Using Sinks - Advanced
tips
by George
Maciver
We are going to make an island in a river
course with a current that Lara will be able to swim
upstream against. So that Lara doesn’t keep getting stuck in
corners, we are going to use a number of sinks so that she
will flow easily with the current.
To keep things simple I’m going to use a fairly shallow
river around the 4 click deep mark.
* Bear in mind that the TR4 engine has terrible clipping
problems in that Lara gets stuck on the bottom if it sticks
up. Try to keep your bottom shelving downwards to minimise
these problems.
Make your river and island rooms, join them up, and then
texture and light them.



In our example, the current is going to
split and flow around the island, then join up again and
continue downstream.

Select a sink from the menu and place it
where the current is ultimately going to flow to (NOT where
the current is going to flow from).


Highlight the Sink, bring up the OCB
settings using the ‘o’ key and set the sink strength to 2+4.

Note that hitting 2 + 4 gives the sink a
strength of 6. You can have the settings as high or as low
as you like, and you can mix the OCB settings and add them
together to adjust the strength of your current. Have some
fun experimenting!
Watch carefully where I set the triggers for this sink!

Notice that I didn’t put a trigger for it on
the same square as the sink. If I did, Lara would get stuck
on that square. When Lara reaches the actual sink square,
she will be able to surface and climb out. Also notice that
I have not set triggers for the sink around the island
either. Using just one sink, Lara would get stuck at corners
and her movement would be extremely ungraceful. So I have
not set triggers for our first sink at the three corners
where she would get stuck.

To get the current to flow smoothly around
the island we are going to need 3 more sinks, and they will
be placed as follows:

Select the first sink, give it an OCB
strength setting of 6, and place a trigger for it as shown:

It is important not to put a trigger for a
sink on the same square as the sink or Lara will get stuck.
The trick is to have another sink which will pick Lara up as
she moves onto a previous sink.
Now select the second sink, give it an OCB setting of 6 and
place the trigger for it as shown:

Select the 3rd Sink, give it an OCB setting
of 6, and place a trigger for it on the three remaining
untriggered floor tiles around the island. This sink will
draw Lara back into the current of the first sink where the
main current will then pick her up and draw her downstream.

Once that’s done, do the same thing on the
water course in the bay on the other side of the river.

How sinks work can now be understood. As
Lara reaches a corner she will stick if a sink trigger is
further downstream. So you need another sink to gently pull
her away from the corner and back into the main ‘flow’. In
this case, she will be gently taken around the island by the
other sinks until she again reaches the main current. If she
swims into the bay, she will flow downstream until the final
sink picks her up and draws her out into the main current
again.
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