LEVEL 19: PHAROS, TEMPLE OF ISIS
Secrets: 0
(NOTE: If you don't yet have
the PHAROS PILLAR and/or PHAROS KNOT, you'll need to return
to the LOST LIBRARY and/or HALL OF DEMETRIUS levels before
continuing. If you need directions to get back to these
earlier levels, see footnote below.)
FLOODED CAVE: Near the top of the cave, above the
ruined facade, is an air pocket with a ledge where you can
climb out. From here you can kill the
hammerhead shark, though you may have to take a swim
or two to lure it near the opening. (You can also simply
avoid the shark.)
There are two openings in the facade about halfway up the
front of it. Swim through the left opening, climb out of the
water and place the PHAROS KNOT in the receptacle. Swim back
out to the cave and in through the right opening. Place the
PHAROS PILLAR in the receptacle there. This opens the carved
doors down at the base of the facade. Swim down and through
these doors.
ROOM WITH RAM STATUES AND POOL: When you reach the
room at the top of the stairs, an
ornamented skeleton rises up from the floor. Blast it
or knock it into the pool between the two rams. Jump in the
pool and swim down.
SMALL UNDERWATER ROOM WITH THREE DOORS: All of
these doors open if you swim close to them and press Action,
but there is nothing behind the left or middle door. Open
the one on the right (north) and swim through to a room
where you can surface.
ROOM WITH THREE STAIRCASES AND SMALL POOL: As you
enter, a golden bird materializes
and begins shooting energy bolts at Lara. You probably want
to conserve your explosive ammo for the skeletons, so use
your pistols or Uzis and keep moving. You'll know it's about
to fire an energy blast when the gold sparks swirl around it
and you can jump out of the way.
Shoot the four hollow benches to get some goodies:
small and large medipaks, plus
3 boxes of regular shotgun shells
and 3 boxes of wideshot shells.
You can now explore the areas at the top of the three
staircases in any order you like.
WEST STAIRS/ROOM WITH BLUE AND SILVER PYRAMID: The
stairs lead up to a colorfully painted anteroom with hollow
benches containing a large medipak,
regular shotgun shells and
wideshot shells. Get the goodies
and continue through to the next room.
As you enter the PYRAMID ROOM, another
ornamented skeleton comes out of
the floor. Take it out with a grenade or explosive arrow.
Save your game before sliding down any of the chutes.
(BUG NOTE:
There's a bug with the black beetles—no pun intended. In
order to complete this level, you'll need to find four BLACK
BEETLE artifacts. You'll also find a few useless BROKEN
BEETLES. The problem is that some of the black beetles may
not appear in your inventory when you pick them up. If you
like, you can place each beetle in one of the receptacles on
the side of the pyramid as soon as you get it. However, even
if you don't see all of the beetles in the inventory, by the
time you finish the level the four sides of the pyramid,
where you place the beetles, should open anyway.)
You can skip the CHUTE ON THE RIGHT
(NORTH) SIDE, since there is only a BROKEN BEETLE
artifact and some nastiness down there. But if you insist on
covering everything (or have already slid down here and need
to know what to do next), hurry to the far end of the pool
of oil and climb out before the oil
ignites. Use the CROWBAR to pry the
BROKEN BEETLE out of the wall,
releasing a horde of live beetles
and changing the ramp into stairs. Climb up to either of the
ledges that flank the oil pool. Run along the ledge back to
the ramp and jump to the base of the stairs. Climb up
quickly, or use a series of standing jumps from the edge of
each block to the next. The beetles follow you until you get
back to the PYRAMID ROOM.
Slide down the MIDDLE (WEST) CHUTE, jumping at the
end to get a little more distance. Then hurry to the end of
the pool and climb out before the oil
ignites. Use the CROWBAR to pry the
BLACK BEETLE out of the wall.
Climb onto the ledge, walk back to the ramp, which turned
into stairs when you took the beetle. Take a standing jump
into the opening and climb the stairs back to the PYRAMID
ROOM. To avoid complications with the possible beetle bug
(above), place the BLACK BEETLE in one of the receptacles on
the side of the pyramid now.
Slide down the LEFT (SOUTH) CHUTE, jumping at the
end to get a little more distance. Then hurry to the end of
the pool and climb out on the ledge to the right before the
oil ignites. Do not pry
out the BROKEN BEETLE
next to the step. You don't need it, and taking it
out will cause a swarm of live beetles
to scurry out of the hole. Instead, climb up to the ledge
above and use the CROWBAR to pry the
BLACK BEETLE out of the end wall. You can then pry
out the broken beetle without the scarabs swarming out, but
there's no need to do this. Climb onto the ledge, walk back
to the ramp, which has turned into stairs. Take a standing
jump into the opening and climb the stairs back to the
PYRAMID ROOM. To avoid complications with the possible
beetle bug (above), place the BLACK BEETLE in one of the
receptacles on the side of the pyramid now.
After finishing this area, you should have found and
placed two BLACK BEETLES. You'll need four in all. So if you
don't have them yet, return downstairs to the ROOM WITH
THREE STAIRCASES AND SMALL POOL.
SOUTH STAIRS/ROOM WITH CLEOPATRA STATUE: Climb the
stairs and enter the statue room. The door closes behind
you. Approach the statue, taking note of the raised alcoves
on the left and right walls and the lighter-colored tile
with the circle on it in the middle of the hall, which is a
trapdoor.
Climb onto either of the tall, rectangular blocks in the
corners nearest the statue. Use the CROWBAR to pry out the
BEETLE artifact. When you do, a horde of
live beetles swarms out of the
hole and a block raises along one of the side walls. Hop
down and run to the other tall corner block, where you'll be
safe from the beetles at least until you pry out the second
BEETLE artifact. This releases more
live beetles and raises a second block along the
other side wall. (NOTE: The
BLACK BEETLE artifact is on the
right and the BROKEN BEETLE is on
the left. You won't use the BROKEN BEETLE, but you do need
to pry it out in order to access the raised alcove.)
Hop down and run to either of the raised blocks on the
side walls. Climb up to the alcove, where you'll be safe
from the beetles for now. Push the
carved square tile. Hop down and run across the room,
climb up to the opposite alcove and push the second
carved square tile. Pushing
both of these opens the trapdoor in the middle of the room.
Hop down, run into the trapdoor, pressing Action to grab the
ladder inside the opening. Wait for the beetles to scurry
down through the opening. If you pull up and walk away from
the opening, the beetles will crawl down to the floor of the
room below so you can drop onto the block below without
being bitten.
Hop down to the floor of the room below and run to the
back side of the angled block ahead on the right. Jump to
grab the edge and position Lara so she's hanging from the
right side of the block. Pull up and press Jump to back flip
onto the angled block behind. Continue to hold the Jump key
and Lara will land on the ledge above. Take the
WINDING KEY from the pedestal.
Press the carved square tile to
open the exit door above in the STATUE ROOM.
Drop down from the ledge and run to the block with the
ladder. Climb up, jump to grab the ladder inside the
trapdoor and climb back to the STATUE ROOM. Exit the way you
came and go back downstairs to the ROOM WITH THREE
STAIRCASES AND SMALL POOL. One of those
fancy skeletons comes up out of the floor as you
re-enter the room. You can blast it into the pool with the
shotgun or dispose of it with something explosive.
If you're worried about the beetle bug (above), you can
go up the west stairs to the ROOM WITH THE BLUE AND SILVER
PYRAMID and place the BLACK BEETLE you just found in one of
the receptacles on the pyramid. (If you've followed the
walkthrough up to this point, you'll have placed three of
the four BLACK BEETLES.) Return downstairs to the ROOM WITH
THREE STAIRCASES AND SMALL POOL.
NORTH STAIRS/CLEOPATRA'S PALACES: Follow the
hallway at the top of the stairs to enter the next level.
(NOTE: You'll be coming back to
PHAROS, TEMPLE OF ISIS after getting one more BLACK BEETLE.
Therefore, I have included this brief foray into the PALACES
level within this walkthrough.)
CLEOPATRA'S PALACES - ROOM WITH FOUNTAIN AND GREENERY:
Enter this lovely room.
Cut scene: The camera pans
one side of the room, giving you a hint as to where you're
headed. The path is a little roundabout, though.
Cross the room and go through either of the doors to the
northeast (below the balcony). If you want a few quick
pick-ups, shoot the three hollow benches in the alcoves off
the wide hallway ahead. Inside you'll find a
large medipak,
normal arrows and revolver ammo.
Beyond this the hallway narrows, and there are holes in the
floor where spikes pop up. Avoid
this area for now. Instead, backtrack toward the ROOM WITH
FOUNTAIN AND GREENERY. Before you reach it, you'll see a
ramp on the right. Go up it to the room above.
CLEOPATRA'S PALACES - HALLWAY ABOVE RAMP: Shoot
the hollow bench at the top of the ramp to get the
regular and wideshot shells
inside. When you walk out onto the balcony an
ornamented skeleton emerges
behind you. You can blast it with a grenade or explosive
arrow, or use the shotgun to blow it off the balcony or into
the ramp opening. Go into the alcove to the right and use
the CROWBAR to open the small, square door with a man's face
carved on it. Follow the dimly lit hallway to another carved
door. Use the CROWBAR to open it and continue to a room with
an opening in the floor and a window hung with vines. (This
is the window you saw in the cut scene earlier.)
Save your game. Then
slide down the ramp into a pool of oil. Quickly wade over to
the left side and climb out on the ledge before the
oil ignites. Or, climb out on
the ledge ahead, turn around and take a running jump to the
ledge on the right of the ramp. Then jump from there to the
alcove with the BEETLE. Use the CROWBAR to pry a
BLACK BEETLE artifact out of the
wall. Turn around and take a diagonal standing jump to the
left side of the opposite ledge to avoid the overhanging
block. From there, take a standing jump (without grabbing)
into the small opening where the ramp was. It's now steps.
Climb back up to the hallway. Safety drop from the opening
with the vines to the floor. Return through the south door
(opposite the wall with the balcony) to the TEMPLE OF ISIS
level.
PHAROS, TEMPLE OF ISIS - ROOM WITH THREE STAIRCASES
AND SMALL POOL: As you come down the stairs, another
golden bird materializes at the
top of the middle stairway. Destroy it, then return up the
middle stairs to the PYRAMID ROOM. Place the BLACK BEETLE in
the receptacle on the pyramid.
When you have placed all four BLACK BEETLES, the pyramid
will open fully. Take the MECHANICAL
SCARAB from the pedestal. Return downstairs to the
ROOM WITH THREE STAIRCASES AND SMALL POOL. Go back up the
stairs on the left (south) and follow the hallway to
CLEOPATRA'S PALACES.
(BUG NOTE:
If you come to the end of the level and find you don't have
all the necessary black beetles in your inventory, see the
bug note above.)
BACK TO THE PREVIOUS LEVELS:
If you don't have the PHAROS PILLAR and/or PHAROS KNOT, you
should go back and get them before going on. The PHAROS
PILLAR is in the LOST LIBRARY. The PHAROS KNOT is in the
HALL OF DEMETRIUS. How to get there will depend on what
you've done so far. If, at the end of the TEMPLE OF POSEIDON
LEVEL, you opened the gate leading back to the COASTAL RUINS
level, you can get back to the LIBRARY and HALL OF DEMETRIUS
through THE TEMPLE OF POSEIDON. From PHAROS, TEMPLE OF ISIS,
swim back through the underwater tunnel to the COASTAL RUINS
level. Surface and swim around the building to the right.
Climb the stairs and re-enter the building through the
wrought iron gate marked "C" in the second diagram on the
COASTAL RUINS page.
If you didn't open that gate,
you'll need to take a longer route to get back to the LOST
LIBRARY and HALL OF DEMETRIUS: Swim around that same
building to the right but instead of going through door "C"
follow the tide pools around to the northwest, where you can
climb out of the water on the rocks near the building with
the ramp. Climb up the dunes to the building on the hill and
enter the CATACOMBS at the gate marked "D" on the second
COASTAL RUINS diagram (i.e., the gate on the high ledge in
the courtyard with the boulder pit). Go straight through the
first CATACOMBS room, slide down the pole, take a running
jump from the ledge to grab ladder on the right wall, climb
down, and go up the stairs at the far end of the room to
enter POSEIDON. Climb down the ladder, drop into the
water-filled pit, swim down through the underwater passage
to the next room. Follow the hallway to the room where you
got the LEFT GAUNTLET. Go through crawlspace to THE LOST
LIBRARY, where you'll find the PHAROS PILLAR. Continue to
the HALL OF DEMETRIUS to get the PHAROS KNOT. If you need
more specific directions, refer to the walkthroughs for
those levels.

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