LEVEL 9: THE SACRED LAKE (first time)
Secrets: 0
(NOTE: The Temple of Karnak,
Great Hypostyle Hall and Sacred Lake, are like one big level
made up of linked parts. You can go between them as many
times as you need to, but twice through each level should be
enough if you explore thoroughly. I have included both
visits to each level on the same page.)
LAKESIDE: Climb out of the pit and go through the
door on the left to an open area. There's a
small medipak on a low block in
plain sight—perfect Lara-bait to distract her from the
hungry crocodile that crawls in
from the left. The dark area to the right harbors
2 bats.
Another crocodile comes out of the pool when you
explore a bit.
(NOTE: The crawlspace in the
southeast corner leads to a SMALL POOL WITH TWO OBELISKS ON
AN ISLAND in the center. There are a few pick-ups and
scorpions there, but you're missing some items you need to
use in that area. I recommend waiting until later to explore
to save yourself a trip.)
Take a swim in the lake. Climb out on the broad, sandy
ledge on the west side and kill 2 more
crocodiles. Note the closed gate on the building in
the middle of the pool. You'll need to open that. Walk
around to the north side and go through the doorway of
greenish stone. There are 2 bats
lurking inside. Drop through the opening in the floor at the
back (north) side.
(NOTE: The other openings
will either drop Lara onto a series ramps and deposit her in
a pool at the bottom of the room below, or break her bones
outright. If you end up in the pool, either reload an
earlier save, or follow the underwater passage back to the
lake and try again.)
TWO CLIMBING POLES: Walk down to the lowest step
and face the striped pole. Step off the edge and slide down
the slope (don't jump) to land at the base of the longer
pole. Climb up to about the level of the horizontal stripe
carved into the wall. Turn Lara so her back is toward the
base of the second pole. Then press Jump to back flip and
land there. Climb up the second pole and back flip onto the
small ledge. Go through the crawlspace to a room. Pull the
chain.
Cut scene: The gate back at
the building in the middle of the SACRED LAKE opens,
releasing a pair of crocodiles.
Return through the crawlspace to the ledge above the
pole. Take a standing jump from the edge of the ledge to
grab the pole. Press back/down while holding Action to slide
down the pole. Take another standing jump from the base of
the shorter pole to grab the longer pole. Slide down. Drop
into the square hole to the left to land in the water below.
Grab a small medipak from the
bottom. Swim out to the pool and get some
flares from the bottom before following the
underwater passage back to the LAKE. Remember, there are
2 crocodiles on the loose now, so quickly swim to a
ledge where you can climb out of the water and kill them.
BUILDING IN THE MIDDLE OF THE LAKE: Swim in
through the now open gate. Climb onto the ledges to get a
small medipak and
2 boxes of shotgun shells. Then
look for an underwater lever beneath the overhang between
the two ledges. Position Lara below it and press Action to
make her pull it. This opens the square trapdoor on the
bottom of the pool nearby.
UNDERWATER PASSAGEWAY AND MIRROR ROOM: Swim down
through the trapdoor. When you come to the square door,
position Lara in front of the gray square at the center and
press Action to make her open the door. Go back for air.
(NOTE: The next area requires some
skillful swimming, so you might want to save your game here
just in case. It's easy to get disoriented and drown a few
times.)
Swim down through the trapdoor again, then through the
open door. Continue along the passage as it turns left, swim
through a narrow gap, continue forward, then turn right.
Swim through a section of the passage with very uneven
walls. Then swim up and left as the passage slopes up. (Up
to this point you're just following the passage the only way
you can, but there are a lot of short dead ends and places
where the jutting rocks impede your progress.) Now you're
faced with a choice of swimming forward and straight up to
the MIRROR ROOM, or right and up to a small room where you
can surface. Choose the right path. Breathe deeply and pick
up the large medipak on the
bottom. Swim down and forward through the passage. When you
reach the first corner, swim up and to the right to the
MIRROR ROOM.
There's an opening in the ceiling on the left side (when
facing the mirror), but it is cleverly camouflaged. (Oh,
those crafty Egyptian architects!) However, the mirror image
of the room clearly reveals the opening. Get your bearings
from the mirror, then roll and swim up to the ceiling to the
opening.
Climb out of the water onto the ledge and follow the
passage to a room with a SECOND
CANOPIC JAR on a pedestal. Grab
the 2 sets of Uzi clips on the
floor, along with the jar.
Cut scene: We see a gate
open down in the room in the middle of the SACRED LAKE.
Follow the hall back to the MIRROR ROOM. Then swim along
the underwater passageway, first down and to the right, then
following the passageway's twists and turns, all the way
back to the LAKE.
Swim down through the other opening in the bottom of the
pool, through the gate you just opened. The current will
carry Lara along to the next level.
Continue with the walkthrough for TEMPLE OF KARNAK
(second time).
SACRED LAKE (second time)Secrets: 1
You return to this level for the second time after
completing the TEMPLE OF KARNAK (second time).
SMALL POOL WITH TWO OBELISKS ON AN ISLAND: There
are 3 scorpions lurking about the
pool, so stay alert. (NOTE:
Even if you explored here during your first time through
this level, there will still be one scorpion.)
There's a box of shotgun shells on
the bottom of the pool and a small
medipak in an underwater alcove on the opposite side
of the pool from the shells.
If you haven't been to this area before and want all the
pick-ups, go into the hole in the northeast corner and
through the crawlspace back toward the SACRED LAKE. In the
hallway you'll find some flares.
(If this is your first time through, there will also be a
scorpion here in the hallway.)
Get them then come back to the small pool.
Combine the SUN DISK and SUN GODDESS to make the SUN
TALISMAN, and use this at the short, pointy object between
the obelisks. (NOTE: If you are
missing the SUN DISK or SUN GODDESS, you'll need to go back
for whichever you don't have.)
Cut scene: Electricity
crackles between the obelisks and the golden ovals above
each doorway. The Sun Talisman rises into the air between
the obelisks, and the four doors around the pool open.
(BUG NOTE:
Some players have reported a game crash at the above cut
scene. Here are some possible fixes: Press Esc or Look to
skip the cut scene. Disable bump mapping. Reduce graphics
settings and/or play in windowed mode.)
The NORTH DOOR contains a crawlspace with a
small medipak. The EAST DOOR is a
dead end. The SOUTH DOOR leads to a pole. Take a diagonal
standing jump from the doorway to grab the pole. (Use the
Look button to make sure Lara is lined up precisely before
jumping.) Climb not quite to the top and turn so Lara's back
is toward the ledge. Back flip to land there and pick up the
flares. Take a standing jump from
the edge of the ledge to grab the pole. Slide down. Pick up
Uzi clips on the bottom of the
pool. There are also items in the two underwater passages
below the base of the pole. On one side you'll find a box of
shotgun shells. On the other,
wideshot shells and a
small medipak. Near the medipak is
a square door. Position Lara at the middle of the door
facing the gray panel. Press Action and she'll open the
door. Swim through two narrow openings to find a
secret (30/70): a room with
three pedestals displaying wideshot
shells, a large medipak and
explosive arrows.
Return to the pole, climb back up and once again back
flip onto the small ledge. From there, take a running jump
to the doorway. Head back out to the POOL WITH TWO OBELISKS.
Last, go through the WEST DOOR to a ROOM WITH HUGE
PILLARS. On the left side is a raised alcove containing
shotgun shells,
Uzi clips and a small medipak.
In the middle of the room is an angled square block.
Climb on top of it. (One corner is low enough to reach when
standing on the floor.) Jump up to grab the handholds on the
ceiling and start traversing toward the opening high on the
far wall. A couple of bats fly
out. As soon as you hear squeaking, drop to the floor, kill
them, then climb up and traverse across again.
(NOTE: Lara will take a little
damage when she drops, but not as much as swinging all the
way across the room while bats are biting her.)
When you reach the opening, make sure you traverse
forward until Lara is right up against the wall. Release the
Action key briefly then press it again to grab the edge of
the opening. Crawl in and go up the ramp. At the top there
are two crawlspaces. The one on the left contains
Uzi clips. The one on the right
leads to the room above.
Take a running jump across the wide gap to grab the
ledge. Pull up, cross the ledge, and drop down into the next
room, watching out for the openings in the floor. You are
now in the upper level of the ROOM WITH HUGE PILLARS. Turn
left and take another running jump to grab the edge of the
opening with the sloped, pink ledge. Pull up and kill
2 bats. Hop down into the room
beyond. Then safety drop down into the room below.
(NOTE: You can avoid taking damage
by dropping onto the ledge in the corner.)
Pick up flares and the
UZIS (or Uzi
clips if you already have the guns) from the
pedestals in the room off to the side, then exit the
building. Cross the sandy area and approach the door between
the two statues of Set to end the level.
FMV sequence: Having opened the
door using the AMULET OF HORUS, Lara enters the tomb
cautiously. She peers ahead into the darkness, noticing a
wall decoration perhaps depicting a priest of Anubis, the
jackal-headed god of embalming, standing over a mummy. (Note
the four canopic jars on the shelf below the body.)
Lara is surprised to see two glowing
reddish-yellow eyes glaring from within the cave. Her
fingers move toward her pistol, but she hesitates. Then the
eyes, apparently not interested in her, turn away.
Before she can decide what to do,
she hears a sound in the doorway.
Von Croy: Miss Croft!
Lara turns to see Von Croy's
outstretched cane.
Lara (under her breath): Von Croy.
Von Croy: You sound concerned, my
dear. Have you misplaced something?
We see the amulet in the receptacle
near the door, as well as Von Croy as he speaks.
Lara: Nothing that I shan't be
retrieving at a later date, lieber.
Von Croy: You know how I admire
your perseverance, but I fear this time you may be taking it
to the. . . how would you say. . . maximum?
Lara: Always griping, Werner. If
it's the leg that's causing all this resentment, I seem to
remember that being down to your affinity with
pulling hazardous levers.
Von Croy: Enough of this tedious
banter, Miss Croft. It is time for you to realize. . . Miss
Croft?
Lara draws and fires at him, and he
ducks back behind the doorway.
Von Croy: Now let us review your
sprinting skills.
He takes the amulet and the door
begins to close. Lara runs for the opening but doesn't make
it. She is sealed inside the tomb.
Outside Von Croy tucks the amulet
into his pocket, and all hell breaks loose, so to speak. The
clouds above begin to churn, and we see the faint outline of
the red-eyed creature—Set himself?—overlaid upon one of the
Set statues.
FMV Screenshots

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
The
Last Revelation
Back to Top