter of your room. If you want, raise up the center two
squares of the ledge on each side of the room as per demo
model.
3. Now click on the “R” button (of the Room Edit Buttons) to
the right of the “W” button to set the reflective value of
the water for the ledge and walls above. The higher the
number, the brighter the reflection. Left click in the box
next to the “R” button to raise the number, right click to
lower it.
Room 4 – The Water Room
1. Make a 4th room 8x6 squares, 12 clicks in height. Call it
“Stack Pool X”.
2. Under the PLAN VIEW grid, find the button with a “W” on
it. Click it to the number 2. This designates a water room
and the amount of movement in the water. Without this button
and value, Lara wouldn’t kick into her swimming animation.
3. Using the “ROOM –” button, lower “Stack Pool X” until the
ceiling elevation reads 0 and place it under all of the
other stacked rooms.
4. Again, using the method of your preference, get back
into”Stack3X.” Select the floor and click on the DOOR button
to connect the rooms and create the portal that will soon be
the surface of your water.
5. Check the demo model for guidance and lower the ceiling
one click beneath the ledge around the top of the pool to
give more thickness to the ledge, then raise the supporting
columns up on each side.
