Tools for
a better View
Look:
A very important feature. It enables
the player to look freely around to get a better view of the
area Lara is in and to see possible obstacles, access ways
and challenges.
Press and hold
look and then use the
arrows to move Lara’s
head around to see. TRLE has a very illogical up/down
setting: to look upwards you must press
down and to look down you
must press up. This
irritating setting is repeated in many situations: when Lara
swims or is using the binocular or the lasersight. Look up
these.
When you hold
look Lara will turn
somewhat transparent to give you a better view. You can turn
and twist her as much as a normal human. Therefore you won’t
be able to see anything behind her – only owls are able to
turn their heads 180 degrees and Lara is not an owl
(superhuman maybe, but not an owl). So you have to turn her
around and resume the look mode to see the area behind her.
It’s possible to use the look mode in
all situations: while Lara is running, jumping, crawling,
swimming or shooting.
As soon as you press
look the arrows will turn
from motion controls into view controls. This means that
Lara no longer moves, but only looks around. The other
controls, however, still function as usual so Lara can still
jump, duck, roll, draw or holster her guns and shoot while
in look mode. She will also automatically aim at an enemy if
she has her guns drawn (if automatic targeting is switched
on in the options).
Three warnings:
- Time is still passing while looking,
so enemies advance or underwater Lara’s remaining air is
consumed while you look at the scenery.
- As soon as you let go of
look the
arrows resume their
control of Lara’s movements. Be very careful if you stand at
the edge of something while you are looking around. I got
Lara killed scores of times because I let go of
look while I still had my
fingers on the arrows
so Lara ran forwards and fell off the ledge. Therefore: in
dangerous areas first let go of the
arrows and then of
look.
- Carrying the torch sometimes makes
the look function work poorly. The program doesn’t always
notice that you press look
and in stead Lara runs on (off the ledge).
The look mode can be used to break a
camera view. Often when Lara has activated a switch or
inserted a puzzle item a camera shows the result of the
action. Some level builders make the camera view last for as
long as Lara stays on the block where she carried out the
action – it gives the player plenty of time to study the new
situation, but the drawback is that the player is blind
concerning Lara and during the attempt to get her off the
block again.
When you tap
look your view
automatically returns to Lara. Use this to end the above
situation or in cases where you are on a timed run and want
to use little time seeing the result of your actions and
more time running.
The look mode can also reset the camera
following Lara. In TRLE there seems to be a bug when Lara is
climbing around corners on a climable wall. For some reason
the camera sometimes gets stuck and shows the side of the
wall where Lara previously was and meanwhile she has climbed
around the corner(s) and out of view. To make the view catch
up with Lara you stop climbing and tap
look (if Lara is still
hanging on the wall you keep holding
action) and everything is
back to normal.
Flares:
When you press
use flare Lara will light
a flare and thus light the area she is in - assuming she
still has any flares left. When the flare is burned down she
will throw it away. You can make her throw the still burning
flare away by pressing use flare
again. This way you can light an area ahead of Lara, say, a
dark pit in front of her to see if it is too deep to jump
into.
Lara is able to do just anything with
the flare in her hand: climb, swim underwater, crawl and use
objects. But if you make her draw her weapon(s), she will
let go of the flare. Once the has sheathed her weapon(s) she
is able to pick the flare up again if it is still alight.
There is one risky situation though.
The throw-used-flare-away-animation gets first priority in
most situations. So if the flare burns out while Lara is
about to grab a ledge she will not grab the ledge in time
and fall down (because she is too busy throwing the flare
away). You can usually see when the flare is about to burn
out because it flickers more heavily than before. If that is
the case when you prepare for a jump and grab then make Lara
throw the flare away by pressing
use flare.
Look up “crawling” for how to use the
flare while crawling.
The flare bug:
A dreaded bug among custom level
builders and players. If you try to make Lara light a flare,
but it doesn’t light while she is holding it and only lights
up when she throws it away, you have encountered the flare
bug. That means the program is on the verge of crashing.
Normally this happens if there are too many lit flames in
the level. Flares also count as lit flames.
Save immediately! And don’t light any
more flares before the first one has burned out. Avoid
lighting any flares if possible. And don’t use the
binoculars – that is a sureproof way of crashing the game!
Binoculars:
I’m very fond of this feature. It saves
a great deal of flares and is usable if you are out of them.
It also gives a closer look at distant areas so you can see
if is worth the bother to climb/descend to them.
But the binoculars are only usable when
Lara stands or crouches perfectly still on land. Sadly they
don’t work in water.
To select it you enter the inventory by
pressing inventory.
Then you rotate the menu one way or the other with
left or
right till you reach the
binoculars. And then you simply select them by pressing
action or
enter.
But as mentioned Lara must be perfectly
still when you enter the inventory. If that is not the case
you’ll just find yourself back in normal mode when you
select the binoculars.
Once you have entered the binoculars mode you get a view
like this:

You use the
arrows to control the scope. And as mentioned the
up/down setting is illogical: to look upwards you must press
down and to look
downwards you must press up.
You can zoom in and out too. To zoom in
you press crawl and to
zoom out you press dash.
The binoculars also have night vision. If you press and hold
action you get a much
brighter (and much greener) view of the area you are looking
at, but only as long as you hold
action.


The same vision with night vision off (the upper picture)
and on (the lower picture)
To leave the binoculars mode you press
draw weapon.
Be aware that the left-right and
up-down range is limited as a consequence of Lara’s
limitations in agility just as for the look mode.
Additional trick:
Some camera views can’t be broken by
pressing look or
draw weapon. They are
meant to be unbreakable to hide things the builder don’t
want to show the player (a secret way or limitations of the
level and its size) or to force the attention of the player
in a certain direction. Some level builders also use it as
an artistic feature to give some variation.
But sometimes this artistic feature is
limiting the gameplay. I have played levels where it was
almost impossible to control Lara because she disappeared
out of the forced view and I had no idea what direction she
was going in or how I could get her back into view.
The binoculars can help you out of such situations. Even
though the overall view is forced by the builder you can use
the binoculars to look around the area you are in right now.
But as soon as you leave the binoculars mode the forced view
takes over again, so the binoculars work only as a mean of
guidance to find your way around.
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