Flip Effects
By George
Maciver
Flip Effect 30
Flipeffect 30 is used with
the Guide and Von Croy objects. For more information see the
tutorial on using the Guide.

Flip
Effect 46
Flipeffect 46 instantly
removes all active baddies from your entire level. Why would
you want to remove baddies? The most important reason is
because there are only 9 animating slots available in the
Editor and if you trigger too many baddies at once your game
can crash. This happens quite frequently in custom levels
because Raiders don't always shoot all the baddies and it is
easy to leave 1 or 2 still roaming around from previously
visited areas and they soon accumulate. If you then happen
to trigger 3 or 4 baddies at once towards the end of the
game, those who've left other baddies alive earlier find
their game crashes.
Setting up a Flipeffect 46 is
simple enough. Select Flipeffect from the trigger window and
type in 46 beside it (remembering to hit the Return key to
make the number stick).

Once you've done that, simply
place your trigger. In this case, I've placed my Flipeffect
46 on a switch which also triggers a flyby camera.

There are a number of issues
with this Flipeffect though, so caution is required when
using it. First of all, One Shot doesn't work, so the
trigger remains live at all times. This means that if
Raiders return to the Flipeffect 46 trigger later in the
level, baddies can vanish before their very eyes! Not good
gameplay. So it is important to place Flipeffect 46 triggers
where they can't be reused. Triggering a flipmap immediately
after triggering the Flipeffect 46 is an excellent way to
get rid of it. Placing
them in strong underwater currents or on steep slopes Lara
can't return to, or in corridors with doors which slam down
behind Lara and don't reopen are other excellent methods.
Flipeffect 46 is also
extremely useful if you're using the Scorpion slot. If there
are any other baddies active anywhere else in your game,
whatever is in the Scorpion slot will not attack Lara.
Therefore it is important to ensure your entire level is
flushed of all baddies before triggering Scorpion slot
objects (unless, of course, you want the Scorpions to attack
baddies first).
Flipeffect 46 can also be used with
great effect to enhance gameplay. Being able to make baddies
disappear out of camera view, for example, during a flyby,
can be very useful during cutscenes.
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