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Latest Tutorials

9 May
EssGee's Title Flyby Camera tutorial added to the library.

28 April
Terrific new Strpix Light Editor tutorial by Stranger1992 published.

28 April
How to disable and enable Lara's Weapons tutorial added to NGLE Manual.

28 April
Bedazzled has written a nice tutorial on getting the rolling ball sounds to work.

17 April
Advanced Animating Textures tutorial by Bedazzled added to the NGLE Manual.

Tomb Raider Level Editor Tutorials


The Tomb Raider Level Editor is an unforgettable experience. Whether you build just one simple level or an epic adventure, it is an experience that will never leave you.  However, starting out with the Editor can be a lonely and frustrating experience as well as being a thrilling and exhilarating one! The Editor will reach into your soul and touch your very being with its heart. Whether you enjoy that experience or not, is entirely dependant on how well you understand the heart of the Editor.

Learning the Editor doesn’t happen overnight. It is best accomplished by first studying the Official Manual and mastering the basics. However, the Official Manual only scratches the surface of what you can do, and that’s where this fresh collection of tutorials comes in. From working with the guide to using sinks, from mirror rooms to advanced flip maps, it is hoped these tutorials will help keep alive the original Tomb Raider experience for many years to come.

If you have a tutorial covering material not published here, please send it in to be added to the library. Use the contact information on the home page. Be as comprehensive as possible and use screen shots and diagrams to illustrate your points. If deemed appropriate for the site, you will be fully credited for your work.

Tutorials available in other languages are marked with flags.
 

 

Getting Started

The Next Generation Game Engine Manual - Paolone and George Maciver
Playing Tomb Raider Custom Levels - George Maciver
The Official TRLE Manual - Gary LaRochelle, Phil Campbell and Rebecca Shearin
Information for Mac Users - Uvavoo
Tomb Raider Playing Tips - Fluen
TR Level Manager - Setup - Paolone
TR Level Manager - Playing - Selene

 
General Gameplay Tutorials

Building Gameplay - George Maciver
Building Atmosphere - George Maciver
 
 

Level Building

Animating Textures (NGLE Only) - Bedazzled
Architecture: Caves - Terry (dhama) Barrett

Building a Bridge - George Maciver
 
Distance Fog - George Maciver

Flipeffects - George Maciver

Flipmaps - by Uvavoo

Flipmaps with Multiple switches and Cameras - George Maciver

Flyby Cameras - Uvavoo

Getting the Race Timer to Work - Mulf
Global coordinates and how to calculate them - Fluen
Invisible Ledges - George Maciver
Keyboard Shortcuts - Gary LaRochelle
Lensflare: How to set up a Global Lens Flare - Fluen
Level Jumping Using Lara Start Position Nullmesh - by Uvavoo

Lighting - George Maciver

Mirror Room Illustrated Tutorial - QRS

No Cheat (For level skipping) - EssGee
No Collision - George Maciver
Sinks - Advanced tips - George Maciver

Sliding Floors - LeeLoo

Title Flyby Cameras - EssGee
Text on Textures - Aza

Texturing - Various Authors
Trees TR3 Style - George Maciver

Waterfall Mist - George Maciver

 

Objects, Baddies and OCBs

Cog Switches - Bedazzled
Five Pushable Objects setup - Data
Flame Emitter OCBs - George Maciver

Flame Emitters: Timed - George Maciver

Flame Emitters to Open Doors - George Maciver
Hammers - George Maciver

Horsemen and Horses - Amber Light

Jean-Yves by Fluen
Level Locations on the TR4 CD - Bedazzled

Lightbeams and Mirrors (as in Semerket) - by Bedazzled

Lightning Conductor - Kitkat

Lyre and Music Scroll - George Maciver

Movable climbable blocks - Aza

Multi Switches to Open Doors - by George Maciver

Multi Switches to Open Multiple Doors - Turbo Pascal and Aktrekker
OCBs for Baddies - Various Authors

OCBs for Objects - Various Authors

Pick Ups and how to set them - George Maciver

Pushblocks and Doors - Elen
Push/Pull Doors and Kick Doors - Bedazzled

Pyramid from Cleopatra's Palace - Terry (dhama) Barrett

Raising Blocks - George Maciver

Reappearing Ammo - George Maciver

Steam Emitter OCBs - EssGee

Sundisk Puzzle from The Last Revelation - Bedazzled

Teeth Spikes - Amber Light

The Burning Floor - Titak

The Element Puzzle - Neso
The Guide - George Maciver

Trapdoors - Bedazzled

Triggering an event when an Enemy Dies - QRS

Turn Switch and Obelisk puzzle - Bedazzled

Two Block Platform - EssGee

Wraiths - Amber Light

Ziplines, Tightropes and Swingpoles - Bedazzled

 

Script Editing

Adding a key or puzzle Name to your Script - Bedazzled
All the TR4 Scripts - Core Design
All the TRC Scripts - Core Design
Changing the Load Screen Coordinates - George Maciver 
 
Changing the Title of a Level - George Maciver

Changing Uklogo.pak - Agnes

Script Editing for the Beginner - Uvavoo

Script Editing – Reference - Uvavoo

Starting game with crowbar in the Inventory - Mulf
Tomb Raider 4 Object Locations - Michael J. Jelarcic and Mulf

Tomb Raider 4 OCB Locations - Michiel

 

Sound

Getting the Rolling Ball sounds to Work - Bedazzled
Sound Issues: Audio - Titak
Sound Issues: Sound Effects - Titak

Sound Loops - George Maciver 

 

Working with Objects and Editor Tools

Adding the A Ha sound effect to Lara - Bedazzled
Adding a Custom Mesh to your Wad - Bedazzled

Adding More Waterfalls to your Wad - Titak

Adding Collision to an Object - Titak

Basic Texturing with Strpix - George Maciver

Building Basic blocks with Metasequoia - Terry (dhama) Barrett

Creating a Simple Bench in Metasequoia - Bedazzled

Creating Cutscenes - Titak
Creating Custom Animations - Titak and SSJ6Wolf

How to install Wadmerger and Edit WADs - Bedazzled
How to make a Shatter object a Static - Bedazzled

Importing textures into Strpix - Titak

Lara's Animations - Fluen
Locking a Pushable Object - Bedazzled

Making a Lantern with Metasequoia - Piega
Making Enemies non Attacking - Michiel
Metasequoia Explained - Bedazzled
Outfit Tutorial - Trinity
Remapping vertices with Strpix - by Titak
Replacing a Lara Animation - by Bedazzled

Screamer - Installation notes by Leroy Perkins
Screamer - Tutorials by EssGee
Strpix and CADs Programs - Turbo Pascal
Strpix Light Editor - Stranger1992
SFX Manager - Magplus
Tomb Raider Level Manager - Selene
Turning an Object upside down using Meta - Terry (dhama) Barrett

Von Croy in the Guide slot - Bedazzled

 

Fixing Problems

ARG List Too Big - George Maciver
Converting Scripts problem with XP - Various Authors
Corrupted WAD slots - Bedazzled
Getting rid of the Rolling Ball shaking Screen - Trix
Known Causes of Editor Crashes - Various Authors
No Colour on Objects in Wadmerger - Seiferzero
Non animating water triangle texture - George Maciver
Missing Rolling Ball sound - Titak
Move the Map and Rooms disjoint - George Maciver
Save Game Bug - Raider X and George Maciver

 

Flash Based Tutorials
Please give the tutorials time to load

Golden Rose on Pedestal - by Bedazzled
Download the Rose puzzle item you need for this tutorial here: Rose

Part 1 - Creating the WAD
Part 2 - Exporting the Meshes and Creating the Puzzle Hole
Part 3 - Creating the Puzzle done Object
Part 4 - Importing and Texturing the Puzzle done Object
Part 5 - Using wadmerger to adjust the objects position & set the collision

How to make a Pushable Block - by Bedazzled
(You will need Meta, WADmerger and Strpix and a 64 x 64 pixel texture in bitmap format)

Part 1 - Creating the block in Meta
Part 2 - Creating the wad & adding the texture
Part 3 - Using StrPIx to import the mesh & texture the block

 

Feel free to link to these tutorials but please do not publish any of this material elsewhere without the prior permission of the author of the tutorial you are interested in. Also, be aware that these tutorials are constantly being updated so if you publish articles rather than link to them you risk hosting out of date tutorials. All rights reserved.

Amber Light's tutorials and French translations kindly supplied by:
Tomb-Raider-Editor.com

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