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Introduction

The actions and menus mentioned are the default ones available with the basic Tomb Raider Level Edior. Builders and programmers are busy making new animations for Lara and patches to change many of the hardcoded game settings. Apparently, imagination is the only limitation so the things I have described below may change from level to level. Still, one has to start somewhere and the default game behaviour seems to be the most reasonable place. Usually level builders will tell you about any new or altered moves and menus in the readme included with their downloads, so do read them.

There are special hints and tricks (some exploiting useful bugs in the game engine) listed at other internet sites devoted to Lara Croft and Tomb Raider and it could be useful to look at some of them too.

Explanation of certain concepts:

The word “level” has two meanings in the Tomb Raider world and it might be confusing. A level is both the single level, which you are currently playing and a selection of levels together forming a game from a level builder.

As an example the level (game) “Underworld 3 - The Plain of Jars” by Dick and Titak consists of the levels “The Plain of Jars”, “The Tower of Babel”, “Hell's Arboretum”, “The Custodians of Hades” and “Realm of the Water Pagan” that you must play your way through in order to complete the entire level (game).

When I explain below I will try to clarify what “level” means in the specific situation.

In the rest of the text I will refer to the arrow keys ­ ¯ ¬ ® as up, down, left and right (arrows).

I will also use the command names for the keys given by TRLE. That way you can change the set-up of the actual keys as you please and still use this document as a reference guide. They are written like this.

When you have played TRLE a while you will notice that the areas around you are divided into squares. This comes for floor, walls and ceiling. Depending on the textures the thin lines dividing the squares are more or less visible. These squares are the ones I in the text will call “blocks”. They are used to measure Lara’s universe.


The square Lara stands on is a block

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