The Next Generation
Tomb Raider Level Editor Manual
By Paolone and George Maciver French
Spanish

The Next Generation Tomb Raider Level Editor and game engine
marks the dawn of a new era in the Tomb Raider gaming
experience. A dazzling array of new features and expanded
capabilities will ensure the worldwide Tomb Raider gaming
community will continue to enjoy quality adventures well
into the 21st Century. This manual will take you step by
step through the new Level Editor, from installation to
detailing the comprehensive and exciting list of new script
commands. Thank you Paolone for this remarkable gift.
For full information on
the TRNG and NG Scripter, see the
tools page and
TRNG Updates information page.
There is a selection of project files illustrating many of
these tutorials available from the
Project Files page.
Overview
The Next Generation Tomb Raider evolution is
based on patcher library Tomb_NextGeneration.dll created by
Paolone.
This library enhances the features of WinRoomEdit, Tom2Pc
and tomb4 programs.
It is advisable to locate this library in the trle main folder
and not to copy it into c:\windows\system.
To enjoy ng features it is necessary to use the specific next
generation executables supplied with
tomb_nextgeneration.dll
Important: The NG game engine
requires
the use of the NG Scripter to produce working DAT files.
The
NGLE Manual

General Tutorials
Installation
How to use the
NG Scripter
New Features
New Buttons
Room Geometry
and Texturing
NG Windows and
Keyboard Commands
NG Triggers
Next Generation Features
Animations in the New Game Engine- Titak
Animating
Textures - The Basics - Bedazzled
Animating
Textures - Advanced Techniques - Bedazzled
Audio Engine
and Flipeffects for Audio Playback - Titak
Changing Enemy Characteristics - Bedazzled
Changing the Colour of
Health Bars - Wayne Scales
Changing Object Colours
- Wayne Scales
Customising Ammo for Weapons
- Wayne Scales
Damage Rooms - Bedazzled
Disable/Enable Lara's Weapons - Bedazzled
Flare Customisation
- Titak
Fragmented Triggers
Example - Cook
Global Triggers - Cook
Mirror Rooms - Paolone
Mist Ball Effects -
Bedazzled
Moving Objects with Scripts
and Flipeffects - Wayne Scales
Multiple Condition
Triggers - Cook
Pushable
Objects - Bedazzled
Rolling Balls
- Bedazzled
Script Triggers and TriggerGroup
Commands - Cook
Setting the number of Secrets
- Bedazzled
Teleporting - George
Maciver
The
Detector - Bedazzled
The
ItemGroup Script Command - Cook
Timed
Events using the Organizer= Script Command
- Cook
Timers: Countdown
Timer - Cook
Timers: Screen Timer - Cook
Using the
Keypad - Bedazzled
Vertical
Triggers - Cook
Weather Effects - George Maciver

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