LEVEL 14: COASTAL RUINS
Secrets: 0
(NOTES: Technically, there
is one secret in this level; however, the entrance to it can
only be found at the end of the HALL OF DEMETRIUS level. I
have included it there. Also, you cannot get the REVOLVER
in this level. The "official" strategy guide from Prima
is officially wrong on this point. You'll need to wait until
the CITY OF THE DEAD level to get it.)
There is a small medipak in the
dark stairwell at the beginning of the level. Get it and
continue downstairs to the STREET WITH PALM TREES.
Take the first right into a small courtyard.
(NOTE: If you return to
Jean-Yves's study in ALEXANDRIA before exploring the next
area, you'll encounter 2 black scorpions
in the COURTYARD WITH THE FOUNTAIN. When you approach
Jean-Yves at his desk, you'll see a cut scene in which he
suggests that Lara go looking for the armor in a nearby
exhibition. For a transcript of the dialogue, see the note
at the bottom of the ALEXANDRIA walkthrough.)
EGYPTIAN ADVENTURE: The door is boarded up. The
crowbar doesn't work here. So shoot the boards to break
them, then enter. Go through the door next to the painted
sarcophagus. Take note of the CAGE WITH THE KEY CHAIN
hanging inside. Then proceed downstairs to a ROOM WITH A
SMALL PYRAMID. When you approach the sarcophagus, it
opens and a mechanical mummy lurches out. No danger here,
just a little scare. Go up the stairs behind the fake mummy.
Follow the hall to another barred door. Shoot it out and
enter.
MIRROR ROOM: Do not rush in; the floor is laced
with concealed spikes. As you
enter, Lara looks to the right: a mirror. Remember the
SACRED LAKE level? The mirror reveals the location of the
spikes (also shown in the diagram below), so avoid those
squares as you make your way to the far corner of the room.
Pick up the CROSSBOW, which can
only be seen in the mirror. Then carefully retrace your
steps to the stairs.

Head to the left, back to the ROOM WITH THE SMALL
PYRAMID. Save your game (this next section is a bit tricky)
and slide down the ramp on the right.
SHOOTING GALLERY: You land on a hinged ledge. This
ledge stays in place for about 20 seconds. In that time, you
need to shoot the targets on the other side of the room to
deactivate the concealed spikes
below. If you followed the walkthrough and have the crossbow
and LASER SIGHT (found in Jean-Yves's study in ALEXANDRIA),
combine them, load up the explosive arrows and use the Look
button to target the bull's eye in the top row closest to
the center. This will destroy all of the targets.
There are several alternative ways of doing this: You can
use the grenade launcher loaded with super ammo. Walk to the
front edge of the hinged ledge, face the targets squarely
and jump straight up, firing at the highest point to destroy
all the targets at once. Or, use normal arrows or pistols
(taking advantage of the laser sight bug, described below
**). You'll need to do them individually, which can take
more time than you have. To buy some time, slide down onto
the platform then side flip to the left or right to land in
either of the corners. As long as you don't move, the spikes
won't come up, and you can take your time destroying the
targets. (For the targets in the top row, aim a little
high.)
(NOTE: Unless you've cheated,
you will not have the revolver at this point. If you missed
the laser sight in Alexandria, you can go back for it. Exit
the EGYPTIAN ADVENTURE and go left up the STREET WITH PALM
TREES. Continue up the stairs to the Alexandria level.
You'll encounter 2 black scorpions
in the COURTYARD WITH THE FOUNTAIN—if you didn't already
revisit this area and kill them. Go upstairs to visit
Jean-Yves again and you'll see a cut scene in which he
suggests that Lara look for the armor of Horus in the
catacombs. The laser sight is on one of the tables.)
When all the targets are gone, the spikes will pop up
then recede and you can drop (or fall) down and pick up the
TOKEN. Climb out of the room
through the elevated crawlspace and return to the ROOM WITH
THE SMALL PYRAMID. Go up the stairs behind the fake mummy
and follow the hallway, past the MIRROR ROOM, to the next
room on the right.
MECHANICAL SNAKE CHARMER: Stand in front of the
coin slot, facing the snake charmer, and use the TOKEN.
Cut scene: The machine is
activated: The snake charmer plays a tune and a rope rises
from the basket.
Climb the rope not quite to
the top and back flip to the ledge. Pick up the
BROKEN HANDLE on the floor near
the pile of brooms. Go to the alcove with three hooks and
face the hook on the left. Use the CROWBAR to pry the
HOOK out of the wall.
Drop down to the SNAKE CHARMER ROOM. Exit to the left and
go up the stairs to the room with the cage. Combine the
BROKEN HANDLE and the HOOK. Stand at the silver rectangle on
one side of the cage and use the HOOK AND POLE.
Cut scene: Lara snags the
GATE KEY and tosses it to the
floor.
(NOTE: Be sure to pick up
the key from the ground after the cut scene. It doesn't go
into Lara's inventory automatically.)
Exit through the door to the right of the cage. Follow
the hall to the courtyard, then out to the STREET WITH PALM
TREES.
(BUG NOTE:
If you have not yet been back to ALEXANDRIA to visit
Jean-Yves and decide to do this after picking up the GATE
KEY, you may find that when you return to the COASTAL RUINS,
the key is gone. So either save your game before going back
to Alexandria, or just don't do this until after you've used
the key.)
At the end of the STREET WITH PALM TREES are two arches.
Go through the one on the right and down the stairs to a
POOL WITH LEDGES. Jump or swim to the ledge on the right
of the elevated crawlspace. Take a diagonal standing jump to
grab the opening. Crawl through, drop into the next room and
climb the ladder to the sunlit hall. Go forward and down the
stairs to a doorway leading outdoors.
Cut scene: A panoramic view
of the area, including entrances to a few of the buildings.
THE RUINS/HILLSIDE NEAR TIDE POOLS: This area is
the hub for entering and exiting the next six levels:
CATACOMBS; TEMPLE OF POSEIDON; THE LOST LIBRARY; HALL OF
DEMETRIUS; PHAROS, TEMPLE OF ISIS; and CLEOPATRA'S PALACES.
The three ruined buildings and surrounding area are
illustrated in the diagram below. As you explore the
different areas, new doors and gates are unlocked, enabling
you to go back and forth between the various levels. This
walkthrough describes (what I hope is) the most direct route
through the different levels.

There are a few items to pick up around the ruins. So
head around the outside of the first building, keeping the
wall on Lara's left. You'll come to a drop-off above a ramp
leading up the side of the building. There is also a manmade
pool, which connects to the tide pools. Drop down to the
base of the ramp. The ramp leads up to a locked gate (marked
"B" in the diagram). This is one of the exits from the
CATACOMBS level. It can't be opened from this side, so, for
now, just climb onto the block near the base of the ramp.
Turn so the ramp is on Lara's right and take a running jump
to grab the ledge ahead. Pull up and get some
arrows. Safety drop to the ledge
next to the pool.
After you get the arrows, a skeleton
appears on the hillside near where you entered this area.
You can destroy it using an explosive arrow from the
crossbow (equipped with laser sight), or use normal arrows
and target the skeleton's head. If you can manage to blow
its head off, it will run around aimlessly and not harm
Lara. To get a better shot, climb back onto the block near
the ramp. Alternatively, get closer to the skeleton and use
a grenade to destroy it or use the laser sight bug,
described below **, to blow off its head.
There are some grenades in a
narrow crevice underwater, just beyond the blue seaweed on
the right (when facing away from the building). The current
here is very strong, making it easy to get stuck, so save
your game before going after them. It may help to jump into
the water from the ramp, or to approach the crevice from the
other side, nearer the tide pool. If Lara gets stuck in a
tight spot or the current prevents her from moving, try
rolling to get her unstuck. After getting the grenades, swim
toward the tide pool, rather than toward the building, to
surface.
You can swim around and explore the tide pools if you
like, but there are no more goodies to be found. An
underwater passage (marked "F" in the diagram) at the south
end of the waterway near the beach leads to PHAROS, TEMPLE
OF ISIS. However, unless you've completed the LOST LIBRARY
and HALL OF DEMETRIUS levels, you won't have the artifacts
you'll need here (i.e., the PHAROS PILLAR and PHAROS KNOT).
Return to the building where you entered this area.
DANGLING BOULDER/ENTRANCE TO THE CATACOMBS: Climb
the steep hill to the building to the south of the one where
you entered. Head for the entrance (marked "D" in the
diagram). Ready the crossbow (with explosive arrows and
laser sight) or grenade gun.
Cut scene: Two skeletons hop
across the ledges and head down the stairs toward Lara.
If you act quickly and shoot when the
skeletons are coming down the stairs, you can take
out both with a single explosive arrow or grenade.
Alternatively, climb up and knock the skeletons off the
ledges using the shotgun. When they hit the ground, they'll
shatter. Or, use normal arrows or pistols (taking advantage
of the laser sight bug) to blow off their heads. After that,
they won't bother Lara.
Climb up the stairs where the skeletons came down. Take a
standing jump to grab the platform above the pulley with the
rock. Cross the ledge and take a diagonal standing jump to
grab the ledge with the goodies above the entrance. Pick up
wideshot shells and a
small medipak. Hop down to the
ledge above the pulley, then take a running jump to the
ledge opposite. Use the GATE KEY to open the gate.
[BUG NOTE:
If you are missing the GATE KEY, check the walkthrough
above. You pick this up in the EGYPTIAN ADVENTURE area by
combining two items to grab the key from the cage. If you
took the key but no longer have it in your inventory, see
the bug note above.]
(NOTE: You enter the next
level here, but you'll need to return to the COASTAL RUINS
again before entering the CATACOMBS proper.)
CATACOMBS - ROOM WITH BROKEN PILLARS AND SUNBEAMS:
The hall on the right leads to a room with an unstable
floor: it sinks several inches when Lara steps on it, making
it impossible to move the big carved pillar. Push the
square tile on the wall.
Cut scene: A brown block
rises to floor level in the room below. (You can see this
through the grate in the hallway just outside the room with
the unstable floor.)
Return through the ROOM WITH BROKEN PILLARS AND SUNBEAMS
to the COASTAL RUINS level.
COASTAL RUINS - DANGLING BOULDER: Safety drop to
the block below. Then drop or climb down the ladder into the
pit with the dangling boulder.
Pick up the wooden TORCH in the
stairwell and light it on the burner. Stand below the rope
attached to the pulley and jump straight up and down a few
times until the rope ignites, dropping the boulder.
Alternatively, climb onto the step below the boulder and
quickly hop aside to avoid being squashed. Go through the
crawlspace that was concealed by the boulder.
Use the crowbar to open the wrought iron gate and follow
the hallway into the CATACOMBS.
CATACOMBS - ROOM BELOW UNSTABLE FLOOR: Pull the
pillar onto the brown block that you raised by pressing the
tile in the room above. This will support the floor. Go back
the way you came to the COASTAL RUINS. Climb the stairs,
jump across the ledges, and enter the CATACOMBS again
through the black gate. Continue with the CATACOMBS
walkthrough.
**(LASER SIGHT
BUG: Finally, another useful bug. PC players, to
conserve ammo for crossbow (and later the revolver), here's
a useful bug. Combine the weapon and laser sight and equip
the weapon. Then, while holding the Look button to peer
through the sight, press the number 1, the hot key for
pistols. You'll hear the sound of Lara drawing pistols. Then
you'll be able to shoot with the accuracy of the laser sight
but with the unlimited ammo of the pistols. Very special
thanks to Alasdair for this fabulous tip.)

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
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