LEVEL 20: CLEOPATRA'S PALACES
Secrets: 1
ROOM WITH FOUNTAIN AND GREENERY: You begin in the
room you entered earlier to get one of the BLACK BEETLES for
use in the previous level, PHAROS, TEMPLE OF ISIS. After
completing that level, you should now have the MECHANICAL
SCARAB and the WINDING KEY. If you don't, go back through
the south door to the previous level to get whichever you're
missing. Return here when you've got both pieces.
Jump into the pool with the fountain. Swim through the
small, underwater passage to a room where you can climb out
of the water. Reach into the niche
to operate a mechanism.
Cut scene: An L-shaped
section of floor lowers in a corner elsewhere.
Swim back to the ROOM WITH FOUNTAIN AND GREENERY and
climb out of the pool.
NETWORK OF HALLWAYS TO THE NORTHEAST: Cross the
room and go through either of the doors in the northeast
corner (below the balcony). If you didn't already do so when
you came into this area the first time, shoot the three
hollow benches in the alcoves to get a
large medipak, normal arrows
and revolver ammo.
Continue to where the hallway narrows and there are holes
in the floor with concealed spikes.
Combine the MECHANICAL SCARAB and the WINDING KEY and use
this while standing on the tile with the beetle symbol. The
MECHANICAL SCARAB will cross the spikes ahead of you,
activating them so you can cross safely after it. Be sure to
pick up the SCARAB on the other side.
Beyond the spike hallway is a small room with two doors.
The door on the left (north) with the hieroglyphics carved
around it has a ramp leading up to a small room. There's a
scissor-blade trap in the
doorway, so enter quickly. Stand facing the rectangular box.
Press Action to open it and retrieve the
RIGHT GAUNTLET of the ARMOR OF HORUS. A
skeleton rises out of the floor
to the right of the box. Blast it with a grenade or
explosive arrow. To get past the blade in the doorway
without taking any damage, run through between the outer
edge of either blade and the door frame as the blades close
in the center. Or, stand at the center as close to the
blades as possible without taking damage and roll as they
begin to open. Return down the ramp.
Now go through the door on the left (east). The hallway
ends in a T with closed double doors ahead and
another skeleton lurking on the
right. You can blast it or run down the hall to the left,
jump over the small pool and, when the skeleton approaches,
blast it into the pool with the shotgun.
There are hallways lined with
concealed spikes at both ends of the T intersection
(beyond the small pool and where the skeleton came from).
If you want to get the only secret in this level,
you must follow the hallway leading south from
the T, not the one leading eastward beyond the
pool. Use the MECHANICAL SCARAB again to deactivate the
spikes, cross over them and retrieve the SCARAB.
(NOTE: If you
accidentally break the mechanical scarab by using it too
many times before you are able to complete the level, you
can either restart the level or use the corner bug to
trigger the spikes, making the passageways safe to pass.
Do not use the level-skip cheat because you will miss
several critical items.)
Beyond the spike hall is a staircase with two columns at
the top and a small room off to the right. Enter the small
room carefully to avoid the
scissor-blade trap in the doorway. Open the box to
get some wideshot shells. Deal
with the skeleton that rises out
of the floor. Then exit carefully past the blades, go to the
right up the stairs, then down the stairs on the other side.
ROOM WITH HUGE, SQUARE COLUMNS: As you explore, a
golden bird flies in from the
hallway where you entered. Shoot it down, then open the
rectangular box to get a small medipak.
Go through the hallway in the northeast corner. This
leads to a small room with two
spike-trapped hallways leading to the left and right.
There's also a staircase leading up to a closed door and a
golden receptacle. (You'll be getting the artifact that
belongs here shortly.) Pick up the box of
shotgun shells on the landing near the receptacle.
Then use the MECHANICAL SCARAB to deactivate the spikes in
the right (north) hallway of the two. (You can see a
decorated wall at the end of this hallway.) Follow the
SCARAB to secret #1
(54/70). Open the rectangular box to get
explosive arrows, a small medipak,
3 boxes of regular shotgun shells
and 1 box of wideshot shells (all
in one pick-up). Return to the previous intersection, then
up the steps straight ahead (southward) to get back to the
ROOM WITH HUGE, SQUARE COLUMNS.
(NOTE: After using the
MECHANICAL SCARAB this third time, it will no longer
function. In order to avoid a possible bug,
I recommend that you pick it up and either keep it in your
inventory or run it again to watch it explode.)
ROOM WITH L-SHAPED PIT AND BARRED WINDOW: Follow
the hall on the right (northwest corner) with the
hieroglyphs and painted birds past a small, square door
carved with a man's face. In the next room, there will be an
L-shaped pit in the left corner—provided you swam through
the underwater passage and operated the floor-lowering
mechanism at the beginning of the level (see ROOM WITH
FOUNTAIN AND GREENERY, above). Drop into the pit and shoot
the hollow bench to get some explosive
arrows. Take a standing jump from the bench alcove to
grab the edge of the pit and climb out.
Approach the raised black switch
in the doorway ahead on the left (west) and a
skeleton appears on the other
side of the room. Explode it or blast it into the L-shaped
pit. Then jump up to pull the switch. This opens the doors
which lead back to the beginning of the level, and raises a
block in the ROOM WITH L-SHAPED PIT AND BARRED WINDOW. Climb
onto the block and take a standing jump to grab the
horizontal crevice in the (west) wall to the right of the
switch. Traverse all the way around to the north wall, where
you can pull up into a hallway.
Shoot the bench to get a quiver of
normal arrows. Go up the ramp to another small room
with a scissor-blade trap in the
doorway. Open the box to get the RIGHT
GREAVE of the ARMOR OF HORUS. Deal with the
skeleton that rises out of the
floor. (You can blast it into the small pool if you like.)
Then exit carefully past the blades and return down the
ramp.
Don't drop down into the hallway near the barred window.
The only way out is via two spiked
hallways, and if you've followed this walkthrough and
gotten the secret, your MECHANICAL SCARAB will be played
out. Instead return along the greenery-lined hallway to the
ROOM WITH L-SHAPED PIT AND BARRED WINDOW.
Return past the L-shaped pit to the hall with the painted
hieroglyphs and birds. Now the small, square door should be
open. Enter and get the PHAROS KNOT
from the rectangular box. (NOTE:
This looks like the PHAROS PILLAR from the last level.
Perhaps this is a typo. Also, several players have reported
finding hollow benches here containing a
large medipak and explosive arrows.
There were no benches and no items here in my version of the
game.)
Exit to the left and return to the ROOM WITH HUGE, SQUARE
COLUMNS. Make the second left out of that room (in the
northeast corner) and follow the hall to the stairs with the
receptacle for the PHAROS KNOT. Place the artifact to open
the nearby door.
HIGH-CEILINGED ROOM WITH PAINTED SYMBOLS: Enter
and take the small medipak from
the low pedestal.
Cut scene: Helices of light
swirl around Lara and the empty pedestal nearby. Magically a
golden statue of Lara is created on the other pedestal.
Climb onto the block on the left (north) wall. Jump to
grab the bars overhead and traverse to the other side of the
room. At the back of the alcove is an opening where you can
climb to the level above.
[BUG NOTE:
A number of players have encountered a bug here in which
Lara will not grab onto the bars to traverse. To fix this,
make sure either that Lara has the MECHANICAL SCARAB in her
inventory or that you've run the scarab four times in order
to destroy it. There's no apparent connection between the
scarab and the bars, but this is what seems to work.]
When you come out onto the elevated walkway, a
golden bird flies in from the
left. Shoot it down. Cross the walkway to the middle, then
take a running jump over to the walkway on the left. Go to
the far right (north) end and climb into the raised hallway.
Follow this to a room with a hollow bench and a skeleton on
the floor.
The bench is empty; it's just a ruse to distract you.
Look sharp because another golden bird
flies down from the ceiling and starts attacking the statue
of Lara, causing the "real" Lara to
take damage. If you move quickly, you can shoot the
bird from the opening near the bench and skeleton.
Otherwise, head back down to the elevated walkway and do it
from there. Note that Lara will also target the statue,
causing even more health loss. So take care where you shoot.
A couple of well-aimed explosive arrows (use the laser
sight) will take the bird down.
From the small room with the skeleton and bench, jump
over to the central platform. The
skeleton awakens and follows. Roll and use the
shotgun to knock it off the platform. There are three small,
square doors carved with men's faces on each of the nearby
ledges. You'll also notice 2 black
switches mounted on blocks to the left and right.
You'll need to pull both and it doesn't matter which you
pull first. Lara will lose a bit of health on each drop to
the walkway below, so make sure you've got enough to start.
When you pull the switch to the west, the square door on
that side opens. Climb back up to the center platform. When
you pull the switch to the east, the square door on that
side opens, and another golden bird
flies down to attack the statue. You may be able to nail it
before it reaches the statue. If not, drop down to ground
level (avoiding the pit in the center) for a clear shot.
Climb back up to the center platform.
Now that the two side doors are open, take a running jump
to each in turn. (Jump to the side of each overhanging
block, or Lara will bump her head and fall to her death.)
Enter the alcove on the east side and reach into the
niche to get the
HATHOR EFFIGY. The alcove on the
west side contains a skeleton,
which awakens when you enter. Take care of it. Then reach
into the niche for the
ORNATE HANDLE. The hollow bench on
the ledge outside the alcove has a large
medipak inside. Jump back to the center platform,
then to the remaining closed door.
Combine the HATHOR EFFIGY and the ORNATE HANDLE to form
the PORTAL GUARDIAN, and place this on the stick near the
door to open it. Enter the hallway beyond and kill the
skeleton that arises from the
floor. Shoot the hollow bench to get some
Uzi clips.
THRONE ROOM: You might want to save your game
before entering the throne room.
Cut scene: Lara decides to
play "Queen for a Day." Not a good idea. The two side doors
open and the 2 THRONE ROOM GUARDIANS
emerge.
It takes a boatload of ammo to kill these guys, but at
least you can deal with them one at a time. The guardian on
the left begins shooting blue energy bolts first. To
conserve your explosive ammo, you might try staying behind
the guardian as much as you can (to avoid getting hit) and
blasting it with Uzi fire. Or, get a little distance between
Lara and the guardian and side flip back and forth to avoid
the bolts. Or, try running right up to the guardian,
crouching and firing away with pistols. He should fire right
over Lara's head, so she'll take minimal or no damage.
Eventually the first guardian will fall and you can repeat
the procedure with the second guardian. When both guardians
are dead, go into the side rooms and retrieve the
LEFT GREAVE and
BREAST PLATE of the ARMOR OF HORUS from the boxes.
Taking the items opens a pair of trapdoors near the throne.
Drop in and go downstairs to end the level.
Alternatively, you can try to outrun the guardians,
popping medipaks as needed, grab the two pieces of armor and
escape out through the trapdoor.
FMV sequence: Lara arrives
back in Alexandria at nighttime. She finds Jean-Yves's study
ransacked. There's a note on the table held fast with the
point of a dagger. She picks up the paper and begins to
read.
Von Croy (voice over):
Congratulations! You survived to fight another day. I trust
that you now have all the armor. Jean-Yves shall be
escorting us to Cairo—not entirely of his own free will, I
admit. A simple trade: his life for the Armor of Horus. Do
not take too long thinking it over. Yours apologetically,
Werner
Lara takes off on her friend's
motorcycle. Meanwhile, a group of helicopters bearing the
Egyptian flag, along with a convoy of trucks that also
includes Von Croy's car, speed across the desert. Along the
way they are set upon by a plague of locusts. As he drives
through the insects, Von Croy shows his true
colors—apparently he and the evil god Set have become quite
close. (Guess there is something to all the "magical hocus
pocus" after all.) By the time Lara reaches the walls of the
city, Von Croy's people are already there. She sees the
burning remnants of the helicopters outside.
FMV screenshots

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other original images copyright © 1997-2008 Stellalune.
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rights reserved.
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