The Next Generation
Tomb Raider Level Editor Manual
By Paolone and George Maciver French
Spanish
Italian

The Next Generation Tomb Raider Level Editor and game engine
marks the dawn of a new era in the Tomb Raider gaming
experience. A dazzling array of new features and expanded
capabilities will ensure the worldwide Tomb Raider gaming
community will continue to enjoy quality adventures well
into the 21st Century. This manual will take you step by
step through the new Level Editor, from installation to
detailing the comprehensive and exciting list of new script
commands. Thank you Paolone for this remarkable gift.
Overview
The Next Generation Tomb Raider evolution is
based on patcher library Tomb_NextGeneration.dll created by
Paolone.
This library enhances the features of WinRoomEdit, Tom2Pc
and tomb4 programs.
It is advisable to locate this library in the trle main folder
and not to copy it into c:\windows\system.
To enjoy ng features it is necessary to use the specific next
generation executables supplied with
tomb_nextgeneration.dll
Important: The NG game engine
requires
the use of the NG Scripter to produce working DAT files.
The
NGLE
1.
Installation
2. How to use the
NG Scripter
3. New Features
4. New Buttons
5. Room Geometry
and Texturing
6. NG Windows and
Keyboard Commands
7. NG Triggers
8. Rain and Snow
Weather Effects
9. New OCB Settings
10. Mirror Rooms
11. Animating
Textures - The Basics
12. Animating
Textures - Advanced Techniques
13.
Disable/Enable Lara's Weapons
14. Audio Engine
and Flipeffects for Audio Playback
15.
Animations in the New Game Engine
16. The
Detector
17. Damage Rooms
18. Pushable
Objects
19.
Changing Enemy Characteristics
20. Using the
Keypad
20. Scripts

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