The NGLE Manual
Savegame
Panels
By
KurtisandLara and Bedazzled
In the picture below the green box shows
statistics, like which weapons you have, how many flares and
medipacks are in your inventory, and also how far you've
travelled. The Pinkish - reddish box shows the savegame
you've highlighted.

Since version
1.2.0.8 the TRNG is capable of supporting this new Savegame
Panel when loading or saving the game. You have to use
the script command SavegamePanel to choose background
image and layout to use.
With the new savegame panel you have differing
advantages:
1) You can have an image for each savegame selected to
make things easier for players to find specific
savegames.
2) You can have more than 15 savegame slots and you can
even choose the number of savegames manageable at the
same time (max 100 savegame slots).
3) For each selected savegame the player may see
information about internal values of that savegame, such
as number of medipacks, available weapons, secrets etc.
4) You can create your own custom background image and
choose between 7 different layouts, where for layout we
mean the disposition of different zones: savegame list,
savegame image and (optional) savegame information.
In the illustration you can see some of the available
layouts.
If you choose a layout where the info savegame frame is
missing, you can use that empty zone to draw a logo for your
adventure or some other image of your choosing.
To start with, download everything you're
going to need by clicking the link below to download the
Savegame Panel project files by Paolone, which is an 8.8 Mb
zipped file.

Now unzip the file and open the NG Center.
Locate the tab called "Strings". Find the dropdown named
"Strings". In the Section dropdown menu click on ExtraNG.
Now click on Add new extra strings 4 times.
Update these four new strings to look like
this:
0: @Format_Savegames.txt
1: Arial
2: Courier
3: New Courier
Now go to the file you just downloaded and go into the scripts
folder. Copy the file named "Format_Savegames"and paste into
the scripts folder of the main TRLE folder. Go back to the
scripts folder in the downloaded file and open the
Script.txt, text file.
In there copy the section of script shown
below (or just copy the script below) and paste it in the
Title section of your script.
ColorRGB= 1, 0,255,255 ;yellow: color for panel title
ColorRGB= 2, 255,255,255 ;white: color for savegame list
ColorRGB= 3, 128,255,128 ;light green: color for savegame
Infos
;font used for the title of panel ("load game" or "Save
game")
WindowsFont= 1, Arial, WFF_BOLD+WFF_CENTER_ALIGN, 40, 1,
IGNORE
;font used for info text
WindowsFont= 2, Courier,
WFF_LEFT_ALIGN+WFF_FORCE_FIXED_PITCH, 25, 3, IGNORE
;font for savegame list
WindowsFont= 3, New Courier,
WFF_LEFT_ALIGN+WFF_FORCE_FIXED_PITCH, 28, 2, IGNORE
SavegamePanel= SPF_PRELOAD_BKG_IMAGE, 7, 30,9,
SPL_CENTRAL_IMAGE, IGNORE, 3, 2, 1
;-------- end STUFF for savegame panel -----------
;enable saving screenshot in savegames for all levels
Customize= CUST_INNER_SCREENSHOT,
QSF_SIZE_320x240+QSF_TRUE_COLOR
Now in the level section of the
script put this:
; ------ STUFF for SavegamePanel -----------
ColorRGB= 1, 0,255,255 ;yellow: color for panel title
ColorRGB= 2, 255,255,255 ;white: color for savegame list
ColorRGB= 3, 128,255,128 ;light green: color for savegame
Infos
;font used for the title of panel ("load game" or "Save
game")
WindowsFont= 1, Arial, WFF_BOLD+WFF_CENTER_ALIGN, 40, 1,
IGNORE
;font used for info text
WindowsFont= 2, Courier,
WFF_LEFT_ALIGN+WFF_FORCE_FIXED_PITCH, 25, 3, IGNORE
;font for savegame list
WindowsFont= 3, New Courier,
WFF_LEFT_ALIGN+WFF_FORCE_FIXED_PITCH, 28, 2, IGNORE
SavegamePanel= SPF_NO_TIME_IN_LIST +SPF_PRELOAD_BKG_IMAGE,
2, 30,20, SPL_LEFT_IMAGE_BOTTOM_INFO, @Format_Savegames.txt,
3, 2, 1
;-------- end STUFF for savegame panel -----------
Now go build your script, you shouldn't get any error
messages.
Now go back to that downloaded file. And open the folder
named "PIX". In there double click on the convertor then
find Image2. and copy it, go to your main TRLE folder and
create a a new folder named PIX. Open the new folder and
paste the copied Image2.
Now build your title level with NG_Tom2PC and go in game. Go
to any level or even on the title screen, go to load game
and you should see the new savegame panel.
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