The NGLE Manual
Adding a Custom Mesh to
your WAD
By
Bedazzled
Imagine you have created a custom object in
Meta; now you need to know how to get it textured and added
into your level's wad.
This tutorial will show you how, and also how to get it into
a specific slot.
You will need WADMerger and StrPix. The dxf file of your
object and the textures you want to use should be the
correct sizes required by the object and in 16 bit bmp
format.
This is the object I'll be using for this tutorial. It's a
column from my first level, and has 4 texture tiles. It will
be placed into the Architecture 2 slot.

Open WADMerger and load in a wad which
contains an unwanted object in the slot you intend to use;
in this case I used the angkor wad.
Ensure that the object in the slot you intend using has only
one mesh.
Make sure the smartcopy feature of WADMerger is switched off
as shown below - the lightbulb should NOT be depressed.
Switching off smartcopy means the object you copy will
remain in its original slot instead of being moved into the
plant 0 slot.
Copy the unwanted object into a new blank wad. Now we need
to add the textures.

Click on the add texture button and a new
window opens:

Click the load button, browse to your
texture file then press the add button. Repeat this process
for each of the required textures.
When you're finished adding textures save the wad.
We now have a wad containing an unwanted object and the
textures we want on our custom object.
Open StrPix and load in the wad you just saved.
You should see the unwanted object, and also see the
textures for your custom object in the texture panel.

Click on file on the top toolbar and from
the drop down menu select Import Dxf.
Browse for your custom objects dxf file and open it. The
import Dxf options box will open.

If your object will be in a static slot as
in this example, click the static mesh radio button & move
the slider to a value of 3 or 4 and click the ok button.
Adjusting the slider will alter the brightness of the object
in game. A setting of 3 or 4 is about right for most
objects.
Note the slider is only used with static meshes.
Your custom object will now appear in the render window.
Texture it and save the wad.

Now use WADMerger to add your new custom
object to your levels wad.
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