TRLE Tutorials

 

The Next Generation Tomb Raider Level Editor Manual

By Paolone and George Maciver                 French   Spanish   Italian

The Next Generation Tomb Raider Level Editor and game engine marks the dawn of a new era in the Tomb Raider gaming experience. A dazzling array of new features and expanded capabilities will ensure the worldwide Tomb Raider gaming community will continue to enjoy quality adventures well into the 21st Century. This manual will take you step by step through the new Level Editor, from installation to detailing the comprehensive and exciting list of new script commands. Thank you Paolone for this remarkable gift.

Overview

The Next Generation Tomb Raider evolution is based on patcher library Tomb_NextGeneration.dll created by Paolone. This library enhances the features of WinRoomEdit, Tom2Pc and tomb4 programs. It is advisable to locate this library in the trle main folder and not to copy it into c:\windows\system. To enjoy ng features it is necessary to use the specific next generation executables supplied with tomb_nextgeneration.dll

Important: The NG game engine requires the use of the NG Scripter to produce working DAT files.

The NGLE

1.      Installation
2.      How to use the NG Scripter
3.      New Features
4.      New Buttons
5.      Room Geometry and Texturing
6.      NG Windows and Keyboard Commands
7.      NG Triggers
8.      Rain and Snow Weather Effects
9.      New OCB Settings
10.    Mirror Rooms
11.    Animating Textures - The Basics
12.    Animating Textures - Advanced Techniques
13.    Disable/Enable Lara's Weapons
14.    Audio Engine and Flipeffects for Audio Playback
15.    Animations in the New Game Engine
16.    The Detector
17.    Damage Rooms
18.    Pushable Objects
19.    Changing Enemy Characteristics
20.    Using the Keypad
20.    Scripts

 


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