The NGLE Manual
Rain and Snow
Weather Effects
By George Maciver
Rain and snow are now
realities with the NG game engine. Not only that, but you
can choose how heavily or lightly rain or snow is falling!
Here is how to set it up.
In the NGLE main window you
have to press O to make the room an outside room, select
Rain or Snow where indicated below and then set the
intensity (1-4) in the next box.


The next step is the scripts.
Rain or snow will not work without the proper script
entries. Here are the weather script entry lines:
Rain=
RAIN_SINGLE_ROOMS
With this setting rain can be
selectively chosen for individual rooms.
Rain=
RAIN_ALL_OUTSIDE
If you want rain in all
your outdoor areas, this setting will enable rain in every
room that is designated as an outside room. Set the Rain
button and the intensity for the rain in the first room Lara
will visit and that same rain and intensity will be applied
to all other outdoor rooms automatically without having to
use the settings. However, it is possible to specify
differing intensities for other rooms if you so desire.
Rain=
RAIN_DISABLED
This command has the same
effect as simply deleting the Rain= command line from the
script. If you are not going to be using rain effects in
your level, it is best to use this command or remove the
entry completely to prevent the game engine searching for
rain rooms during play.
Snow=
SNOW_SINGLE_ROOM
With this setting snow can be
selectively chosen for individual rooms.
Snow=
SNOW_ALL_OUTSIDE
If you want snow in all
your outdoor areas, this setting will enable snow in every
room that is designated as an outside room, just as with
rain. Set the Snow button and the intensity for the snow in
the first room Lara will visit and that same snow and
intensity will be applied to all other outdoor rooms
automatically whether you set an outside room as snow or
not.
Snow=
SNOW_DISABLED
This command has the same
effect as simply deleting the Snow= command line from the
script. If you are not going to be using snow effects in
your level, it is best to use this command or remove the
entry completely to prevent the game engine searching for
snow rooms during play.
Here are two examples of
script entries and their corresponding effects as seen in
game:




A list of all the new
script entries can be found in the reference section of the
NG Scripter.
