How to make a TR3 style
Tree
by George
Maciver
In this tutorial we will make a very simple
tree similar to those seen in the jungle levels of Tomb
Raider 3. Once you have learned the basics you will be able
to go on to make far more realistic trees with a far greater
variety of branches.
You can make your trees as high as you like, but for each
‘layer’ of branches and leaves you will need to stack
another room. In this tutorial we will make a tree with two
layers of branches and leaves.
We will begin by making 3 basic rooms and stacking them.


Go to the bottom room and make a wall where
you want the tree trunk to be.

Move up to the second and third stacked
rooms and do the same, making the tree trunk go all the way
to the top of the highest room.


Prepare your tree trunk for texturing.

Go to the lowest room and roughen up the
ground and texture it.


Now texture the roots and the first part of
the trunk.

We are now going to make our first layer of
branches. So move up to the second floor, highlight the door
to the lower room and delete it.


Raise the floor one click where you want
your branches to be and then reconnect the room to the
ground level.


Roughen up your branches a bit, then go the
room below and roughen up the undersides of the branches by
lowering the ceiling where the branches are. Be careful
while doing this when using the ctrl key to lower and raise
floor and ceiling tiles together as you may ruin the door
opening by lowering or raising tiles in the actual doorway.
If this happens, simply delete the door, fix the wrong floor
and ceiling tiles, and rejoin the rooms.
* Notice how I lower the floor and ceiling tiles where
branches join the tree trunk and the jungle canopy. This is
important as cracks of light show through in levels where
texture lines don't match up and you have an horizon
enabled. If you have no horizon enabled, or are using a
black horizon as in the city WAD, then this isn't so
important. If in doubt, see the tutorial on Crack Mode in
the Texturing Tutorial.


Do the same with the top layer of branches, then texture
your tree. In the screen shots I’ve textured the walls with
sky textures to make the tree easier to see.

Before doing the leaves, let’s make a nice
sky and finish the top of the tree. There is no horizon
being used here so I’m using the sky and sky/leaf textures
to make it look like sky. If you were using a horizon you
would use the transparent leaf textures instead. First,
roughen up the ‘sky’ and then texture it, putting in a few
branches and leaves to make it look as real as possible.

Now we’re going to make the first layer of
leaves so head down to the middle room and hit the Face Edit
and Double Sided buttons (double sided means the leaves will
be visible from above as well as from below).
When you’ve done that, highlight the door to
the room below and hit the Toggle Opacity 2 button
(do not hit Toggle Opacity 1 or you will not be able
to move up and down through the leaves in game).
Now add your transparent leaf textures (as
opposed to the solid green leaf textures) so you will be
able to see through the canopy to the level above and below.
By that I mean the transparent textures, NOT making the
textures transparent by highlighting the Transparent button
next to the Double Sided button. Where you do not want
leaves, use the normal transparent sky black colour in the
palette. Then do the same with the other branch layer.


For clarity’s sake, so you can see what I’ve
done, I’m now going to colour all the walls in with blue sky
to show off the tree. Like I said, this is a very basic tree
so you can learn the fundamentals. If you wish to make
better trees, take a wander through the jungle levels of
Tomb Raider 3 and see how the Tomb Raider Level Designers
put together such a wonderfully rich jungle environment.

All you need to do now is light your rooms
and add a few objects. Lara will be able to move through the
leaves and be able to see what’s above and below her through
the leaf canopy.

When you test your level in game, use DOZY
and fly around your trees to make sure Lara can go up and
down through all the leaves. It’s easy to hit Toggle Opacity
1 by mistake, so if it happens, simply delete the door and
rejoin the rooms, hit Double Sided and Face Edit again and
then hit Toggle Opacity 2. When you apply one texture, all
the others will reappear for you as they were when you first
applied them.
If when you’ve done this you see zig zaggy lines looking up
through the tree canopy, it means the ceiling of the room
you’re looking up through was textured before you textured
the floor of the room above with leaves and the two sets are
applied to your level. Simply delete the doorway between the
two rooms, use transparent sky textures on the ceiling of
the room below, rejoin the rooms as detailed above and the
problem will be gone.
And here is a screen shot from the original Jungle Ruins to
give you an idea of how these simple trees can look in game:

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