How to set up Timed Flame
Emitters
by George
Maciver
Setting up a sequence of timed flame emitters similar to the
set up in Palace Midas of the original Tomb Raider game is
simple and fun to do.
In this tutorial I will use the set up from the final level
of the original Jungle Ruins adventure. There are 7 flame
emitters on a timer which are turned off by using a switch.
If you don't make it over the pillars in time, the flame
emitters all come back on again.
This is how the pillars and the 7 flame emitters are set up
in Jungle Ruins:

And this is the switch that turns off the flame emitters:

First thing to do is place your flame emitters and your
switch. Place a switch trigger
for the switch and stack triggers for all your flame
emitters on top. You don't have to use a switch, of course, you could simply use an
ordinary
floor trigger for one of the flame emitters and stack the
other flame emitters on top of that.

Judge how much time would be fair to players to accomplish
their tasks and enter a value in the timer field of your
Switch Trigger. The value corresponds to the number of
seconds before the flame emitters reignite.

Now the most important bit! You can't use anti-triggers in
this situation, so you must turn on all the OCB code bits
for your flame emitters so that an ordinary trigger will act
as an anti-trigger. Highlight each flame emitter and bring
up its OCB dialogue box by hitting the letter O key and
highlight the Object Code Bits 1-5 as shown below:

Turning the OCB bits on like this means all these flames
will be alight from the start of your level without being
triggered, so you will have to be extra careful with other
flame emitters in your level to ensure the flare bug doesn't
kick in.
In a situation like this, it is also a nice touch to place
some handy water around so Lara can take a dive if she
catches alight. Also note that the lever switch is of no use
in this situation.
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