Raising Blocks
By George Maciver

Jungle Ruins
Raising blocks are one of the most useful
and versatile objects in your WAD. The above
screenshot is a good example of this, showing how you can
use a raising block to fill a gap allowing a pushblock to
cross. Other uses are:
As a door
Stepping stones across lava pits (don't use death tiles
under them in water rooms)
To raise a torch or pushblock to a higher level
Lowered to reveal switches or puzzle item pickups
Raising blocks come in two sizes, as can be
seen in the following image, 4 clicks high and 8 clicks
high. Used together, they can produce some clever and
intriguing puzzles.

One major problem with raising blocks,
however, which can be easily avoided, is that when triggered
and lowered on floor tiles which are textured, you get
horrid zig zaggy lines showing through. This effect will
ruin the atmosphere of your level.

The fix is to texture the ground below the
raising block with the grey colour from the pallette (next
to the black sky texture colour). This isn't necessary
if your block is made invisible to begin with and is only
triggered once. However, if you intend to reuse your blocks
and have them lowering again once raised, don't make them
invisible and colour the floor tile with the grey colour as
shown. The top of the block object will then be visible
before it is triggered and can serve as a good clue to
Raiders. Some experimentation may be required,
depending on your set up.

OCB Settings
Raising blocks also have a few OCB settings,
which can be useful.
OCB 0 - Blocks raise and lower with
no screen shake.
OCB 1 - Blocks raise and lower with
screen shake.
OCB 2 - Blocks immediately raise at
the start of your level with screen shake. Once the block is
lowered again, triggers act as normal.
OCB 3 - Same as OCB 1
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