Baptism of
Fire - The Buried Temple Walkthrough
Walkthrough by G&D Productions
1 secret
Just below the walkway is a switch with a flame making it
impossible to use it. Jump down and go N through the tunnel,
in the wider tunnel you can climb up the blocks W for some
Flares, get down and climb the ledge N to find a
lever on the pillar when you turn around, the flames at that
switch near the start are off. Go back S to the other end of
the tunnel and use the lever on the block there, an
explosion takes place in the tunnel N.
The 1st Ornate Serpent
Head back N and find a part of the floor gone, jump down
into the pool below. Pick up the Shotgun from the
bottom and climb out. Go to the gate W and climb up on the
arch over the gate by using a ladder on the left pillar, use
the lever on the arch and see a gate open up somewhere. Get
back down, climb up block E of the pool and face N, stand
jump plus grab to the thin ledge and pull up in the right
hand corner. Jump NW over the mound into the opening. Go in
and come to a dark room with the Ornate Serpent on a
block, behind a pillar in the back is some Shotgun Ammo.
Head back out and face W at the open gate, you can grab a
crack in the pillar and shimmy around left to the pedestal
with the Hand of Orion.
A Blood Crystal
Slide down to the ground and go E, behind that block near
the wall is some Shotgun Ammo, climb the block and
jump up into the opening E, go into the greenish tunnels and
at the intersection to the left, you can place the Hand in
the receptacle to open the gate, follow down to where
another gate will open up and eerie music starts. Go left
around the corner into a part of the cave where a Lizard
will attack, only after killing him a Blood Crystal
will appear on a pedestal in the cave to the E, go get that
and return to the far SW corner of the cave to place it in
the receptacle, a trapdoor opens up just right around the
corners on a steep ledge (S wall). Climb up into the passage
above and go over the marked tile as next to it are
Spikes (protecting a crawlspace above).
The 2nd Ornate Serpent
Go to the end of the passage to get a Medipack and
return onto the tile, face the crawlspace and standjump/grab
to it to climb in, go through the narrow tunnel to a room
where 2 tiny Raptors will attack and find a switch in
the SW corner, opening up a trapdoor over the ladder in the
SE corner. Climb up to backflip[ into the room above, the
trapdoor closes up. Carefully approach the flame on the tile
N and slowly walk onto the corner of it, the flame will
suddenly change into a Lizard which will leave the
2nd Ornate Serpent after killing it. The trapdoor
re-opened, so get back down and through the crawlspaces,
drop onto the now disabled Spikes and get down the ladder to
the cave, follow back going right around corners and the
entrance gate will be open again when you get there. Follow
back to the crossing of the tunnels and go up E this time.
The 3rd Ornate Serpent
Go down the Statue Stairs and in the end the floor will be
transparent, shoot the tiny Raptors and then run over
5 Golden tiles to make an explosion occur and the 3rd
Ornate Serpent will appear. As soon as you take it 2
Harpies will attack. Shoot them and head back W, up the
stairs, go left at the crossing and back to the cave with
the Big Gate. Place the 3 Serpents in the receptacles SW and
the Gate will open up.
Beyond the Big Gate
Walk through the Big gate and 2 Artifacts are needed in this
Hall, so go up the ramp W and grab the monkeyswing left to
get over the Burning pool to the Blood Crystal. Grab
the monkeyswing again (I had to turn Lara a bit before she
grabbed it) to get back to the Hall, the Blood Crystal can
be used to open the gate in the SW corner. Follow the
passages all the way to a room with a pool, go right and
around that block with the Burner to grab up to the corner
next to the pool from facing N, turn around and standjump
with a grab to get onto the ledge with the Burner just over
the pool. Time the Burner and runjump with a grab to the
ledge S where the Hand of Orion lies on a pedestal.
The way out…
A Harpy will appear, just jump down in the pool,
climb out and shoot it, then dive back in and swim through
the floor in the middle of the bottom, get
Secret#1, a Silver
Skull, Shotgun Ammo, the Uzis and Uzi
Ammo. Climb back out make your way back N, run through
the passages back to the Hall and use the Hand in the
receptacle NW. Get into the open gate and get some
Shotgun Ammo in the next room to the right, then proceed
N and shoot the Lizards in the next cave, go into the
passage N and the level ends…
07-10-2006.
Baptism of
Fire - Assyrian Secrets Walkthrough
Walkthrough by G&D Productions
1 Secret
You’ll slide down into an entrance hall. Go to the wall
torches and left, in the NE corner are Flares on a
block , go into the passage E and duck to crawl to and pick
up the Shotgun Ammo, stay low and crawl further.
Main Hall, the Secret Guardian.
Going E over the bridge you’ll find a Ninja on your
path. When he starts swinging his sword, you can put away
the pistols as you can’t harm him then, then draw them again
and shoot him till he drops, he will leave Flares
behind.
Go look for a crawlspace in the dark SW corner of the room,
follow it through and run up to the pedestal to pick up the
Secret Guardian. Immediately backflip as a spiked
ball drops down from a trapdoor. Get back to the crawlspace
before the Mummies get you and crawl back to the Main hall.
Main Hall, the 2nd Secret Guardian
To the N and S of this hall are rooms where Artifacts have
to be placed later (in the Red room N and left is a small
Medipack in a window if you like to get that now). For
now go E and jump onto the highest block E, turn around and
look up, jump/grab up into the opening there. In the next
Spikes room the monkeyswing id too high so just runjump into
the middle alcove (left or right will do) and take a running
jump with a curve (no Ctrl) to the end where the pedestal is
and get the 2nd Secret Guardian. Get back by jumping
into the middle alcove and to the exit. A Ninja is
waiting for you, quite a surprise… Take him out or just run
out of the passage onto the block and back in the Main Hall
you can dive into the W side of the pool.
A Secret
Go down the shaft in the bottom and look for the tunnel N,
about halfway down. Follow up into a room with a door,
Secret#1 sounds. To the left and right of the door are two
alcoves where the 2 Secret Guardians can be used to open the
door. Go in and come to a room where Mummies are placed in
alcoves, go to the one E and climb into the opening while
dodging the Mummy coming alive. On the ledge in the next
room are Flares and Revolver Ammo, then
standjump/grab to the invisible ledge with the Medipack
and runjump to the opening E and carefully jump over a
couple of pits following the passage to the Green Room.
There’s a receptacle in one of the corners, for now just run
through the passage W where a spiked ball drops down and run
into the blue room (There’s another receptacle in one of the
corners). Turn around and wait for the Ninjas to
come, take them out and go back to the spike ball. Crawl
into the passage S and follow up to a room, go out S to the
Main Hall. Head E and go over the blocks there into a
passage, over some more blocks into a Hall with Pools.
Hall with Pools
About 4 Ninjas will attack here. Use some tactics,
lure a few into one of the side rooms so you won’t have to
deal will all of them at once. Look around for the Flares
dropped by the Ninjas. Go into the N corridor and left just
passed the wall torches, into an opening to a place where
the Revolver lies on a ledge, get the Ammo
there too and shoot the 2 Ninjas with your new
weapon. Go out and left to pick up some more Flares
near the Symbol floor (for later)
The Fang Talisman
Go back S to the Hall with Pools and into the S side
corridor, just around the right when you enter the S hall
are more Flares, go S again and right in the end.
Carefully walk to the next room, the floor is dangerous, you
have to runjump to the pedestal with the Fang Talisman.
Runjump back with a grab after you took the Talisman and
keep to the left when you come back into the Hall with
Pools, go down the stairs in the SW corner and a gate will
open up, follow the passage to a crossing and go right
first. Climb down a ladder and drop down into the bottom of
the room where you just got the Talisman, get the Shotgun
Ammo and while Lara picks up the Shotgun you have
to hold backflip to get away before the Boulder
strikes.
The Glowing Pillar
Climb the ladder again and now go into the green light E at
the crossing, shoot the Ninja and get the Glowing
Pillar in front of the Skellie, the exit closed up. Turn
N and look for the crawlspace in the wall. Go through, drop
into the pit and climb out, in the passage W is a trigger
tile, hop back onto the tile and runjump NE when the left
hand Boulder passed, wait for the rest to pass and follow
the Boulder into the passage W, a short screen will show a
multi coloured room. In the room with the Spikes is a
Jumpswitch up over the entrance S, use it to get rid of the
Spikes and now you can climb up the shaft using the ladders,
get back to the N side at the Hall with Pools.
The 1st Gem of Assur
Go to the Hall with Pools and W over the blocks to the Main
hall. Now you may have noticed the receptacles for the
Pillar in the Red, the Blue and the Green rooms, only the
Green room will have the desired effect, as placing the
Pillar in the other rooms will kill dear Lara. So head into
the passage N and left around the blue block, down a passage
past alcoves with human remains, careful at the hanging
Skellie where the spiked ball hangs from the ceiling. Go
right into the Green room and place the Pillar SE to see a
door open up underwater somewhere.
Go back to the spiked ball and left to get back to the Main
hall, dive in W and swim into the same hole in the bottom,
all the way down this time and swim into the open door S to
a crossing, go left then right at the end to go up for air
in the next room. Turn around and swim back down and N,
straight into the room N and get the 1st Gem of Assur.
Swim back for air and now you could go back to the hall with
the pools or have a look in the S end of this UW maze to get
a small Medipack on the top ledge (SE) of the last
room and Revolver Ammo on the middle ledge (S) but
you’ll have to watch your air supply…
Swim back into the tunnel W, through the door and up the
shaft. Coming back in the Main hall, head E again over the
blocks to the Hall with Pools.
The 2nd Gem of Assur
Head N into the passage and to the floor with the Symbols,
have a look with the Binocs into that dark opening straight
across the Symbol floor and spot the “Eye” symbol. Those are
the safe ones, so jump over the eye tiles to the N and climb
up N to place the Talisman in the receptacle. A door opens
up somewhere.
Go back over the safe Tiles and a bit onwards to the left
(E) is another passage, go left at the crossing and shoot a
Ninja, go into a room with a deep pit, find a
crawlspace up N and go through, shimmy around the pit and
follow to a room with the 2nd Gem of Assur. Go back
through the crawlspace and out W to the passage, this time
go straight S and jump over a transparent piece of floor, in
the end are some big doors, to be opened by using the 2
Gems.
Slide down the ramp beyond the doors and the level ends…
Baptism of
Fire - The Scroll of Destiny Walkthrough
Walkthrough by G&D Productions
4 secrets
The Sun Key
Slide down into a tunnel leading to a place where Demigods
rule as you can see in the flyby, still want to continue?...
Go N and left (W) get the Flares in the dark and
climb ladder, back flip into a passage and get the Sun
Key Piece. Get back down, go around the left corner to
the waterfall, take care of the Demigods later. Just hop
into the pool and swim to the mound NE. look for the tunnel
in the E wall hidden behind some plants, follow in and keep
going right where possible and at the end climb up and get
the 2nd Sun Key Piece.
Swim out going left where possible, as there is nothing else
to be found here and swim straight across the lake to the
right hand side of the fence, climb out in the NW corner and
hop over the fence to get close to the Demigod, duck
and shoot him while ducking near him. Then you can go and
get some things safely, dive back into the water and swim
SE, climb up on the corner and go up the mound W, look for a
pit filled with water, hop in and get
Secret#1, a Golden
Skull, climb back out and go E over the mound to do a
runjump up NE and get the Lasersight there. Dive back
in and swim to the ledge along the N shore, jump up to a
ledge with a Medipack and get back to the balcony W.
Get into the SW corner push the block in the S wall all the
way in, turn left and push the next block, go left to get
2x Shotgun Ammo. Go back out and straight to the passage
with the wall torch and find a jump lever around the corner,
use it to raise the floor under the Sun receptacle.
Go back to the Demigods and left, jump onto the block to
place the Sun Key.
Small Maze.
Go right (E) and find Secret#2,
a Golden Skull behind the Demigod statue get out of
that alcove and go right (N), look up when you come to the
second standing lamp and find the ladder in the ceiling.
Climb off to the right.
Slide of Death
Stand to the right and hop over the first Knife-trap
onto a slide, jump two more times timing the jumps over the
Knife-traps and in the passage below you have to go
to the right for now. At the closed gate to the right (S)
and at the end is a jump lever opening up a gate in the
small maze. To the left (E) of the jump lever is a
crawlspace. Get in there and grab the Shotgun halfway
down, proceed and get out to come back in the small maze. Go
straight and go into the now open gate, climb the block and
jump left to the ledge on the pillars, jump one more ledge
and shoot that Skellie
off that ledge, jump to an alcove SE to grab the
Revolver there.
Jump back and look up NW to spot the gate you have to get to
in a Timed run. Get back to the ground floor and head W into
the passage, follow the passage and in the end you are on
the back of that
Spike-trap and save in front of the
timed lever to the right.
Timed Run
Pull the switch, backflip/roll and run left to the gate,
straight into the room jumping onto the block with a left
curve, runjump left onto the ledge on pillars curve left
while running and jump to the ledge where the Skellie was,
turning right another runjump (if you fall short you can
grab and pull up, there is time to do that) and sprint into
the door in the corner N.
Get the Crystal of Light. In the NW corner is
Revolver Ammo and also some in the SW corner.
Get out and to the ground floor, dodge the 2 Skellies
and get back to the ladder you just used in the small maze.
Jump over the Knife-traps again and this time go left
(W) and in the water under that pedestal is
Secret#3, a Golden
Skull. Get out of the water and place the Crystal of
Light on the pedestal.
The Puzzle of Light
Go back out keep going straight and find the open gate.
Follow through into a room with 3 light beams, shoot
Amanda and her sister and then get the Vase of Oil,
it is the left vase on that ledge (E wall).
Push/pull the 3 mirrors on their tiles so the light will
reflect into the blue ball, a gate opens N, go in there and
climb the ladder, save after the flyby in the next room.
Inferno
As soon as you step out onto the ledge overlooking the
inferno below, a Fire Wraith will show up. Roll and
run back into the passage, roll just before the ladder and
drop/grab down the ladder, roll again and sprint into the
room with the mirrors, down the sloped passage right of the
blue ball and follow right around the corner to sprint
straight W to the room with the water where you got the last
Secret. After the Wraith is gone you can follow the route
back to the room where you just came from (Inferno).
Look for and jump to a block on the E wall and runjump/grab
to the one N of that, go into the passage right and past a
burning pedestal to a crawlspace, get in and find the Torch,
turn around and throw it out in front of you (hit spacebar)
pick it up again and go on till you are out of the
crawlspace. Light the Torch at the pedestal in that passage
and go out to the big room. Runjump back S and hop to the
ledge, go to the bowl and drop the Torch for a moment, Save
before you put the Oil in the bowl and get the Torch to
light it. A gate opens in the inferno below. Now stand on
that trigger tile left of the bowl and the burner near the
switch will stop, timed though. So quickly run to the switch
and pull, then stay low (duck) and crawl off the ramp (it
was possible to get there crawling too). The switch turned
off a flame on a pillar below, walk to the edge of the floor
opposite the trigger tile and drop to the now safe pillar
below, jump to the SW corner to get
Secret#4, a Golden Skull.
Jump and grab back to the pillar and standjump straight down
to a ledge E, another hop to get into the open gate and get
the Scroll of Destiny. Get out and jump straight to a
block, turn around and runjump NE to the ledge under the
ladder. Climb back up and jump S to the ledge, go to the W
wall and jump/grab to the crack right of the burner. Shimmy
along the crack to the right. At the end let go and slide
back and grab the edge. Pull up and backflip (no roll) to
land on the pillar behind you. Face N and standjump/grab to
the slanted pillar, pull up over the top and slide to
jump/grab from the end to the next pillar, pull up and
slide, jump to the block and then to the ledge with the
stand where the Scroll of Destiny can be used to open the
gate.
The level ends with a nice flyby…
07-10-2006.
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