Horsemen and Horses
By Amber
Light
Here are a few tips on how to make them work
correctly :
Single horseman without horse:
No particular settings are required. Just trigger the
horseman with a normal trigger.
Horseman Gem:
For the horseman to drop the gem when he dies, put the gem
on the same square as the horseman.
One horseman with one horse:
In order to make the horseman mount the horse, you need to
place:
One AI_Follow nullmesh on the same square
as the horseman (although it doesn't seem to be when you
look at the picture)
And another one on the same square as the
horse, with 1 in OCB value for each AI Follow nullmesh
(I personally did not need to enter any OCB value for the
horse or the horseman).
Trigger both horseman and horse with normal triggers on the
same square.

How to have both horseman and horse
invisible before being triggered:
Whereas the horseman will remain invisible before being
triggered, the horse will be visible, whether he’s triggered
or not. In order to avoid this, just press the Invisible
button in the horse’s OCB panel.
Multiple horsemen with horses:
You may find it quite amusing for a while watching horsemen
riding invisible horses or having several horsemen trying to
mount the same horse, but surely that is not what you are
trying to achieve!
Here is one solution I've tested, which
worked for me:
HORSEMAN 1 + HORSE 1:
- Horseman 1 : OCB value = 1
- AI_Follow for Horseman 1 : OCB value = 1
- Horse 1 : OCB value = 1
Press INVISIBLE button (*)
- AI_Follow for Horse 1 : OCB value = 1
HORSEMAN 2 + HORSE 2:
- Horseman 2 : OCB value = 2
- AI_Follow for Horseman 2 : OCB value = 2
- Horse 2 : OCB value = 2
Press INVISIBLE button (*)
- AI_Follow for Horse 2 : OCB value = 2
HORSEMAN 3 + HORSE 3:
- Horseman 3 : OCB value = 3
- AI_Follow for Horseman 3 : OCB value = 3
- Horse 3 : OCB value = 3
Press INVISIBLE button (*)
- AI_Follow for Horse 3 : OCB value = 3
HORSEMAN 4 + HORSE 4:
- Horseman 4 : OCB value = 4
- AI_Follow for Horseman 4 : OCB value = 4
- Horse 4 : OCB value = 4
Press INVISIBLE button (*)
- AI_Follow for Horse 4 : OCB value = 4
Etc…
(*) : Press INVISIBLE button if you want horse to be
invisible before being triggered.

And here is the result:



This example has been tested with a maximum
of 4 horsemen and 4 horses. As the Editor has only 9
animating slots, be wary of this set up, particularly if you
have any other baddies triggered elsewhere in your level. It
may be a good idea to flush your level of any other baddies
by using flipeffect 46 before triggering this many horsemen
and horses.
Back to Top