Building a Bridge
By George
Maciver
First you will need to have the bridge
objects in your WAD. If you only want a flat bridge, then
the bridge flat object needs to be added to your WAD.
If it isn't already there, WADmerger will do this very
easily for you.

If you want sloped sections, you will need the bridge
tilt 1 and bridge tilt 2 objects. For this
tutorial we will build an old rope bridge, complete with tr1
supports. The supports are merely static objects, again,
added to your WAD using WADmerger.
We are going to build our rope bridge over a chasm with
water below. So first off we need to build 3 rooms and stack
them, making the bottom room a water room.

We will be placing the bridge objects in the middle room, on
top of the water, and raising them up into place, so go to
the middle room.

Turn off texturing and place all your objects. The bridge
tilt 2 will obviously be placed at each end, the
bridge tilt 1 object next, then the rest will be
bridge flat objects.

The next job is to rotate and raise all the objects into
place.

This may look good, but unfortunately Lara will not stand on
this bridge. She will simply fall through the sections as if
the bridge wasn't there. We need to place a dummy trigger
under each bridge section. And this is how you do it.
First click on a section of bridge and then select dummy
from the trigger type drop down menu as shown.

Make sure dummy is showing as the trigger type before
setting the trigger!

Now carefully go to the lowest room under the bridge. If you
accidentally click on any other objects on the way down,
your trigger box will change! So make sure you don't click
any other objects before you place your trigger. Place the
dummy trigger for your first section directly underneath the
bridge object on the floor of the lowest room.

Now do the same with the next bridge section.


Do this with every section of your bridge until there are
triggers on every tile under the bridge. If you miss one, or
misplace a trigger, Lara will fall through that section.

All that's left to do now is place the two supporting struts
at each end. These are placed on the ground in the top room
and rotated into place.

And here are a few examples of what you can do with the
bridge flat and tilt objects.

The Imprisoned Spirits

Jungle Ruins

Jungle Ruins 2
Note by Bedazzled
When copying the BRIDGE_FLAT, BRIDGE_TILT 1 & BRIDGE_TILT 2
objects into your wad,use wadmergers smartcopy feature to
place them into the correct slot.
When you place the BRIDGE_FLAT, BRIDGE_TILT 1 or BRIDGE_TILT
2 objects into your level, sometimes they will not appear to
be there as this screenshot shows.
The highlighted tiles are where I have placed the three
bridge objects.

This is because winroomedit will sometimes place them below
floor level, as seen in this screenshot:

Simply select the object and raise it into the correct
position.

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