The NGLE Manual
Changing
Enemy Characteristics
By Bedazzled
The use of the Enemy=
command allows various characteristics of enemies to be
changed. For instance their resistance to Lara’s gunfire or
how much damage they cause to Lara. They can also be
configured as mortal or immortal and even explode when
killed. Obviously common sense should be used. While it’s
fun to watch a crocodile explode when killed with pistols
it’s not very realistic.
The command is used in the [level] section of the script and
has the following syntax:
Enemy=Slot,HP (Vitality), NEF_flags, TombFlags, Extra,
Damage1, Damage2, Damage3
Slot ...............The slot the enemy occupies in
the level wad.
HP ................ The enemies resistance to Lara’s
gunfire.
NEF_flags....... These set a particular behaviour for
the slot.
TombFlags ..... This field should be set to IGNORE.
Extra ............ This field is used only with the
Wraith 1-4 and the TEETH_SPIKE objects.
Damage1,2,3 fields These fields determine the amount of
damage the enemy will cause Lara. Because some enemies can
use several weapons against Lara these fields allow you to
set different amounts of damage for each weapon.
The table below shows each enemy slot along with the
recommended range of values which can be used in each of its
damage fields (Arg1,2,3). Also shown is the enemies default
damage field values along with the weapon used where
relevant to the enemy.



When the Extra field is used
with Wraiths 1–4 a value of 0 will disable burning Lara and
a value of 1 will enable burning Lara to death.
WRAITH1 Arg1: 0 -1000 Default Flame=ENABLED
WRAITH2 Arg1: 0 -1000 Default Flame=DISABLED
WRAITH3 Arg1: 0 -1000 Default Flame=DISABLED
WRAITH4 Arg1: 0 -1000 Default Flame=DISABLED
The Extra field is also used with the TEETH_SPIKES slot; if
you set a value of 1 in the Extra field Lara can walk
through the spikes without taking damage. This works only if
the teeth spikes have an ocb setting of 20. (Pointing North
and static)
NEF_flags
NEF_EXPLODE
Using this flag the enemy will explode instantly when
killed.
NEF_EXPLODE_AFTER
Using this flag the enemy will explode after its death
animation has ended.
NEF_ONLY_EXPLODE
The enemy can only be killed with explosive ammo.
NEF_SET_AS_MORTAL
Will transform immortal enemies into mortals.
NEF_NON_TARGET
Lara will not target an enemy with this flag and it becomes
immortal.
NEF_NONE
Reserved do not use. If you want to omit a NEF_ flag
enter IGNORE
NEF_SET_AS_CREATURE
Experimental, do not use.
NEF_HIT flags
These set the behaviour of Lara’s shots on an enemy only one
NEF_HIT flag.
NEF_HIT_DEFAULT
This has the same effect as omitting a NEF_HIT flag
NEF_HIT_BLOOD
This will cause blood splatter on the enemy in response to
Lara’s shots.
NEF_HIT_FRAGMENTS
NEF_HIT_SMOKE
.
When combining NEF_flags use the plus symbol as shown in
this example.
Enemy=BADDY_1,100,NEF_HIT_BLOOD+NEF_EXPLODE,IGNORE,100
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