LEVEL 6: KV5
Secrets: 4
Get out of the Jeep in the room with the rectangular
block in the center. Pick up a large
medipak and 2 boxes of wideshot
shells. Get back in the vehicle and drive up the
steep ramp to an open area with huge statues along one side.
Pass by the statues and drive through the opening in the
rocks ahead.
(NOTE: It is possible to
explore the entire level on foot. However, you must have the
Jeep in order to get up the ramp at the end of the level. So
unless you want to do quite a bit of backtracking, you might
as well drive the jeep through the whole level.)
FIRST OPEN AREA WITH SCAFFOLDING: There's a
gunman up on some scaffolding in
the next area. Drive through the poles supporting the right
side of the scaffolding to dump him to the ground. Then make
a tight right turn to circle around, avoiding the
deep pit and coming back to run
over the gunman. Continue to the hole in the rocks on the
opposite side from where you entered this area (i.e., the
southwest corner). Before going through, stop the Jeep and
get out. Climb up to the crawlspace just to the right of the
opening in the rocks. Crawl in for
secret #1 (22/70), a large
medipak. Get back in the Jeep and continue to the
next area.
AREA WITH SCAFFOLDING AND GATE: Drive into the
T-shaped clearing and make a left between the buildings.
Drive along the left wall to knock the scaffolding out from
underneath another gunman. Make a
tight circle to the right to swing back around and run him
over. Get out of the vehicle. Note the closed gate at the
end of the T. You'll need to open this.
First get the large medipak in
the small, dark alcove to the left of the gate. Depending on
how you explore this area, you may meet another of
one of Von Croy's thugs. He
climbs over the wooden box near the southwest corner of the
scaffolding, but only if you first walk over the
middle-level scaffolding between that corner and the opening
on the long side. So, if you want to avoid him, first climb
through the opening on the long side of the scaffolding
(below the rope, on the left side if Lara's back is to the
gate). Walk to the left along the middle-level scaffolding
to get some shotgun shells. Walk
back to the opening and drop to the ground.
Now climb up onto the same scaffolding at the corner.
Climb over the wooden box and drop down to the ground inside
the scaffolding. The chime sounds for
secret #2 (23/70). Go all the way to the end near
the gate (below where you found the shells) to pick up
small and large
medipaks. Return to the opening near the box and
climb back to the middle level. Go to the corner and climb
up onto the upper-level scaffolding. Follow it toward the
gate. About halfway there, you'll see an alcove on the right
with a large medipak.
After getting the medipak, turn around and take a running
jump to grab the dangling rope.
Swing and jump from the rope to land on the scaffolding on
the other building. At the left end is a
switch high up on the wall.
Jump up to grab it, and Lara's weight will pull it down,
opening the gate.
Drop down from the scaffolding and walk through the open
gate to a rectangular area with large reddish stone pillars.
Two of the raised alcoves contain items: a
large medipak in the one to the
left of the door, Uzi clips in the
middle one on the right.
RAMP WITH SPIKE CLUSTERS: Return to the Jeep and
drive through the open gate and up the ramp.
Three clusters of spikes drop
from openings in the ceiling above the ramp and roll down.
You can swerve around them by starting the run on the left
side, then moving to the right and back to the left as each
spiked ball passes. Stop at the top of the ramp and get out.
Walk down to the first opening in the ceiling (where one
of the spiked balls came from). Stand beneath the opening
facing uphill and position Lara's feet on the seam in the
textures just below the upper edge of the opening. Jump
straight up to grab the edge of the opening. Pull up onto
the ledge above. This is secret #3
(24/70), (4) grenades. Safety drop
down and return to the Jeep.
(NOTE: If you have trouble
grabbing the opening, try grabbing the lower side, which is
made of climbable rock. Climb nearly to the top then back
flip to land on the ledge. If you've overshot this secret
and driven down the hill, you can return here on foot. Use
standing jumps to get up the green sand dune at the opening
to the ramp.)
Drive on carefully to avoid the
various deep pits with spikes at the bottom. When you
come to the U-turn, get out and investigate the large,
L-shaped pit. One side has a rock ladder. Climb down to the
small opening and either climb around it and back up to it,
or climb down so Lara's hands are at the top of the opening,
let go, and quickly re-grab the edge. With Lara's hands on
the edge of the opening, climb to the left as far as you can
(so her shoulder is against the wall). Release Action
briefly and re-grab so her legs are hanging free. Now press
Crouch + Action to crawl into the opening. Inside you'll
find secret #4 (25/70),
wideshot shells and
arrows. Back out of the
crawlspace, climb to the right then up to the top.
Return to the Jeep and continue on, avoiding the
spike pits. After you pass under
a rock arch, look for a small opening on the left before the
dead end. Drive through into a green, sandy area.
GREEN SANDY AREA: Head over the dunes to the
north. Watch out for the spike pit
just over the first dune on the right, and
another pit beyond the second
dune on the left. After cresting the third dune, turn left
and follow the rock wall, keeping it on your right (you'll
be heading west now). There's one more
pit on the other side of the next hill. Stay to the
right to clear it and continue on toward the stele with
scaffolding supporting another shooter.
You can get out to kill him, or just drive around the base
of the stele a few times to knock the scaffolding down and
run him over.
Drive along the rock wall beyond the stele, keeping it on
your right (you'll be heading south). Near the end of the
rock wall, you'll see a dark opening with carvings around
it. Drive in to end the level.
(NOTE: If you left the Jeep
somewhere back at the beginning of the level, there's no
need to worry. You can go back and get it on foot.)
FMV sequence: Lara races
through the desert in the Jeep. She reaches the Nile only to
find that Von Croy's men have set up a blockade at the ferry
landing. Amid a hail of gunfire, she runs the blockade and
jumps the Jeep onto the boat. Pigs and chickens everywhere!
Fade to black.
Some time later, Lara arrives at
the home of her old friend Jean-Yves. Greetings are
exchanged. She shows him the amulet and explains that Von
Croy is after it.
Jean-Yves: The Amulet of Horus, an
almost legendary artifact. So, you have found and opened the
tomb of Set. This doesn't bode well.
He opens a drawer, revealing a
tattered manuscript.
Jean-Yves: Translating from the
Hebrew: "He who remeoves the amulet shall once more release
the dark power of Set. And Set sayeth: I am the shadow
across the Sun. I am the bringer of plagues. My wrath will
consume all lands and shall be ceaseless."
We see a sketch of Set in the
manuscript.
Semerket (voice over): The power to
summon the Sun god, Horus, stolen by the evil Set, shall
only be revealed to the bearer of the amulet, within the
temple of Semerket at Karnak.
Jean-Yves: "The ceremony is
complete as the Armor of Horus summons the Sun god." The
Armor of Horus. . . at the dig site in Alexandria my men
talk fearfully of this.
Lara: The armor must also be Von
Croy's goal.
Jean-Yves: Only one so ignorant of
the prophecies would dabble with such a prehistoric evil. Ah
yes. . . releasing Set. . . but how could you have known, my
dear?
Lara: Time to put things
right. . . and remove a thorn in my side in the process.
FMV
screenshots

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