LEVEL 3: THE TOMB OF SETH
Starting Inventory: Pistols (unlimited ammo),
binoculars, 3 flares, 4 small medipaks, 2 big medipaks
Secrets: 5
Cut scene: The guide lights
a torch and precedes Lara down into the cave. We get a
glimpse of something shiny on the ground in front of Lara.
DARK CAVE: Pick up the flares
(12) ahead on the left and more flares
behind Lara to the right.
(NOTE: Flares are fairly
plentiful in this game, but there are quite a few dark
areas. You can conserve flares by saving your game,
exploring an area using flares, then reloading if you don't
find anything. Or, use the binoculars for light. Press the
Action key while looking through the binoculars to light up
Lara's view. Other ways of getting through dark areas
include using pistol fire for light and turning up the
brightness on your monitor/TV.)
Farther ahead of the starting position, along the main
path, in a shallow depression, is theSHOTGUN
loaded with 6 shells, which you saw in the cut scene.
A bit farther on, you'll find a large
medipak guarded by a red scorpion.
At the top of the sloping rock ledge to the left of where
you found the medipak (left when facing downhill), there's a
a box of (6) shotgun shells.
(NOTE: The red scorpions
bite, doing a small amount of damage, but they aren't
poisonous. Later on, you'll encounter black scorpions, whose
bite is toxic. If you like, you can lure the scorpion toward
the guide, who'll kill it with his torch. This doesn't work
with all of the scorpions in this level, but it's fun to
watch.)
The next depression has a red
scorpion only, no goodies, and there's
another red scorpion in a deep
pit down the hill a bit on the right. You can avoid these if
you like.
Cut scene: As you continue
down the hillside, a brief cut scene warns of an approaching
enemy.
This turns out to be a red-eyed wild
dog. After killing it, continue downhill. There's
another red scorpion in a shallow
pit on the left side of the path. At the bottom of the hill,
you'll find a large medipak on top
of a rock outcropping near the doorway with the carved black
walls. After picking it up, follow the rock ramp down and
continue straight ahead toward the cave wall. (The deep pit
will now be on Lara's right.) When you reach the alcove in
the rock, climb onto the block on the right. Turn and jump
up into the concealed alcove. Congratulations, you've found
secret #1 (9/70: a
small medipak. Drop down and
return to the doorway with the carved black walls. There's
another small medipak in the dark
corner to the right of the doorway. Get it, then follow the
guide down the hallway.
ROOM WITH RED STARS PAINTED ON THE CEILING: As you
approach the guide, the entrance closes, the carved stone
block recedes and 2 red scorpions
crawl in from opposite corners of the room. Pick up
2 packs of flares from the dark
corners to the right of each closed door.
In this room there are 3 small
niches in the wall and a ramp leading down. There's a
large medipak in the single niche
to the left of the doorway. The right niche of the two in
the same wall contains a switch,
but wait to use it or you'll miss a secret. The left
niche of the pair does nothing.
ROOM WITH EMPTY PIT: For now, go down the ramp.
(Note the opening in the ceiling in the hallway. You can't
reach it from below, but you'll come through it from the
other direction later.) Drop down into the pit and pick up
the small medipak from the
pedestal. Then go into the alcove on one side of the pit to
find secret #2 (10/70):
shotgun shells guarded by
2 red scorpions that sneak in
from behind. After getting the items, use the pedestal to
climb out of the pit and return up the ramp to the room
where the guide waits. Use the mechanism in the right niche
on the wall with two niches to fill the pit room with sand.
Return there and walk across the sand to the ledge on the
far side. Take the FIRST EYE PIECE
and small medipak from the
pedestals. Taking the EYE PIECE opens the exit door up in
the room where the guide is. Go through.
ROOM WITH PEDESTAL AND DANGLING ROPE: Note the
receptacle for an artifact in the alcove on the right.
You'll be back. For now, follow the guide down the stairs to
the room ahead. Be sure to wait for the guide to go ahead,
as he will disarm the slicing blades.
You can then go safely up the middle of the stairs, get the
SECOND EYE PIECE, and come back
down without injury. Return to the room above.
Now, if you like, you can go after a secret. Otherwise,
pick up the walkthrough below at the section titled EYE OF
HORUS.
ROPE SWING AND SECRET ROOM WITH REVOLVING BLADES:
Climb onto the pedestal and position Lara directly below the
dangling rope. Jump straight up
and press Action to grab the rope. Don't climb any higher on
the rope, though; you want Lara to be at the very bottom of
the rope. Turn to face the blue lit doorway high on the wall
opposite the door with the artifact receptacle. Now press
the Sprint key once (don't hold it) to start the rope
swinging. Then, when you see Lara's legs come back up around
the rope, wait for the back swing (when she's closest to the
door with the artifact receptacle), then press Sprint again,
to make her pump her legs to go even higher. At the highest
point of the arc, press Jump (and continue to hold Action)
to make Lara leap off the rope and land in the doorway.
Ta-dah! It's secret #3
(11/70).
(NOTE: If you're only
interested in having the secret count, you can exit back to
the rope room once you've heard the chime. Otherwise,
continue for the goodies.)
You're now at the bottom of a tall, circular room with a
set of blades revolving around
the outside edge. Wait until the blades pass, then climb
onto the ledge on the right. Take a standing jump up the
slope to land on a flat spot. Then stand close to the base
of the next ledge and wait for the blades to pass again.
Climb onto the ledge, grab the small
medipak, then stand against the back wall to wait for
the blade to pass once more. When it does, climb onto the
ledge to the left. Either stand at the lower side of
the ledge near the back and duck when the blade comes, or
turn to face the center of the room, then quickly take a
running jump from the higher side of this ledge to
grab the ledge at the right side of the central structure.
Pull up.
You're safe for now. So climb up to the top of the
central structure, where you'll find some
flares. Hop down onto the ledge at the back left
(just below where the flares were found). Wait until the
blades pass then take a standing jump to the raised block in
the doorway below. Immediately get off the block to avoid
being hacked by the blade on its next pass.
A red-eyed dog charges from
the passageway ahead, and 2 more dogs
appear when you round the corner. Continue to the end of the
hall and slide down the ramp at the left side. If you slide
at the right, you'll land in a pit with
2 red scorpions. On the floor opposite the pit are
the UZIS, loaded with 30 rounds.
(You didn't think you went through all that just for a lousy
medipak and some flares, did you?) Drop/slide down to emerge
in the hallway leading up from the sand-filled room. Return
to the upper room, then on to the ROOM WITH THE PEDESTAL AND
DANGLING ROPE.
EYE OF HORUS: Combine the two EYE PIECES to form
the EYE OF HORUS in your inventory, and use this in the
receptacle to open the exit.
As you enter the next room, a pair of
red-eyed dogs charge down the ramp. Kill them,
backing up into the previous room if necessary while
shooting. Then follow your guide into the next area.
Cut scene: A panoramic view of
the SPHINX. Watch where the guide goes; you'll need to
follow him in a moment.
THE SPHINX: Pick up a small
medipak and (30) Uzi clips
in the low areas on either side of the stairs where you
enter. Head down the stairs to the left (south) and enter
the doorway at the first landing.
(NOTE: If you want to get a
little extra ammo right away, you can explore near the
sphinx to find a few secrets. Skip down to the ***. You can
also get them later when you come back to the sphinx.)
ROOM WITH TWO RAM STATUES: As you enter, the guide
uses his torch to set the pool of oil
aflame, and the gate between the ram statues opens.
Continue through that gate. When the passage forks, the
guide will go to the left and continue to a closed gate. You
should follow the passage to the right, which leads through
a dark, greenish hallway to a ROOM WITH A POOL AND STATUE.
On the way, pick up a small medipak
from the shallow pit in the green passageway. You'll be able
to see the guide running against the closed gate from this
side. Go through the doorway on the right and follow the
hallway past some closed gates.
ROOM WITH CHAIN AND SYMBOLS ON THE FLOOR: Pull the
chain (stand Lara against it
and press Action). This opens the gate down below to let the
guide in. He lights the pool with his torch, causing some of
the symbols on the floor in the room above to glow.
To open the exit, you'll need to take careful jumps to
land on each of the glowing symbols without stepping on any
of the other tiles. Except for walking onto the first
glowing square, you should avoid stepping on the brown
border around the edge of each square. When you make a
correct move, one of the torches on the wall will light. If
you make a mistake, any lit torches will go out, and
flames will appear on the
glowing symbols where you stepped previously. To reset the
puzzle, go down the stairs to a small room with
another chain. Pull the chain,
then return upstairs and try again.
(NOTE: Even if you do very
well at this, you might want to miss once on purpose, since
there's a SHOTGUN—or
shotgun shells if you've already
picked up the gun—in the room with the second chain.)
The sequence of jumps is fairly clear. Walk from the
square with the chain onto the first symbol (a beetle); the
leftmost torch lights. Take a standing jump from the back
corner of the beetle symbol to the symbol with the two
papyrus reeds (the hieroglyph for "I" or "Y") ahead on the
right; the rightmost torch lights. Take a standing jump,
skipping over the adjacent square, to land on the mouth
symbol (the hieroglyph for "R"); the middle torch lights.
Turn left and take a standing jump, skipping over the
adjacent square, to land on the second beetle; the left
middle torch lights. Turn and take a standing jump to the
mouth symbol near the gate; the last burner lights and the
gate opens. Enter the alcove and pick up the
TIMELESS SANDS. When you do, the
next gate opens. Exit here and follow the stairs to emerge
near the base of the sphinx.
If you have already been up to the top of the sphinx and
gotten the two secrets, skip down to the ****.
(***) ON TOP OF THE SPHINX: Follow the south wall,
which is made of pinkish rock, to the southwest corner (the
back left side of the sphinx, beyond the ram statue). Climb
up the low block to find a ladder on the back wall. Just to
the right of the base of the ladder is a small alcove barred
by a gate, which you'll need to open. Climb the ladder to a
high ledge. Pull the lever to
open the gate below.
Before descending, you can go after another secret. Walk
out onto the black-and-gold ledge that is part of the
sphinx's headdress. Take a diagonal standing jump to the
left to land on the black-and-gold ledge that forms the top
of the headdress. Walk across to the opposite side and turn
left. Take another standing jump to land on the
black-and-gold ledge ahead, then walk onto the ledge to pick
up secret #4 (12/70),
shotgun shells. There's also a
large medipak in the dark on the
right. Walk back out onto the black-and-gold ledge and turn
to face the sphinx. Drop backwards and slide down the side
of the headdress, pressing and releasing Action to grab the
edges as Lara slides, breaking her fall.
Return to the other side of the sphinx and climb into the
alcove at the base of the ladder. The chimes sound for
secret #5 (13/70), and you
find regular and
wideshot ammo for the SHOTGUN.
[NOTE: If you've climbed
down to ground level for the secrets and not explored the
other rooms off the sphinx area yet, you'll need to do that
now. Climb up to the stairs near the entrance, taking care
to avoid the spikes. Find the
door at the bend in the stairway at the southeast corner (on
the left if the sphinx is behind Lara) and follow the
hallway there to meet your guide. Pick up the walkthrough
above at the section ROOM WITH TWO RAM STATUES.]
(****) BACK AT THE BASE OF THE SPHINX: Go through
the doorway in the pinkish rock wall at ground level (on the
south side of the sphinx, just to the right of the torch).
Kill 3 red scorpions as you round
the corner. If the guide hasn't already gone on ahead, he
will join you at the gate in the next room.
Cut scene: The gate opens
and the guide panics and runs back upstairs. Guess you'll
have to go it alone from here.
SANDS ROOM: Follow the passage down to a room with
a statue. Pick up the shotgun shells
and small medipak in the middle of
the room, then climb up to the statue. Place the TIMELESS
SANDS in its hands. (Stand up against the statue and press
Action, select the artifact and press Action again.) Doing
this opens grates in the ceiling, and the sand that was in
the sphinx room cascades down into the statue room,
revealing an opening at the sphinx's mouth.
Before hopping down from the ledge, look for a
red scorpion crawling around the
sand pile. Kill it, jump down, and climb/jump over to the
door. Return to the sphinx, crawl into the mouth (Action +
Crawl + Up to get inside) and continue to a ramp. Slide down
to end the level.

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other original images copyright © 1997-2008 Stellalune.
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The
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