The NGLE Manual
Outfit Tutorial
By Trinity
This tutorial is for complete beginners, so
if you want to make outfits but have no idea how, this
tutorial is for you.
Ok, important things first. You are going to need a few
tools to get you started.
1: The Level Editor
This is the most important thing, some people make outfits
without the level editor but that's a very bad idea. The
level editor is what you will test your outfit in. The Level
Editor (LE) is what comes with Tomb Raider Chronicles (TRC),
if it didn't (If you got it as a jewel case or off of Ebay
maybe) come with TRC , then you can download the Level
Editor.
2. StripX
This is the program that you import your meshes into and
texture Lara's outfit. This is the program that makes the
outfit. (Note: This works great with 98 & ME, but it runs
really slow on XP pro edition)
3.WadMerger
This tool converts your outfit into the right file so you
can test it in the level editor. This is also an extremely
useful tool for making levels and other things related to
the LE, but we won't get into that. You'll also need Runtime
5 and Runtime 6 to make this run properly on your computer.
(Occasionally this program is hard to get to work right,
just ask the members on this site and they can probably help
you.)
4. Metaseqouia *This is optional*
If you want to make meshes for Lara, (If you don't know what
meshes are, they're basically Lara's Polygons. The thing
that makes Lara 3D) then I'd suggest Meta. Meta is a ton
easier to use then, say, programs like 3D studio Max, Rhino
or Gmax. I've worked with all of them, and I learned Meta in
10 minutes, as for the other tools, I'm still learning.
5. Texture making tools *Also optional*
A photo enhancing tool is great for making textures. The
best are Photo shop pro and MGI photo suite. If you don't
want to download a demo of those or buy them then the next
best thing is to go online and get textures from web page
background sites and resize them in Paint. Ok, don't try
making your own textures in paint, no matter how good you
are it'll probably look very bad. The internet textures will
probably be good looking enough for your outfit.
Backups
& Finding files
Assuming you've installed your level editor by now, and all
the needed programs listed above, then you're ready for the
next step.
StripX is not a hard program to use, it's got a simple
layout. Click open, and you will find your WADs under:
program files - Core design - TRLE - Graphics - WADs.
If you haven't already, make a back up copy of your
''Graphics' and 'Maps' folder. Make an "Original files"
folder. This files are often saved over, and you can't get
them back unless you reinstall the level editor, or download
them.

Loading & Saving Textures: Are you ready to texture?
Textureing is not hard, so don't sweat it. Load StripX and
open the WAD you want to start with, let's use the Tut1 WAD
file (Remember to make a backup copy of it before you
start). Ok, on the task bar at the top there is a button
called "Textures" click on it and a bar will appear beneath
it, it says 'Export bitmap' and the other says 'Import
bitmap'. Basically: Export = save, and import = load. Click
on 'Export bitmap' and save your texture to a folder that
you wont forget how to get to. ( :p ) What that does is it
saves all of the textures from all of the objects in your
Tut1 WAD into a picture format. It will be the exact same
thing as the textures to your right when in StripX.

Making
Textures
Choose your best photo enhancing program, one that you know
how to use, and load the Bitmap that you just saved. It
might look like a lot of textures, but zoom in and start at
the top. It might look overwhelming but you'll get used to
it. Take a look at the textures, you'll see that they're all
squares, well ok, some are rectangles. (If you've explored
any in StripX you will have noticed that if you select a
texture it will have a little white box around the texture
that you clicked on. They are many textures put into one big
picture.) Ok, have you gotten or made any textures for your
outfit? If you haven't then go online and search for some
good outfit textures or make your own. If you're loading a
picture into you're texture set then you'll probably need to
resize it. You'll need to make the picture you loaded the
same size as the texture you want to replace it over. If the
texture is too big, when you load it in StripX the white box
will only take a piece of it, and if it's too small it'll
take off of the texture behind it. It might sound confusing,
but they best way to understand it is too test it your self.
And if you make a mistake, you can always save your
modifications as a separate file then the original texture.
Or load the original Tut1 again and save the texture from
StripX.

Placing
textures on Lara
Once you're finished making your textures, load it (Import
it). It will take maybe 5 seconds at most to load them all.
When you first load a WAD it'll be in Wireframe mode. Look
to the top right of your screen where the wireframe mesh is.
See the little gray box? Click on it, it'll say four things,
"wire frame", "Solid", "Texture" and "Points". Now, scroll
down to Texturing. You'll now see some parts of Lara. She
made up of several pieces and you'll need to texture each
part you want to change. If you scroll through the meshes
you see lots of pieces of Lara and some of her objects and
enemy. Feel free to look, but all of Lara is located in the
first part of your WAD.
To place a texture, click on the texture you want then click
on the place you want the texture to go.
When you get to Lara's face, you'll probably notice that
when you place new lips that it looks odd. That's when
mirroring or flipping the texture is needed. The Left click
places the texture, Alt rotates, Shift mirrors and Ctrl
selects a texture from the mesh (Ctrl isn't needed much).

Loading & saving Meshes: Select the mesh you'd like to
modify/change. Let's say you want to change her chest, then
go under file and you'll see 'Export DFX' and 'Import DFX'.
Remember, just like with the textures, Export = Save and
Import = load. The DFX is the file that the mesh is saved
in.

Making
meshes in Metaseqouia (Meta)
Ok if you're going to use Meta then read this, if not then
this probably won't do you any good. Load Meta and open the
mesh you saved. It'll come up with a box (See first meta
picture for reference). Multiply should be: 1.000. Digit
should be: 2 .Axis: Click on Swap YZ . And do the check box
for "Invert Face".
The basic tools that'll you'll need want to learn how to
use: Create, Primitive, Extrude, Mirror & Delete.
Don't use "Knife" for now, it cause's holes most of the
time. And a good little feature is if you want one point to
join to another point just drag the point to the one you
want it to connect to and right click once. It won't work if
the two points are not close. (Don't forget that Meta
includes a tutorial in it's files on your hard drive. If you
have problems). And to save the DFX, Multiply should be:
0.01 . And click Swap YZ. See second Meta picture for
refrence.


A few little things that you should know
Making a high polygon outfit is difficult and may cause
problems. If you're in StripX you'll see some numbers in the
bottom left corner. The one that says Vercites, if the
number is above 255, the outfit probably will not work when
you test it.
If you want to use a mesh that someone else uses then load
their outfit and save the mesh you want then load it in your
outfit. But do not forget, they spent time working on that
mesh! So credit them. If you include a ReadMe file with your
outfit (Under the start & accessories bar there is a
'notepad', that's a great program to make simple ReadMe's)
then say in that readMe something like: 'The head mesh was
made by - their name here!-. The same goes for textures, if
you use a texture, credit the person who made it. If you
don't know who made it then state that you didn't make it
but don't know who did. Ok, one last thing about credits, I
promise, most authors like it if you add credits in the
description of your outfit when you add it to the site.
Last but certainly not least. For a first outfit there is no
need to over do it, no one expects a first outfit to be a
master piece. Even experienced outfit creators have bad
outfits from time to time. But the best thing to remember is
if you make a ugly outfit is that maybe the outfit wasn't a
success to other people but it is a success to you. If you
learn from that outfit your next outfit will be better.
Don't give up just keep trying, you'll get better, I know
you will.
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