Section 2 - Creating Sloped Surfaces
Select “Dome Room” using the SELECT ROOM button to take a
look at the domed ceiling you are going to make. Turn off
the FACE EDIT button (if it is on) for a better view. Go to
“Dome Room X” (the copy you made of “First Room X”). Notice
how the ceiling is stepped like a terraced pyramid. You can
easily transform this inverted ziggurat into a smooth dome
by following these steps:
1. From the PLAN VIEW grid, select all of the blue squares
of your room.
2. Under FEATURES in the Drop Down Menu, select “Average
Ceiling” (or you can press F8). Your ceiling should now be
flat and at an elevation of 13. (Check the ROOM INFO BOX for
this information).
3. Select the entire ceiling and lower it to a height of 12
clicks.
4. In PLAN VIEW, select the center 2x2 blue squares.
5. HOLD DOWN THE “CONTROL” KEY on your keyboard and
press the CEILING + button 1 time.
6. Select the inner 4x4 blue squares. Hold down the Control
key and raise the ceiling by 2 clicks.
7. Select the inner 6x6 blue squares. Hold down the Control
key and raise the ceiling by 3 clicks. Your room should be
18 clicks tall now and have a smooth domed ceiling.
8. Take out the “Wall” columns by clicking on the green wall
squares in the Plan View grid then clicking on the light
blue “Floor” button of the Plan View buttons. Lower what
remains of the wall columns to the floor elevation.
9. With FACE EDIT on view your dome with textures. Don’t be
alarmed by the missing textures. If a surface of a square is
“broken” up after a square has already been textured, the
texture remains on only one triangle of the surface.
10. Check the demo model for lighting effects and place
lights in your newly formed dome room. Remember, you can
copy and paste the lights if you are in a big hurry!
Finessing the Dome
Time to fix those ceiling triangles and put your newly
learned skills to use. First, rotate the room so that you
are looking up at the ceiling. The dome ceiling has a fairly
convincing roundness, but the “corners” could use some
refinement. A few of the ceiling’s corner triangular
surfaces are flat (parallel to the floor) and need adjusting
in order to smooth out the corners. To make sure you know
which triangular ceiling surfaces need adjusting, look at
the Illustration below:

The left side of the illustration shows the model before
modification. The right side of the illustration shows what
your domed ceiling should look after you have modified the
triangles. Hold down the control key to get your arrow
pointing at the downward corner, then hold down the Control
key and use the CEILING – button to lower each of the purple
triangles down by one click. (Don’t forget to turn off FACE
EDIT)
Finessing the Textures
Once you have smoothed out the corners of the ceiling, turn
on your textures again. Some of the triangular surfaces are
missing textures. Use what you learned in the Skill Building
section to place textures on these triangles. Remember that
sometimes it is necessary to rotate the texture several
times to get the right orientation, and if the texture just
isn’t matching up, double check to make sure you selected
the triangle you meant to select from the TEXTURE PANEL…it
is easy to grab the wrong one! It can get tricky sometimes,
but as with anything, the more you do it, the easier it
gets!
