Menus and Keys
You work your way through the menus
with up or
down to reach a menu
line, action or
enter to select it and
inventory or
escape to abandon the
menu.
The Title menu:
When you start the game the first menu
you will meet contains four choices:
- New Game – starts the new level (game).
- Load Game – takes you to the Load Game menu if you have
saved at some points during a previous gameplay.
- Options – takes you to the Options menu where you can
alter some of the settings as you please.
- Exit – closes TRLE.
The Select Level menu:
If there is more that one level (game)
to choose from you will enter this menu when you select the
new game option in the first menu. Choose the level (game)
you wish to play. If not the only new game available will
start right away.
The Load Game menu:
In this menu you find up to fifteen
saved game points. Each line displays some information about
the saved game point:
- The save number: very useful if you
have saved several times during a level. If you use
Pathfinder or similar to erase all save game points in the
TRLE folder the game will start over again from one in the
number assignment the next time you save a game point.
- The name of the level in which you saved.
- The time you had played the game from start to save game
point. This piece of information is sometimes misleading as
the TRLE only registers the time it has taken you to get
successfully from game start to game save point A to game
save point B to game save point C. That you maybe kept
getting Lara killed between game save point B and C and had
to reload game save point B ten times or more and thus spend
two unsuccessful hours is not registered anywhere.
The Options menu:
This menu contains five choices:
- Control configuration – where you
decide what keys you want to use for what action.
- Music Volume – you move the volume bar with
left and
right and immediately
hear the effect at the title music.
- SFX Volume – you move the volume bar with
left and
right. This bar affects
the sound effects (footsteps, shots, grunts and so on) in
the game. As an example you will hear the sound of Lara’s
breath while you adjust the SFX Volume. Just notice that the
sound of Lara’s breath is never heard in the game itself.
- Sound Quality –you choose between low, medium and high
sound quality. Since the game engine is from 2000 most
computers today are powerful enough to use high sound
quality.
- Targeting – a somewhat special feature. You choose between
automatic and manual targeting. When Lara draws her guns in
the vicinity of an enemy she will automatically aim at the
enemy if the targeting is set to automatic. If the targeting
is set to manual she awaits your pressing
look before she aims.
The Control Configuration menu:
This menu allows you to change the
different game control keys as you please. It contains the
following points:
Control method: - keyboard or joystick
(and the option to reset the controls)
Up----------------------------------------------------------------------------------------------
Up
Down----------------------------------------------------------------------------------------
Down
Left--------------------------------------------------------------------------------------------
Left
Right-----------------------------------------------------------------------------------------
Right
Duck----------------------------------------------------------------------------------------------
.
Dash----------------------------------------------------------------------------------------------
/
Walk------------------------------------------------------------------------------------------
Shift
Jump-------------------------------------------------------------------------------------------
Alt
Action--------------------------------------------------------------------------------
Ctrl (control)
Draw Weapon------------------------------------------------------------------------------
Space
Use Flare-----------------------------------------------------------------------------------------
,
Look------------------------------------------------------------
Pad0 (0 at the numeric keyboard)
Roll--------------------------------------------------------------------------------------------
End
Inventory----------------------------------------------------------------------------
Esc (escape)
Step Left------------------------------------------------------------------------------
Del (delete)
Step Right---------------------------------------------------------------------
PgDn (page down)
To change the keys go to the relevant
line using up and
down and activate it by
pressing enter. Now
the previous setting to the right will be replaced with the
text “waiting” and you just have to press your new choice of
key.
I use a Danish keyboard, which means
that the default keys are spread all over it and very
impractical to use. It’s my advice that you experiment with
the settings in game until you find the key setting that
works better for you.
The Paused menu:
If you press
p (this key can’t be
altered) during the game you access the Paused menu. You get
three choices:
- Statistics – takes you to the
Statistics menu.
- Options – takes you to the Options menu.
- Exit to title – takes you back to the title and gives you
the option to end your game without having to kill poor
Lara.
The Statistics menu:
This menu is purely an overview over
your game statistics. You cannot select anything. It shows
you six points:
- The name of the level you are
currently playing.
- Time Taken – the time it has taken you to get from the
start of the game up and until now. Again the time measuring
is misleading as I explained under the Load Game menu.
- Distance Travelled – this feature measures the distance
Lara travels in the levels and only the distance travelled
during the gameplay. If one level takes place at her home in
England and she in the next is supposed to have travelled to
Africa (which must be a travel at several thousand
kilometres) the distance registered is still only the metres
and kilometres Lara has been moving around in the levels.
- Ammo Used – the number of shots fired (hitting or not
hitting the target) during the entire level (game).
- Health Packs Used – the number of health packs used during
the entire level (game). The size of the health packs does
not matter – both a large and a small medipack counts as one
used health pack. This feature is sometimes used as a
competition parameter when Tomb Raider players challenge
each other to see who is the better player.
- Secrets Found – the number of secrets you have found
during the entire level (game). This is perhaps the better
reason to use this menu. Secrets are specially hidden
objects or places in the levels. They have no significance
for the gameplay and the completion of the level (game), but
offer extra challenges to the player and usually also
rewards such as extra items, sometimes earlier than the
player would otherwise acquire the items.
Secrets have become something special among level builders
and sometimes you can access a bonus level if you have found
a certain number of secrets. In Tomb Raider 4 there were 70
secrets and the number still appears in the secrets
statistics even though the level (game) you play only
contains, say, four secrets. So you only have to keep an eye
on the first number in this line – that is if you care about
finding the secrets.
The Inventory menu:
This menu is an integrated part of the
gameplay. It gives access to the things Lara carries in her
backpack and the option to save your present situation as a
game point or to load a previously saved game point.
To enter the inventory you press
inventory. This menu is
made as a horizontal menu and you use
left or
right to rotate it. It’s
a circular menu and if you use
left or right
long enough you will return to the menu point you first met
when you entered the inventory. To exit the inventory you
press inventory again.
If you choose to use an object or equip a weapon the
inventory closes automatically.
If you choose to
save game or
load game you go to the
Save Game menu or the Load Game menu. Both menus are alike
(look up “the Load Game menu”). You are free to select what
game point you want to load or overwrite depending on what
you are currently doing.
It’s a very good idea to place the new
game save in a fresh game point or overwrite a much older
one. The reason is that saving in the same game point
several times in a row may cause bugs or chrashes in the
game if you later load that game point and may evetually
force you to start the level (game) all over.
And in case you have chosen a wrong
path or forgotten to do or pick up something you need to get
further and are now unable to go back it’s good to have a
whole series of saved game points to pick from.
In the left side of the screen below
the menu points is a compass. It doesn’t work as a normal
compass, though. Instead of always pointing to the north the
red needle always points in the direction Lara is facing.
But it’s a feature used a lot in walkthroughs for the levels
(games). So if a walkthrough says that you should run
towards north-east you just have to turn Lara around until a
visit in the inventory and a look at the compass shows you
that the red needle points towards north-east.
The compass is also used in the cheat
codes in the game (look up “cheats”).
When you begin a level (game) the
inventory only contains the most necessary items:
- The pistols with the unlimited
ammunition
- The binoculars
- 3 flares
- 3 small medipacks
- 1 large medipack
As Lara picks up and uses objects the
contents of the inventory changes.
It also changes when a weapon and its
ammunition can be grouped together. If you find ammunition
for one of the weapons, but don’t have the weapon itself
yet, the different kinds of ammunition will be listed
individually in the inventory. As soon as you pick up the
weapon the kinds of ammunition will be changed to sub-items.
When you open the inventory and rotate
to a weapon with more than one kind of ammunition (look up
“weapons”) you’ll be presented with two options: “equip” and
“choose ammo”. Use up
and down to reach the
desired option and press action
to select it. If you select “choose ammo” you’ll see the
kinds of ammunition this weapon uses and the remaining
number of shots of each kind. Again you use
up and
down to move from option
to option and action
to select one. You may also see the option “combine”, look
up “lasersight” for more on this.
For more on special functions, look up
“binoculars”, “inserting an object” and “special objects”.
Hot keys:
To save some time the game is also
equipped with a set of hot keys, which allows the player to
select weapons, load or save without having to enter the
inventory. The quick keys setting can’t be altered.
1 – selects the pistols
2 – selects the shotgun
3 – selects the uzi's
4 – selects the revolver
5 – selects the grenade gun
6 – selects the crossbow
When one of these keys is pressed Lara
draws the relevant weapon(s) if she has picked it up during
the game. Otherwise nothing will happen. Now it’s the chosen
weapon and you can holster draw it with
draw weapon. It’s
selected as it is with the ammunition previously chosen and
the lasersight attached or not if previously combined or
separated.
9 – uses a large medipack
0 – uses a small medipack
F5 – opens the Save Game menu
F6 – opens the Load Game menu
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