The NGLE Manual
Understanding Crack Mode in the TR Level Editor
By
EssGee and eTux
Crack mode is a very useful but under-used feature of the TR
Level Editor. Its purpose is to highlight badly aligned
texture wall panel segments. When these segments are aligned
correctly there are several benefits.
1. It ensures that lighting features of a room have
continuity (e.g. shadows and the way light features fall on
a wall).
2. It helps eliminate ‘cracks’ in walls. This can be seen as
fine white lines of speckles between wall panels when
texture panels are badly aligned. When the wall panels
segments are correctly aligned the ugly lines will no longer
be visible.
3. It highlights the gaps in wall panels in underwater
rooms, where it looks like the texture panels are splitting
apart. When the wall panel segments are properly aligned the
underwater wall will appear sealed and no longer split
apart.
While it is best to use the "Crack Mode" to avoid all cracks
(and best done so by checking them from the first day you
build the level) you shouldn't go crazy over fixing every
one of them. Keep things reasonable - judge for yourself if
or how much harm the cracks do - for example if fixing some
cracks doesn't go together too well with your architecture
or texturing style, no need to fix them. You'll see for
yourself though, that it makes a difference in underwater
rooms or rooms with atmospheric lighting.
Here are some graphic tutorials that explain the general
concepts of crack mode. Hopefully these tutes will help you
to achieve a more professional look to your level.





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