Introduction
The actions and menus mentioned are the
default ones available with the basic Tomb Raider Level
Edior. Builders and programmers are busy making new
animations for Lara and patches to change many of the
hardcoded game settings. Apparently, imagination is the only
limitation so the things I have described below may change
from level to level. Still, one has to start somewhere and
the default game behaviour seems to be the most reasonable
place. Usually level builders will tell you about any new or
altered moves and menus in the readme included with their
downloads, so do read them.
There are special hints and tricks
(some exploiting useful bugs in the game engine) listed at
other internet sites devoted to Lara Croft and Tomb Raider
and it could be useful to look at some of them too.
Explanation of certain concepts:
The word “level” has two meanings in
the Tomb Raider world and it might be confusing. A level is
both the single level, which you are currently playing and a
selection of levels together forming a game from a level
builder.
As an example the level (game)
“Underworld 3 - The Plain of Jars” by Dick and Titak
consists of the levels “The Plain of Jars”, “The Tower of
Babel”, “Hell's Arboretum”, “The Custodians of Hades” and
“Realm of the Water Pagan” that you must play your way
through in order to complete the entire level (game).
When I explain below I will try to
clarify what “level” means in the specific situation.
In the rest of the text I will refer to
the arrow keys ¯ ¬ ®
as up,
down,
left and
right (arrows).
I will also use the command names for
the keys given by TRLE. That way you can change the set-up
of the actual keys as you please and still use this document
as a reference guide. They are written like
this.
When you have played TRLE a while you will notice that the
areas around you are divided into squares. This comes for
floor, walls and ceiling. Depending on the textures the thin
lines dividing the squares are more or less visible. These
squares are the ones I in the text will call “blocks”. They
are used to measure Lara’s universe.

The square Lara stands on is a block
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