LEVEL 11: GUARDIAN OF SEMERKHET
Secrets: 3
Drop through the hole in the floor. Slide down the ramp
to a hallway with a circular blade trap.
To get through, stand Lara as close as possible without
injury, position her at the center of the blades facing into
them, then roll as they begin to open. (You can also do a
diving roll—i.e., jump while sprinting—to get through, but I
find this more difficult. Or, stand a few steps back from
the blade and as it opens, take a standing jump-grab.)
Continue along the hallway, passing through a second
circular blade trap. Slide down
the ramp.
MAP ROOM: Cross the room, taking note of the two
golden receptacles on the walls. Climb up to the ramp on the
west side. (The other ramp is too steep to climb.) Go
through the crawlspace to the next area.
ROOM WITH LEDGES, BLADES AND TIMED DOOR: This area
is shown in the diagram below. Approach the
wheel edge-on, turn it several
times to raise the door on the ledge to the right. The door
begins to close as soon as Lara lets go of the wheel. And,
to complicate things further, slashing
blades pop up from beneath the ledges in the areas
marked with red x's in the diagram. If you keep moving,
they'll miss you. So, run forward along the ledge, cutting
to the right to avoid the hole in the left corner. Or, take
a standing jump over the wheel and run forward then right.
Keep running to the end of the ledge and jump to clear the
gap and land on the next ledge. If possible, press Right
while Lara is in the air to pivot so she's ready to go when
she lands. Run along the narrow ledge and jump at the edge
to land on the L-shaped ledge ahead. Veer left and run (or
crawl or roll) under the closing door. Keep going to get
past the final set of blades. Once you reach the end of the
last ledge you're safe. Jump to the platform with the
pedestal.

Approach the pedestal from the back to avoid the
3 blades that shoot out from the
font and sides when you take the GOLDEN
VRAEUS. Drop down from the ledge and make your way
back to the other side of the room. Be sure to avoid the
square depressions, as some of these contain
concealed blades. There's a
small opening below where you entered. Go through to a
ladder, climb up, then return through the crawlspace to the
ledge with the wheel. Go back the way you came, through the
first crawlspace, to the MAP ROOM.
Use the GOLDEN VRAEUS in the triangular receptacle.
Cut scene: The mechanism on
the ceiling activates, tracing a path over the map with a
beam of golden light. When the beam alights on one of the
pyramids, it opens revealing the GUARDIAN
KEY.
Take the key and use it in the other golden receptacle to
open the nearby trapdoor. Drop in and slide down the long
ramp to the hall below.
GUARDIAN HALLWAY: At the end of the hall to the
left is a barred door. For now, go to the right, toward the
corner. As you pass the two smaller barred doors, you can
hear something banging on the other side. (EEK!) Continue to
the raised area of floor and pick up a
small medipak. Jump to grab the handholds on the
ceiling and traverse back the way you came. Just beyond the
ramp where you came in, 2 bats
will attack. Drop to the floor to kill them. Go back to the
corner and start traversing again.
Just before the end of the hall, you'll come to a small
opening high on the left wall. Traverse so Lara is right up
against the wall, drop and grab the edge of the opening.
Crawl through a fairly long passage to find
secret #1 (38/70), a room
with shotgun shells and
explosive arrows on top of the
chests.
There are also 4 flame niches.
Reach into the niche on the west wall (the only one that
oscillates on and off) to get a box of
wideshot shells. Wait for the flame to die down and
reach in a second time to operate a mechanism that causes
the flame in the opposite niche to begin oscillating. Reach
into that niche for some Uzi clips,
then again a second time to make the flame in the niche to
the right (near the ladder) begin oscillating. Go to that
niche and get a large medipak.
When you do this, the flame in the remaining niche goes out.
Don't reach into it, though. There are no goodies inside,
only a mechanism that releases a swarm
of beetles. Climb the ladder and follow the
crawlspace back to the GUARDIAN HALLWAY.
Follow the hallway past the bend toward the
lever at the end of the hall.
You don't need to pull the pull the lever. Instead, stand in
either corner near the big barred door and wait a moment for
the GUARDIAN to burst through.
(NOTE: This is what happened in my
game. If you find it doesn't go that way, pull the lever and
let the guardian out.)
This big bull is armored like a tank, so he can't be
killed, and he packs a quite a punch when he gores Lara with
his horns. Basically you need to outrun him while doing the
business at hand. If you can get him to charge into a wall,
you'll gain valuable time while he backs up and turns
around. To complicate matters, a small
flock of bats (3 or 4) begins to gather around as
you're running. You can try shooting them as you go or wait
until you get to a safe spot.
Run through the doors where the bull came out (next to
the lever) and follow the passageway around several bends to
the end. Here you'll find a room with a small, rectangular
niche, two unlit torches
mounted on the walls and a closed door. There's also a
small medipak in the middle of the
floor. Reach into the niche to grab a wooden
TORCH. Run back down the hallway
to the bend near the open doors and lever. Here you'll find
a lit torch mounted on the wall with a step below it. Climb
up and light your torch. Run back to the room with the two
unlit torches and use your torch to light them. This opens
the closed door near the torch on the right. Run through and
drop down into the passageway below. Whew! Safe for the
moment. . . and you've found secret #2
(39/70).
Kill any bats that follow you
down. Then continue along the passageway, which leads to a
small room with shotgun shells, a
large medipak and a
quiver of arrows on pedestals.
Approach each pedestal on a diagonal to avoid the
blades that slash out when you
take the item on top. When you grab the medipak, a
spiked ball drops down from a
trapdoor in the ceiling, so avoid this as well. Return along
the passageway to the torch room.
Run all the way down the hall, past the torch and lever,
past the small barred doors and the hump in the floor, past
the ramp where you slid into this area, and past the secret
crawlspace, to the barred door at the far end of the hall.
Keep an eye out for another bat
here. Position Lara in front of the door (but clear of the
narrow alcove, so you have room to jump) and wait for the
guardian. When he's nearly upon you, jump to the side out of
the way. It may take a couple of tries, but he should break
the door down for you.
BIG ROOM WITH EYE SYMBOLS: Run through the busted
door and into the middle of the room. Note the three eye
symbols on the square blocks—two flanking the entrance, one
in the middle on the other side of the room. You'll need to
play matador again, positioning Lara in front of each symbol
so the bull charges and smashes it. Use the Look key so you
can see the bull coming and try to jump as late as possible
without getting gored. Use medipaks as needed.
You only need to have the bull break two of the symbols
to start: the single eye on the west side of the room and
the left one of the two flanking the entrance (left when
facing them). When these two are broken, a door opens to the
right of the single symbol. Run through this door. At the
end of the hall make a U-turn and climb the ladder to the
upper level. Head to the left (north) around the perimeter
of the room to a stairway leading up. Enter the room at the
top cautiously, avoiding the spiked
ball that drops from the ceiling. Pick up
Uzi clips,
shotgun shells and a small medipak
from the ledge.
Return downstairs to the upper level of the EYE SYMBOL
room. Head around to the opposite (south) side. Climb
through the hole in the ceiling above the hump in the floor
to discover secret #3
(40/70). On the pedestals are a small
medipak, shotgun shells and
a large medipak. Take your pick
because you'll only get one. When you take the first item,
the other two pedestals will ignite.
Be careful on the way out. Two spiked
balls drop from the gray trapdoors in the ceiling. If
the second ball drops near the doorway (I think taking the
shotgun shells causes this), you'll need to crawl out
beneath it.
If you haven't already made the bull break the third eye
symbol, you can do this fairly easily from above. Go around
to the southeast corner of the balcony, where it overlooks
the rectangular pillar with the eye symbol. Jump to the top
of the pillar. Dangle Lara from the edge of pillar above the
symbol. It may take a little while, but the bull should
eventually run into the symbol and break it. (I found that
traversing around the edge of the pillar to whichever side
the bull was on helped get his attention.) When the symbol
breaks, a door opens on the west side of the room just
opposite this pillar. Drop down, roll and run through that
door. Run to the end of this hallway and climb the ladder to
end the level.
FMV sequence: Lara emerges
to find the ex-guide guarding the exit from the tomb. She
draws her guns.
"Hands on your head," she demands.
"Take me to Von Croy." Their attention is drawn to a
helicopter taking off. "Where's he headed?" Lara asks.
"You waste your time," the guide
replies.
"This attitude problem! You people
need to learn some manners. Tell me now, or you've just run
out of time."
With both Lara's pistols pointed at
his head, the guide relents. "Alexandria," he manages to
murmur just before Lara whacks him hard with the butt of her
pistol.
She takes the guide's robes and, in
this disguise, makes her way aboard the waiting train.
Meanwhile, back inside the tomb, the naked guide encounters
the evil god. His screams fade into the whistle of the
locomotive. Lara climbs into a boxcar and whips off the red
robe.
"Your work force," she announces to
the empty car, "is about to be delayed."
FMV Screenshots

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