The NGLE Manual
Lara State ID's
By AkyV
A list about State-Animation relations of LARA object
(collected from WADMerger Animation Editor)
Notes:
1. Made with all the original
TR4 and TR5 animations of LARA object. (Except: cutscenes.)
2. All the animations marked
by black letters you can find in TR4.
- Green letters: this TR5
animation is not the same as the TR4 animation with the same
Animation ID.
- Blue letters: this TR4
animation doesnt use the same State ID as the TR5 animation
with the same Animation ID.
- Red letters: the Animation
ID of this TR5 animation doesnt exist in TR4. (Parallel bar
and tightrope TR5 animations imported into NGLE by Paolone
are also red.)
3. For the names of the
animations I used the tutorial
Laras Animations courtesy of Fluen.
4. As the names of the State
IDs I used Paolones STATE Script constants from TRNG
1.2.2.6 NG Center.
The list:
0 - STATE_WALK
001 - Walk
002 - Walk stand (right
foot moved first)
003 - Walk stand (left foot
moved first)
004 - Walk Run (right foot
moved first)
005 - Walk Run (left foot
moved first)
007 - Run walk (left foot
first)
009 - Run walk (right foot
first)
020 - Stand walk forwards,
first part 021
021 - Walk forwards, second
part walk (from 020)
057 - Ascend block (1 click
high) walking (left foot first)
058 - Ascend block (1 click
high) walking (right foot first)
059 - Descend block (1 click
high) walking (right foot moved first)
060 - Descend block (1 click
high) walking (left foot moved first)
125 - Jerk backwards hurt
(standing)
126 - Jerk forwards hurt
(standing)
127 - Jerk right hurt
(standing)
128 - Jerk left hurt
(standing)
189 - Throw flare away
(standing)
293 - Jerk forwards hurt
(chrouching)
294 - Jerk backwards hurt
(chrouching)
295 - Jerk right hurt
(chrouching)
296 - Jerk left hurt
(chrouching)
297 - Jerk forwards hurt
(crawling)
298 - Jerk backwards hurt
(crawling)
299 - Jerk right hurt
(crawling)
300 - Jerk left hurt
(crawling)
380 - Somersault from rope to
ledge? (not used)
381 - Swing on rope fall
(when Lara is in the fore end of the swing - haft past four
o'clock)(?)
382 - Swing on rope fall
(when Lara is in the middle of the swing) (?)
383 - Swing on rope fall
(when Lara is in the back end of the swing) (?)
388 - Swing on rope fall
(when Lara is just before the middle of the swing - 7
o'clock) (?)
389 - Swing on rope fall
(when Lara is just before the middle of the swing - half
past six o'clock) (?)
390 - Swing on rope fall
(when Lara is in the fore end of the swing - 5 o'clock) (?)
391 - Have just grabbed rope
fall (same animation as 378?) (?)
404 - Reach fore end of swing
on rope with very much momentum
405 - Swing on rope and grab
a new rope? (not used?)
421 - Roll forwards out of
crawlspace (not used)
436 - Use crowbar to break
train link? (not used)
437 - Picked up and tossed away by ???
440 - Dragging dead body
(City of the Dead)
441 - Look through binoculars
(not used)
1 - STATE_RUN
000 - Run
006 - Stand run
008 - Run stand (left food
first)
010 - Run stand (right foot
first)
043 - Stand (after jumping to
a higher point) run (not used?)
052 - Stand (after climbing
block 2 clicks high) run
055 - Ascend block (1 click
high) running (left foot first)
056 - Ascend block (1 click
high) running (right foot first)
092 - Jump forwards running
landing run
180 - Wade run (left foot
first)
181 - Wade run (right foot
first)
243 - Sprint run (left foot
first)
244 - Sprint run (right
foot first)
2 - STATE_STOP
011 - Stand still (used as a
link between many standing animations)
014 - Forward jump/fall (less
than 7 clicks high) land (to a standstill), first part
015
015 - Land (after jump/fall
less that 7 clicks high), second part stand still (from
014)
024 - Jump/fall (more than 7
clicks) crouching landing stand
031 - Land after upward jump
stand
042 - Climb block (3 clicks
high)
050 - Climb block (2 clicks
high)
051 - Climb block (2 clicks
high) stand
053 - Run hit wall (left
foot first) stand
054 - Run hit wall (right
foot first) stand
082 - Crouching landing after
jump in all directions stand
099 - Fall crouching
landing
103 - Stand still (breathing)
148 - Roll, third part
stand (from 147)
175 - ??? stand still
184 - Wade stand (right
foot first)
185 - Wade stand (left foot
first)
221 - Crouch stand
226 - Sprint skidding halt
stand (right foot first)
227 - ??? stand (right foot
first) (not used)
228 - Sprint skidding halt
stand (left foot first)
229 - ??? stand (left foot
first) (not used)
303 - About to crouch stand
(cancelling a stand crouch command)
3 - STATE_FORWARD_JUMP
016 - Run take off for
forward jump (right foot first) 017
017 - Running take off for
forward jump (left foot first) forward jump
018 - Run take off for
forward jump (left foot first) 019
019 - Running take off for
forward jump (right foot first) forward jump
034 - Downward curve during
long jump, first part (not used?) 035
035 - Downward curve during
long jump, second part (not used?) (from 034)
046 - Forward jump trying to
grab land (not used?)
076 - Standing take off for
forward jump
077 - Jump forwards
207 - Jump forwards with
backtwist (after running takeoff), first part 209
210 - Jump forwards with
backtwist (after standing takeoff), first part 211
213 - Jump backwards with
forward twist, second part (from 212)
216 - Fall off zipline
4 STATE_FAST_TURN
Not used.
5 - STATE_FAST_BACK
088 - Stand take off for
backward hop
089 - Hop backwards
090 - Hop backwards stand
6 - STATE_TURN_RIGHT
012 - Turn right on the spot,
small turn
7 - STATE_TURN_LEFT
013 - Turn left on the spot,
small turn
8 - STATE_DEATH
025 - Fall die (break neck)
133 - Run die
138 - Stand die
145 - Land after jump/fall
die (?)
149 - Impaled on spikes
155 - Swan dive die (break
neck)
301 - Crawl die
372 - Fall off train die
438 - Blown up by mine
442 - Picked up and tossed
away by big scorpion
443 - Picked up and tossed away by Seth
9 - STATE_FAST_FALL
022 - Jump fall
023 - Fall
030 - Hang by the hands
fall
032 - Jump hit something
while in the air, first part 033
033 - Hit something while in
the air, second part fall (from 032)
036 - Downward curve during
long jump fall
037 - Hang by the hands
fall (great fall) (not used?)
045 - Jump forwards fall
(?)
049 - Jump forwards fall
(at earlier stage of jump) (not used?)
083 - Jump backwards fall
084 - Jump sideways left
fall
085 - Jump sideways right
fall
098 - Failed attempt to grab
during forward jump fall
318 - Grab (after upward
jump) and open trapdoor in ceiling
330 - Hang still on vertical
pole fall
10 - STATE_HANG
029 - Grab (after upward jump
to grab) hang by the hands
096 - Grab in mid-air hang
by the hands at wall
187 - Hang by the hands on
ladder ascend ladder with the the hands only
188 - Hang by the hands on
ladder descend ladder with the hands only
194 - Hang still on ladder
descend ladder hang by the hands
201 - Climb sideways right on
ladder hang by the hands
202 - Climb sideways left on
ladder hang by the hands
11 - STATE_REACH
094 - Jump forwards (at late
stage during jump) grab
095 - Grab during forward
jump
100 - Downward curve during
long jump grab~
101 - Downward curve during
long jump (with less momentum than 100) grab (not used?)
248 - Jump forwards grab
(at early stage during jump)
249 - Jump forwards grab
(at middle stage during jump)
250 - Grab during running
takeoff (right foot first) (?)
251 - Grab during running
takeoff (left foot first) (?)
386 - Swing on rope jump
off to grab ledge (when Lara is in the back end of the
swing)
406 - Swing on rope jump
off to grab ledge (when Lara is in the fore end of the swing
- 4 o'clock)
407 - Swing on rope jump
off to grab ledge (when Lara is right in the middle of the
swing)
409 - Swing on rope jump
off to grab ledge (when Lara is just before the middle of
the swing)
410 - Swing on rope jump
off to grab ledge (when Lara is in the fore end of the swing
- 5 o'clock)
411 - Swing on rope jump
off to grab ledge (when Lara is in the fore end of the swing
- 3 o'clock)
12 - STATE_SPLAT
Not used.
13 - STATE_TREAD
107 - Stop swimming
underwater drift underwater
107 Stop swimming underwater in deepsea suit (at start or
end of float-swimming animation) → drift underwater (Deepsea
Dive)
108 - Drift underwater
108 Drift underwater in deepsea suit (Deepsea Dive)
14 - STATE_FAST_TURN_14
378 - Have just grabbed rope
fall (?)
15 - STATE_COMPRESS
073 - Stand take off for
jump in all directions
16 - STATE_BACK
038 - Walk backwards stand
(right foot moved first)
039 - Walk backwards stand
(left foot moved first)
040 - Walk backwards
041 - Stand walk backwards
061 - Descend block (1 click
high) walking backwards (left foot moved first)
062 - Descend block (1 click
high) walking backwards (right foot moved first)
17 - STATE_SWIM
086 - Swim underwater (1
stroke)
086 Float-swim in deepsea suit (Deepsea Dive)
109 - Drift underwater swim
underwater
109 Drift underwater in deepsea suit → swim underwater
(Deepsea Dive)
18 - STATE_GLIDE
087 - Motionless underwater
(driven only by momentum)
087 Motionless underwater (driven only by momentum) in
deepsea suit (used as a link between swimming animations)
(Deepsea Dive)
198 - Swim underwater
(huddled up position during the stroke) drift underwater
198 Stop swimming underwater in deepsea suit (in middle
stage of float-swimming animation) → drift underwater
(Deepsea Dive)
199 - Swim underwater
(sprawling position during the stroke) drift underwater
199 Stop swimming underwater in deepsea suit (in late
stage of float-swimming animation) → drift underwater
(Deepsea Dive)
200 - Swim underwater (medium
position during the stroke) drift underwater
200 Stop swimming underwater in deepsea suit (in early
stage of float-swimming animation) → drift underwater
(Deepsea Dive)
19 - STATE_NULL_19
026 - Stand take off for
upward jump to grab
097 - Hang by the hands
pull up stand
102 - Pull up (after hanging
by the hands) stand
174 - Hang still on ladder
pull up stand
214 - Stand grab zipline
342 - Hang still on vertical
pole put feet on floor stand
473 Climb wall → pull up in crawlspace
20 - STATE_FAST_TURN
044 - Turn right on the spot,
large turn
069 - Turn left on the spot,
large turn
21 - STATE_STEP_RIGHT
067 - Sidestep right
068 - Sidestep right stand
22 - STATE_STEP_LEFT
065 - Sidestep left
066 - Sidestep left stand
23 - STATE_ROLL_23
147 - Roll, second part (from
146) 148
24 - STATE_SLIDE
070 - Slide forwards down
steep slope (3 clicks high)
071 - Slide forwards down
steep slope (3 clicks high) stumbling landing, first part
072
072 - Stumbling landing
(after sliding forwards down slope), second part stand
(from 071)
246 - Slide forwards down
steep slope (3 clicks high) stumbling landing run
25 - STATE_BACK_JUMP
074 - Take off for backward
jump
075 - Jump backwards
182 - Hang still on ladder
jump backwards off ladder, first part 183
183 - Jump backwards off
ladder, second part jump backwards (from 182)
209 - Jump forwards with
backtwist (after running takeoff), second part (from 207)
211 - Jump forwards with
backtwist (after standing takeoff), second part (from 210)
212 - Jump backwards with
forward twist, first part 213
26 - STATE_RIGHT_JUMP
080 - Take off for sideways
jump right
081 - Jump sideways right
27 - STATE_LEFT_JUMP
078 - Take off for sideways
jump left
079 - Jump sideways left
28 - STATE_UP_JUMP
027 - Jump upwards to grab
028 - Jump upwards
091 - Take off for upward
jump
29 - STATE_FALL_BACK
093 - Downward curve during
long jump, second part (with less momentum than 035?) - not
used?
30 - STATE_HANG_LEFT
136 - Shimmy left
31 - STATE_HANG_RIGHT
137 - Shimmy right
32 - STATE_SLIDE_BACK
104 - Land on steep slope (3
clicks high) slide backwards down
105 - Slide backwards down
steep slope (3 clicks high)
106 - Slide backwards down
steep slope (3 clicks high) stumbling landing stand
33 - STATE_SURF_TREAD
110 - Tread water on water
surface
114 - Swim underwater break
water surface tread water on water surface (?)
117 - Swim forwards on water
surface tread water on water surface
34 - STATE_SURF_SWIM
116 - Swim forwards on water
surface
118 - Tread water on water
surface swim forwards on water surface
35 - STATE_DIVE
112 - Fall/jump into water
swim underwater
113 - Tread water on water
surface dive swim underwater (not used?)
115 - Swim forwards on water
surface dive swim underwater
119 - Fall/jump into water
swim underwater (not used?)
152 - Swan dive shoot
through water at sloped angle (at early stage in swan dive)
154 - Swan dive shoot
through water vertically (at later stage in swan dive)
36 - STATE_PUSH_BLOCK
123 - Push pushable
37 - STATE_PULL_BLOCK
122 - Pull pushable
38 - STATE_PUSH_PULL_READY
120 - Stand ready to
push/pull pushable
121 - Ready to push/pull
pushable stand
39 - STATE_PICK_UP
130 - Swimming pickup (right
hand)
130 Swimming pickup in deepsea suit (right hand) (Deepsea
Dive)
135 - Standing pickup from
floor (right hand)
291 - Crouching pickup (right
hand)
292 - Crawling pickup (not
used)
419 - Use crowbar to get
puzzle item from wall
424 - Standing pickup from
high pedestal (Lara's height)
425 - Standing pickup from
low pedestal (waist-height)
471 Pull object off wall (to use as crowbar)
40 - STATE_SWITCH_ON
063 - Activate (lower)
horizontal switch
129 - Pull underwater switch
at wall
195 - Activate horizontal
lever switch (electrical switch)
197 - Push small button
413 - Push big button
414 - Pull jumpswitch
415 - Pull underwater switch
in the ceiling
416 - Open underwater_door
420 - Use crowbar to activate
broken leverswitch (Desert Railroad)
470 Turn valve wheel
41 - STATE_SWITCH_ON_41
064 - Deactivate (raise)
horizontal switch
196 - Deactivate horizontal
lever switch (electrical switch)
42 - STATE_USE_KEY
131 - Use key
437 Use swipe card
43 - STATE_USE_PUZZLE
134 - Insert puzzle item
44 - STATE_UNDERWATER_DEATH
124 - Drown/die underwater -
with convulsions
124 Drown/die underwater with convulsions (Deepsea Dive)
132 - Die on the water
surface (less dramatic than 124)
45 - STATE_ROLL_45
047 - Roll (not used?)
048 - Roll stand (not
used?)
146 - Stand roll, first
part 147
151 - Swan dive rolling
landing
46 - STATE_SPECIAL
139 - Crushed by boulder
47 - STATE_SURF_BACK
140 - Tread water on water
surface swim backwards on water surface
141 - Swim backwards on water
surface
142 - Swim backwards on water
surface tread water on water surface
48 - STATE_SURF_LEFT
143 - Swim sideways left on
water surface
49 - STATE_SURF_RIGHT
144 - Swim sideways right on
water surface
50 - STATE_NULL_50
Not used.
51 - STATE_NULL_51
Not used.
52 - STATE_SWAN_DIVE
156 - Run swan dive (right
foot first)
157 - Run swan dive (left
foot first)
158 - Swan dive
53 - STATE_FAST_DIVE
153 - Swan dive dive
headfirst
208 - Somersault during swan
dive
54 - STATE_NULL_54
159 - Hang by the hands
hand stand stand
55 - STATE_WATER_OUT
111 - Pull out of water (onto
ledge 1 click above the water surface) stand
190 - Swim forwards on water
surface wade (the depth transition is greater) (?)
191 - Pull out of water (onto
ledge even with the water surface) stand
192 - Swim underwater stand
in shallow water
193 - Tread water on water
surface stand in shallow water
56 - STATE_CLIMB_START_AND_STANDING
162 - Ascend ladder hang
still on ladder (right foot higher)
163 - Ascend ladder hang
still on ladder (left foot higher)
164 - Hang still on ladder
166 - Descend ladder hang
still on ladder (left foot higher)
167 - Descend ladder hang
still on ladder (right foot higher)
172 - Hang by the hands on
ladder
173 - Hang by the hands on
ladder gain footing on ladder
57 - STATE_CLIMB_UP
160 - Stand in water or under
low ceiling ascend ladder (without the jump and grab)
161 - Ascend ladder
165 - Hang still on ladder
ascend ladder
58 - STATE_CLIMB_LEFT
171 - Climb sideways left on
ladder
59 - STATE_CLIMB_END
Not used.
60 - STATE_CLIMB_RIGHT
170 - Climb sideways right on
ladder
61 - STATE_CLIMB_DOWN
168 - Descend ladder
169 - Hang still on ladder
descend ladder
62 - STATE_NULL_62
Not used.
63 - STATE_NULL_63
Not used.
64 - STATE_NULL_64
Not used.
65 - STATE_WADE
176 - Swim forwards on water
surface wade (the depth change is very small) (?)
177 - Wade
178 - Run wade (left foot
first)
179 - Run wade (right foot
first)
186 - Stand wade
66 - STATE_WATER_ROLL
203 - Roll underwater, first
part 205
205 - Roll underwater, second
part drift underwater (from 203)
67 - STATE_PICK_UP_FLARE
204 - Pick up flare from
floor while standing (left hand)
206 - Pick up flare while
swimming (left hand)
206 Pick up flare while swimming in deepsea suit (left
hand) (Russia-levels)
312 - Pick up flare while
crouching (left hand)
68 - STATE_NULL_68
Not used.
69 - STATE_NULL_69
Not used.
70 - STATE_DEATH_SLIDE
215 - Ride zipline
71 - STATE_DUCK
217 - Stand crouch
222 - Crouch
245 - 'Springy' crouch (used
as a link to and from crouching animations)
259 - Crawl position
crouch, first part 274
265 - 'Slightly springy'
crouch (not used?)
274 - Crawl position
crouch, second part (from 259)
304 - Run crouch, first
part (left foot first) 306
305 - Run crouch, first
part (right foot first) 307
306 - Crouch, second part
(after running) crouch (from 304)
307 - Crouch, second part
(after running) crouch (from 305)
310 - Sprint small roll
crouch (left foot first)
311 - Sprint small roll
crouch (right foot first)
72 - STATE_DUCK_72
218 - Crouch with right elbow
on knee take off for crouched roll (not used)
219 - Crouched roll (not
used)
220 - Crouched roll crouch
247 - Crouch take off for
crouching roll (not used)
73 - STATE_DASH
223 - Sprint
224 - Run sprint (left foot
first)
225 - Run sprint (right
foot first)
74 - STATE_DASH_DIVE
230 - Sprint take off for
sprinting roll (left foot first) 232
231 - Stumbling takeoff for
sprinting roll (not used) (?)
232 - Sprinting roll run
(from 230)
240 - Sprint take off for
sprinting roll, first part (not used) (?) 241
241 - Take off for sprinting
roll, second part (not used) (?) (from 240) 242
242 - Sprinting roll run
(not used) (?)
308 - Sprint take off for
sprinting roll (right foot first) 309
309 - Sprinting roll run
(from 308)
75 - STATE_MONKEY_STILL_OR_HANG_SWING
150 - Grab in mid-air hang
by the hands in free air (swinging forth and back)
233 - Grab monkey-bars during
jump
234 - Hang still by the hands
in free air (from monkey-bars or wafer thin ledge)
235 - Hang still by the hands
in free air (from monkey-bars or wafer thin ledge) fall
254 - Shimmy (left) hang
still by the hands (?)
256 - Shimmy (right) hang
still by the hands (not used) (?)
283 - Turn left hanging from
monkey-bars hang still from monkey-bars (at early stage
during turn)
284 - Turn left hanging from
monkey-bars hang still from monkey-bars (at late stage
during turn)
285 - Turn right hanging from
monkey-bars hang still from monkey-bars (early stage
during turn)
286 - Turn right hanging from
monkey-bars hang still from monkey-bars (at late stage
during turn)
76 - STATE_MONKEY_FORWARD
236 - Monkey-swing forwards
237 - Monkey-swing forwards
hang still from monkey-bars (left hand first)
238 - Monkey-swing forwards
hang still from monkey-bars (right hand first)
239 - Hang still from
monkey-bars monkey-swing forwards (left hand moved first)
252 - Hang still from
monkey-bars monkey-swing forwards (right hand moved first)
77 - STATE_MONKEY_LEFT
253 - Shimmy left
78 - STATE_MONKEY_RIGHT
255 - Shimmy right
79 - STATE_MONKEY_180
257 - Turn around at the spot
while hanging from monkey-bars (not used) (?)
80 - STATE_ON_ALL_FOURS_STANDING
258 - Crouch crawl
position, first part 273
263 - Crawl position
264 - Crouch crawl
position, third part (from 273)
266 - Crawl forwards crawl
position, second part (from 262)
268 - Crawl forwards crawl
positon, second part (from 267)
273 - Crouch crawl
position, second part (from 258) 264
277 - Crawl backwards crawl
position, first part (right foot moved first) 278
278 - Crawl backwards crawl
position, second part (from 277)
279 - Crawl backwards crawl
position, first part (left foot moved first) 280
280 - Crawl backwards crawl
position, second part (from 279)
281 - Turn left crawling
crawl position
282 - Turn right crawling
crawl position
81 - STATE_ON_ALL_FOURS_FORWARD
260 - Crawl forwards
261 - Crawl position crawl
forwards
262 - Crawl forwards crawl
position, first part (right foot first) 266
267 - Crawl forwards crawl
position, first part (left foot first) 268
82 - STATE_HANG_TURN_LEFT
271 - Hang still from
monkey-bars turn left hanging from monkey-bars
83 - STATE_HANG_TURN_RIGHT
272 - Hang still from
monkey-bars turn right hanging from monkey-bars
84 - STATE_ON_ALL_FOURS_TURN_LEFT
269 - Crawl position turn
left crawling
85 - STATE_ON_ALL_FOURS_TURN_RIGHT
270 - Crawl position turn
right crawling
86 - STATE_ON_ALL_FOURS_BACK
275 - Crawl crawl backwards
276 - Crawl backwards
87 - STATE_NULL_87
287 - Hang by the hands
pull up crouch, first part 288
288 - Crouch, second part
(after pulling up from hanging by the hands) (from 287)
88 - STATE_ON_ALL_FOURS_TO_HANG
289 - Crawl position climb
down hang by the hands, first part 290
290 - Hang by the hands,
second part (after climbing down from crawl position) (from
289) 302
302 - Hang by the hands
(after climbing down from crawl position), third part (from
290)
89 - STATE_CONTROLLED
313 - Use doorknob to open
door and push it open
314 - Use doorknob to open
door and pull it open
315 - Kick door open
400 - Empty waterskin
401 - Fill waterskin
402 - Pour waterskin on scale
403 - Open door with crowbar
417 - Push pushable stand
418 - Pull pushable stand
422 - Play harp (The Lost
Library)
423 - Place trident on
Poseidon statue (Temple of Poseidon)
426 - Play game of senet
(Tomb of Semerkhet)
427 - Light torch with flame
0-1 clicks high
428 - Light torch with flame
2-3 clicks high
429 - Light torch with flame
4-5 clicks high
430 - Light torch with flame
6-7 clicks high
431 - Light torch with flame
higher than 7 clicks
432 - use mine detector
439 - Pickup from sarcophagus
443 Lara painfully gets to her feet after fall in elevator
(VCI-levels)
444 - Wind up beetle put
beetle on floor
461 - Jump forwards grab horizontal pole
464 Open cabinet and search it
465 Open drawer and search it
466 Search shelves
90 - STATE_ROPE_LEFT
392 - Turn clockwise on rope
91 - STATE_ROPE_RIGHT
393 - Turn counter-clockwise
on rope
92 - STATE_CONTROLLED_92
316 - Push Sequence button
93 - STATE_CONTROLLED_93
317 - Open trapdoor in floor
94 - STATE_CONTROLLED_94
Not used.
95 - STATE_CONTROLLED_LET
319 - Stand grab turn
handle (clockwise)
320 - Stand grab turn
handle (counter-clockwise)
347 - Push turn handle
(clockwise), first part 348
348 - Push turn handle
(clockwise), second part (from 347)
349 - Push turn handle
(clockwise) stand
350 - Push turn handle
(counter-clockwise), first part 350
351 - Push turn handle
(counter-clockwise), second part (from 349)
352 - Push turn handle
(counter-clockwise) stand
96 - STATE_CONTROLLED_LET_96
321 - Pull cog wheel
322 - Stand grab cog wheel
323 - Let go of cog wheel
stand
97 - STATE_CONTROLLED_97
324 - Use lever switch
98 - STATE_PICK_UP_98
325 - Use hole-in-wall
switch/pickup
99 - STATE_POLE_STATIC_99
326 - Stand climb onto
vertical pole
327 - Jump off vertical pole
328 - Hang still on vertical
pole
331 - Jump forwards grab
and climb onto vertical pole
337 - Jump upwards grab and
climb onto vertical pole
100 - STATE_POLE_UP
329 - Climb vertical pole
338 - Climb vertical pole
hang still on vertical pole
101 - STATE_POLE_DOWN
334 - Hang still on vertical
pole slide down vertical pole
335 - Slide down vertical
pole
336 - Slide down vertical
pole hang still on vertical pole
102 - STATE_POLE_LEFT
332 - Hang still on vertical
pole turn clockwise on vertical pole
343 - Turn clockwise on
vertical pole (not used?)
344 - Turn clockwise on
vertical pole hang still on vertical pole
103 - STATE_POLE_RIGHT
333 - Hang still on vertical
pole turn counter-clockwise on vertical pole
345 - Turn counter-clockwise
on vertical pole (not used?)
346 - Turn counter-clockwise
on vertical pole hang still on vertical pole
104 - STATE_PULLEY
339 - Stand grab pulley
340 - Pull pulley
341 - Let go of pulley
105 - STATE_DUCK_LEFT
353 - Crouch turn left
crouching
106 - STATE_DUCK_RIGHT
354 - Crouch turn right
crouching
107 - STATE_EXTERNAL_CORNER_LEFT
355 - Shimmy around left
outer corner, first part 356
356 - Shimmy around left
outer corner, second part (from 355)
363 - Climb sideways on
ladder around left outer corner, first part 364
364 - Climb sideways on
ladder around left outer corner, second part (from 363)
108 - STATE_EXTERNAL_CORNER_RIGHT
357 - Shimmy around right
outer corner, first part 358
358 - Shimmy around right
outer corner, second part (from 357)
365 - Climb sideways on
ladder around right outer corner, first part 366
366 - Climb sideways on
ladder around right outer corner, second part (from 365)
109 - STATE_INTERNAL_CORNER_LEFT
359 - Shimmy around left
inner corner, first part 360
360 - Shimmy around left
inner corner, second part (from 359)
367 - Climb sideways on
ladder around left inner corner, first part 368
368 - Climb sideways on
ladder around left inner corner, second part (from 367)
110 - STATE_INTERNAL_CORNER_RIGHT
361 - Shimmy around right
inner corner, first part 362
362 - Shimmy around right
inner corner, second part (from 361)
369 - Climb sideways on
ladder around right inner corner, first part 370
370 - Climb sideways on
ladder around right inner corner, second part (from 369)
111 - STATE_ROPE
371 - Hang from
monkey-bars/jump upwards grab rope (?)
373 - Loose momentum on rope
wrap legs around rope hang still on rope
374 - Hang still on rope
377 - Hang still on rope
begin to swing with still some momentum left (no kick
necessary)(?)
379 - Jump forwards grab
rope
408 - Swing forth and back
with almost no momentum (Lara is too high on the rope?)
112 - STATE_ROPE_CLIMB_UP
376 - Climb rope
113 - STATE_ROPE_CLIMB_DOWN
375 - Hang still on rope
slide down rope
384 - Slide down rope
385 - Slide down rope hang
still on rope
114 - STATE_ROPE_114
387 - Hang still on rope
give a kick to gain momentum to swing (begin to swing)
394 - Swing forwards on rope
with much momentum
396 - Swing backwards on
rope, second part (from 398) 397
397 - Swing backwards on
rope, third part (from 396)
398 - Swing backwards on
rope, first part 396
115 - STATE_ROPE_115
395 - Hang still on ladder
abandon footing hang by the hands alone (not used) (?)
116 - STATE_NULL_116
399 - Swing forwards on rope
with little momentum (?)
433 - Small steps forward to
correct Lara's position (hardcoded, used to put line up Lara
in front of switches and puzzles)
434 - Small steps to the left
to corrcts Lara's position
435 - Small steps to the
right to correct Lara's position
117 - STATE_CONTROLLED_117
412 - Push double doors
118 (no STATE constant)
445 DOZY Animation
119 - STATE_TR_POSE
447 - Walk on tightrope stand on tightrope
448 - Stand on tightrope
449 - Walk on tightrope tread carefully stand on
tightrope
120 - (no STATE constant)
451 - Turn around on tightrope
121 - STATE_TR_WALK
446 - Walk on tightrope
450 - Stand on tightrope walk on tightrope
122 - STATE_TR_FALL_122
452 - Stand on tightrope loose balance and lean left
454 - Fall off tightrope (to the left)
123 - STATE_TR_FALL_123
455 - Stand on tightrope loose balance and lean right
457 - Fall off tightrope (to the right)
124 - (no STATE constant)
458 - Stand walk out on tightrope
125 - (no STATE constant)
459 - Walk off tightrope stand
126 - STATE_SWITCH_ON_126
460 Examine and turn doveswitch (Rome-levels)
127 - (no STATE constant)
453 - Lean left on tightrope regain balance and stand on
tightrope
456 - Lean right on tightrope regain balance and stand on
tightrope
128 - STATE_PB_HANGING
462 - Swing around horizontal pole
129 - STATE_PB_LEAP_OFF
463 - Jump off horizontal pole
130 (unknown)
131 - (no STATE constant)
467 Stand → put hand to headgear to listen (VCI-levels)
468 Hold hand on headgear and listen (VCI-levels)
132 - (no STATE constant)
469 Remove hand from headgear → stand (VCI-levels)
133-136 (unknown)
137 - (no STATE constant)
472 Kneel to open box and pick up item (VCI-levels)
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