The NGLE Manual
Building Basic Blocks
with Metasequoia
by Terry
(dhama) Barrett
The point of this
tutorial is building objects from scratch. In this tutorial
we will build a cube that is 1 TRLE tile and 4 clicks
high in size. One could of course use a
“primitive” cube, but of course that would not facilitate in
you learning anything, now would it?
Open Metasequoia.
Select “view”
(pull-down menu) and select “grid”.

In the popup-window,
type in 52 in the interval window and 500 in the mesh size.
Make sure all of the
“applied axis” boxes and the auto “interval of mesh” are
ticked.
Click on “snap to
grid”.

Then click on
“create face”.

Make sure that
“face” is selected in the “create face” popup-window.
Press the F2 key.

The centre of the
screen, where the red and blue
line meet, that is the centre of the object we are making.
Each square on the
screen represents one quarter of a TRLE tile. Since
we need to make an object that is one TRLE tile size we will
need to use 4 squares.
Using the “create
face” tool, making sure that “face” is selected…

….select 4 points
around 4 squares in the centre of the screen. You should now
have a white square in the centre of the screen (that covers
4 quarters of a TRLE tile) thus making it a TRLE tile size.

With the right mouse
button, move the “view” so that it is more 3D

….and select the
“rect” tool.

Select the whole
white square by dragging the mouse pointer over it, so that
each corner has a green point as opposed to pink.

Now click on “clone”
in the object panel,

….and in the “clone
object” popup-window, type 102.4 in the Y position and make
sure that “relative” is selected.

Click OK.
You should now see
another square slightly higher than the one below.

Select “create face”
and select 4 points, 2 on the upper square, and the 2
matching on the lower square.

Repeat this on all 4
sides until you have created a cube.
With the right mouse
button, move your view so that you are looking underneath
the cube.

The underside of the
cube doesn’t appear to have a face because it is inverted,
or facing upward.
Select “invert face”
and click on the underside of the cube to invert the face.

There you have a
finished cube which is one TRLE tile size and 4 clicks high
(just like a TRLE pushable cube).

Select “obj2” in the
object panel and drag it onto “obj1”.

This will merge the
two objects to make one object

You should save this
as a .dxf file in the following format for importing into
StrPix:

Multiply: 1
X: -1
Click the “Swap XY” this is not
necessary for a cube but will be necessary for specially
orientated objects, as these would end up laying down in TR.
And make sure “triangles have 4 points”
is selected.
NOTES
25.6 represents 1 “click” in TRLE, so 52.2 will represent 2
“clicks”, 76.8 will represent 3 “clicks” (about Lara’s
height) and 102.4 would represent 4 “clicks”.
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