Sound Loops
By George Maciver
Placing sound loops into your
level can greatly enhance the ambience of your games in a
unique and special way. For example, the water loop,
waterfall loop and fountain loop placed above and around
running water will bring your waterfalls, fountains and
rivers to life. In this example we will place a water loop
to give the sound of running water. Personally, I prefer the
water loop to the waterfall loop even for waterfalls.
First, open the Effects
menu and select Sound.

Scroll down through the list until you find the WATER
LOOP.

Place the little speaker icon in your map where you want the
water sound to emanate from. You may wish to place 2 or more
loops depending on the size of your river or waterfall, so
some experimentation may be required.

Another thing, before you can hear sound loops in game they
must be assigned to the WAD. The easiest way to do this is
using WADmerger's Sound Manager. Open Sound Manager, scroll
through the list to your loop, in this case WATER LOOP, and
tick the box if it isn't already ticked. Save your WAD and
exit. You should now be able to hear your running water in
game.

Please note that these sound loops can cause
problems and can even cause your editor to crash when placed
so make sure you save your work BEFORE messing with loops.
Handle these things like eggshells - delicately! In
addition, not every sound can be assigned as a loop and
using some loops can have undesirable effects. These loops
also add to the size of your level so if you're pushing
limits, be careful or you can break your level. To get you
started, stick with these:
Rumble Loop 19
Helicopter loop 65
Waterfall loop 79
Water loop 118
Soft Wind loop 136
Fountain loop 177
That should be enough to get you started
exploring this fabulous little treasure of the Editor.
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