CAIRO OVERVIEW
The chart below on the right shows what I
found to be the most economical path through the five levels
in this section (without cheating and while exploring all
areas). The numbered arrows follow the same sequence as the
walkthroughs. For more details, refer to the complete
walkthrough for each level.

Start in CITY OF THE DEAD. Explore all except the
area with the second secret. (You need the nitro to jump the
motorcycle across the deep pit.) Go to the CHAMBERS OF
TULUN (#1 in diagram).
Explore TULUN. You can't get the ROOF KEY yet
(need nitro).* Go to CITADEL GATE (2).
Explore CITADEL GATE. Get the clues for the
mission from Sgt. Azizus. Pick up the NITROUS OXIDE
CANISTER. Return through TULUN (3) to the
TRENCHES (4).
Explore the TRENCHES. Get the WEAPON CODE KEY and
VALVE PIPE. (You should now have both the NITROUS OXIDE
CANISTER and VALVE PIPE. Combine these to make the NITROUS
OXIDE FEEDER. Attach to motorcycle for turbo power to jump
larger gaps.)
Return through TULUN (5) to CITY OF THE
DEAD (6) to get the second secret in that level.
(Need nitro to jump the pit.)
Return to TULUN again (7) to get the ROOF
KEY (Need nitro to jump to the building where the key is
located.)*
Return to the TRENCHES (8) with the ROOF
KEY to finish that level.*
Go to the STREET BAZAAR (9). Get the MINE
DETONATOR BODY and MINE POSITION DATA. Return to the
TRENCHES (10). Blow up the mines using the MINE
DETONATOR BODY and MINE POSITION DATA. (Note that this exit
from the STREET BAZAAR is different from where you first
entered from the TRENCHES.)
After blowing the mines, proceed directly from the mined
area of the TRENCHES to the CITADEL GATE (11),
through a different entrance than the one from TULUN.
Return with the WEAPON CODE KEY to Sgt. Azizus in the
CITADEL GATE level to finish that level. After the final cut
scene, you will be in the CITADEL (12), the
last level in Cairo.
(*NOTE:
It is possible to complete the second half of the TRENCHES
without the ROOF KEY, in which case you can skip the section
of the CHAMBERS OF TULUN level where you find it. See the
walkthroughs for those levels.)
LEVEL 21: CITY OF THE DEAD
Secrets: 2
[NOTE: There are two secrets
in this level; however, one can't be found right away.
You'll need to get it on your second pass through this
level. See CITY OF THE DEAD (second time) below.]
(BUG NOTE:
Some players have experienced a bug at the beginning of this
level in which one of Lara's arms won't work. Try using the
binoculars or lighting a flare and, if that doesn't work,
try reloading an earlier saved game. Thanks to Theresa and
her helpers at tombraiders.com for this advice.)
STREET NEAR BIG WROUGHT IRON GATE AND BUILDING WITH
WIDE STAIRS: You begin the level under fire. There are
2 snipers on the building to the
left: one on a ledge a few feet off the ground and one on
the roof. You can kill both of them fairly easily by backing
up a bit from the starting position and firing from the
cover of the archway near the gate. (The sniper on the roof
will begin to throw grenades, but in the PC game at least,
these didn't do any damage.)
Alternatively, take out the lower sniper by running
across and positioning Lara very close to the block where
he's standing. Draw weapons (the shotgun works nicely) and
jump in place, shooting at the peak of the jump. When he's
dead, climb up and take the REVOLVER
he drops. At last! Then use your new toy to kill the sniper
on the roof. Combine the REVOLVER and LASER SIGHT. (You may
need to first separate the sight from the crossbow.) Run
back to the shelter of the gate near where you started. Draw
the revolver and sidestep out until you can get a clear
shot. Use the laser sight to target the sniper's head or
chest. You'll need to be quick, since he can of course shoot
back, but one well-aimed shot should bring him down.
While you've got the revolver drawn, you can take out the
machine gun mounted on the wall
at the corner a little way down the street. Use the laser
sight and aim for the red spot.
Take note of the BIG WROUGHT IRON GATE with the black
switch. There's a horizontal crevice high on the building
near the gate. You can't reach it yet, but you'll be back.
There are 4 more armed soldiers
a little farther along the street. The first is just around
the corner with the machine gun. There's a second gunman in
an alley with a sloping wall in front of it, preventing you
from driving through. The third and fourth are a bit farther
on, below a RUINED BUILDING WITH X-SHAPED WOODEN BARRICADES
on top. You can run over two or three of them using the
motorcycle. Then dismount and walk back to kill the one
behind the low, sloping wall. Or, after destroying the
machine gun, walk carefully to the corner. If you hang back,
the first soldier won't notice Lara and you can shoot him
from a distance with the crossbow or revolver. Do the same
with the second soldier in the alley with the sloping wall.
Then drive on and run over the others if you like. One of
the soldiers drops shotgun shells
when he dies.
DEAD-END ALLEY WITH CRAWLSPACE: Around the corner
to the right (east), just past the sand hill near the RUINED
BUILDING WITH X-SHAPED WOODEN BARRICADES, is an alley with
arches on the right and a white building on the left with a
broken machine gun on top. There's a crawlspace near the
block at the end of the alley. You need to open a gate
elsewhere before going in here, so don't bother with it yet.
Use the sand pile at the corner to jump the motorcycle up
onto the RUINED BUILDING WITH X-SHAPED WOODEN BARRICADES.
You'll need to get a good running start to build up speed
and veer to the right a bit at the top of the hill in order
to land on the sloped part of the wall. Crash through the
barricades and let the bike fall through the unstable floor.
Drive through the room below, making a U-turn and crashing
through the wall to emerge back on the street. Dismount,
walk back into the building and pick up a
small medipak on the ground to the right. Climb into
the brick alcove and drop into the pool below. Climb out of
the water and follow the passageway past the torch to the
next room.
ROOM WITH MANY COLUMNS AND ARCHES: Your entrance
disturbs a small flock of bats.
Kill them then pick up flares and
wideshot shells in the far
corners. Slide down the ramp.
SQUARE HALLWAY WITH DEAD SOLDIER: Pick up the
LASER SIGHT near the soldier. (You
won't need this unless you missed it earlier in ALEXANDRIA.)
There's a closed door in one corner (the southeast) and
stairs on the opposite side from the ramp where you entered.
You don't need to go up the stairs yet, but note that
there's a pool of water at the top. (NOTE:
If you accidentally fall in, follow the underwater passage
to a ledge where you can climb out. Then drop back down into
the SQUARE HALLWAY.)
Jump to grab the horizontal crevice in the northwest
corner of the SQUARE HALLWAY. Traverse to the right (east)
to a spot where you can pull up. Turn around to face the
small opening into the center room. Don't shoot the jar on
the ledge. This only releases a swarm
of locusts. Instead aim carefully and shoot the
swinging blue ball inside the
room. (You can do this using the revolver and laser sight
or, to conserve ammo, crouch at either side of the alcove,
wait for the ball to swing to that side and shoot it with
the pistols.) When it shatters, 2 ice
elementals emerge. To get rid of these guys, hop down
and run to the right and up the stairs. Jump into the pool.
They'll follow, extinguishing themselves. Swim down through
the underwater passage to a ledge where you can climb out.
Then drop back down into the SQUARE HALLWAY.
Go back upstairs to the pool, which is now frozen so you
can walk across it. Jump up to the ledge with the
lever and use it to open the
square door in one corner of the SQUARE HALLWAY. Return
downstairs, go through that door and follow the ramp up to a
ROOM WITH LIT TORCHES.
Go all the way into the room and check the alcove on the
far right for a small medipak.
Backtrack to the first alcove near the entrance and use the
CROWBAR to pry open the blue wooden door. This is
secret #1 (55/70), a
large medipak and
Uzi clips.
Climb the block steps near the blue door. Keep climbing
until you reach a crawlspace. Go through it to emerge above
where you started the level. Crawl out backwards and hang
from the ledge. Traverse to the right along the crevice
until you can pull up. Turn around and take a running jump
to grab the black switch.
This opens the BIG WROUGHT IRON GATE. There's a
soldier with a grenade launcher
just beyond the gate. Kill him and take his
small medipak. You'll need to do a
bit of business before continuing. So, return to the
motorcycle. (If you followed this walkthrough, you left it
near the RUINED BUILDING WITH X-SHAPED WOODEN BARRICADES.)
NORTH END OF THE STREET: From the area with the
sand pile and RUINED BUILDING WITH X-SHAPED WOODEN
BARRICADES, ride the motorcycle up the street to the north
(below the clothesline with hanging laundry). You can run,
but the bike goes faster, and you'll want to go quickly
because the 2 machine guns on
the roof of the building ahead (where the road comes to a T)
begin firing as soon as you come within range. Hurry to the
wall directly underneath them where you'll be safe.
[NOTE: It's possible to take
out the guns from below right now, or wait until you're up
on the ROOFTOPS. To destroy the guns from street level,
approach them straight-on, as described above. Once Lara is
directly beneath them, they won't be able to hit her. You
want them pointing straight forward down the road (to the
south), so don't ride or run to the left or right or the
guns will swivel that way. Now walk along street to the left
(west), keeping very close to the wall. (If you want to,
duck into the alcove on the right on the way to get the
items described below.) About halfway down the street, cross
to the other side and turn around to face the guns. Target
the guns with the crossbow or revolver fitted with the laser
sight. Use revolver ammo or explosive arrows to target the
red spot on the tank on the back of each gun. This should
destroy them. If you don't see the red spots, you may need
to run in front of the guns again to make them point
forward.]
Dismount, run to the left (west) and duck into the
alcove, where you'll find a small medipak
and GRENADE LAUNCHER (or
10 grenades if you already have
the weapon).
From here you can continue along the street to the right
(west) if you want to, or wait until later to explore this
area. If you do continue west, you'll run into a
sniper on a low ledge around the
next corner and another soldier
down the hill a bit farther on. You can kill the sniper from
a distance without getting shot by targeting him using the
laser sight before he notices Lara and/or getting his
attention then using the corner for cover.
Beyond this is a steep hill leading up to a
very deep pit. It's possible
with some fancy driving to jump the pit and get back again,
but it's not necessary at this point. You'll have a much
easier time of it later on, after getting the NITRO for the
motorcycle.
Backtrack to the opposite end of the street, near the
rooftop machine guns. If you
haven't yet taken out the guns on the roof, dash to the
building with the short pillars in front (on the right
opposite the building with the guns), using medipaks as
needed. Press Action to open the door and enter.
ROOM WITH DEAD SOLDIER OPPOSITE THE MACHINE GUN
BUILDING: Lara's attention seems riveted on the dead
soldier. Stand Lara near his head and drag him along the
floor away from the grate and crawlspace. You can't get into
the crawlspace yet, but you'll be back. Exit this room and
return to the bike.
Ride back along the road to the south. When you reach the
pile of sand, turn left into the DEAD-END ALLEY WITH
CRAWLSPACE. Dismount and crawl into the opening above the
block. Drop down and follow the passage to a small room with
a lever and a
small medipak. (Lara won't target
the rat that scuttles across the floor.) Pull the lever to
open the grate above where the medipak was. (This will work
only if you've dragged the dead soldier's body off the
grate, as described in the paragraph above.) Climb up
through the opening and take a standing jump to grab the
edge of the crawlspace. Crawl in and go up the ramp to a
second lever. Use this to open
the door above the wrought-iron grate overhead. Return to
the DEAD-END ALLEY WITH CRAWLSPACE, either the way you came
or via the street if you've already destroyed the machine
guns.
Get back on the motorcycle and drive west then south
along the street, toward where you began the level. Drive
through the BIG WROUGHT IRON GATE, which you opened earlier.
RUINED BUILDING WITH STAIRS AND RAMPS: Drive the
motorcycle into the pit then into the building with the
stairs. Either ride downstairs and run over the
soldier on the bottom level, or
dismount, walk down and shoot him. There's a crawlspace on
one side containing poisoned arrows.
Now ride the motorcycle all the way up the stairs to the top
level. Here you'll find a small ramp jutting out toward the
middle of the room. (Beyond this ramp is an opening that
leads back to the street.) Use the ramp to jump the bike
into the opening with the sloped entrance opposite. After
landing the jump, get off the bike near the lit torch and
walk up the ramp to the second lit torch. Approach the
alcove on the left, kill a couple of
bats roosting inside and pull the
lever to raise a block
downstairs.
Get back on the motorcycle and ride up the steep ramp
near the second torch to get back to the stairway. Down on
the next landing you'll see the block you just raised. Climb
onto it and into the passage above. Continue to an opening
above the street facing the white building with the broken
machine gun on top.
ROOFTOPS: Take a running jump across the gap to
grab the edge of the white building. Pick up some
revolver ammo next to the machine
gun. Here is the door you opened earlier from below. If you
didn't destroy the 2 machine guns
on the rooftop earlier from below, enter this area
cautiously. This room opens onto the street just across from
the guns. Use the crossbow and laser sight (you may have to
first separate the laser sight from the revolver before
combining it with the crossbow) with explosive arrows. Now
walk out into the room just to where you can see the guns
and helicopter on the next rooftop. Target the red drum of
explosives nearby. One well aimed shot will set the chopper
on fire, which will start a chain reaction, destroying both
helicopter and guns. You don't need to do this if you've
already destroyed the guns, unless you just want to watch a
cool explosion as the helicopter blows.
Take a running jump from the jutting ledge to grab the
opposite ledge on the next building. Make your way over to
where the helicopter was. Pick up a small
medipak on the ground to the left and use the
lever to open a gate below.
(This is at street level, on the right side of this building
when facing it.)
Return the way you came, jumping across the street to the
next building, then continuing through the hall to the roof
with the broken machine gun. From there, take a running
jump, pressing Action to lower Lara's arc so she lands in
the small opening on the side of the next building. Follow
the passage back down into the RUINED BUILDING WITH STAIRS
AND RAMPS.
(NOTE: If you miss this jump
you can return on foot to the RUINED BUILDING WITH STAIRS
AND RAMPS. It's at the far southwest end of the street,
beyond where you began the level.)
Get back on the motorcycle, drive up to the top level and
turn right at the ramp where you jumped the bike earlier.
Here you'll find an opening that leads back to the street
(in the DEAD-END ALLEY WITH CRAWLSPACE).
Follow the streets to the right (north). Turn right at
the building on which the machine guns were mounted. (It's
safe now that you've destroyed them.) Continue through the
open gate in the northeast corner. Drive up the hill to the
next level, the Chambers of Tulun.
CITY OF THE DEAD (second time)
IMPORTANT: If you haven't yet found the two
components to modify the motorbike with the NITROUS OXIDE
FEEDER (i.e., the NITROUS OXIDE CANISTER in the CITADEL GATE
level and the VALVE PIPE in the TRENCHES level), you will
not be able to complete this section. You'll need to first
go back to get whichever component(s) you're missing. (If
you need help getting back to any of the previous levels,
see the notes below at the **.)
ACROSS THE DEEP PIT TO SECRET #2: Enter from the
CHAMBERS OF TULUN and turn right (west). Follow the road
past the building with the onion domes. If you didn't
explore this area on your first pass through this level,
you'll meet a sniper around the
next corner on a low ledge and another
soldier down the hill a bit farther on. You'll need
to dismount to kill the guy on the ledge. Beyond this is a
steep hill leading up to a very deep
pit.
Position the bike for a long run-up on the left side of
the hill. Use the nitro boost (Sprint key) for the extra
power needed to jump the pit. Run over a
soldier on the other side and dismount.
Climb up on the ledge with the short wooden columns. Hop
down into the depression behind the columns. Jump to grab
the lower edge of the angled block nearest the fat wooden
pillar. Try to position Lara so she's hanging from the
middle of the block. Pull up and immediately press Jump to
back flip and land on the angled block behind. Continue to
hold the Jump key and Lara will spring off that block, onto
the next one, then from there to a break in the wall ahead.
Hop down into the area below for
secret #2 (probably 59/70). Pick up
super grenades, a
large medipak and
explosive arrows. Climb out the
way you came and safety drop to the ground.
Jump the motorcycle back across the
very deep pit on the left side. Be sure to get a
nice, long run-up and use the nitro (Sprint). Return along
the street to the wrought iron gate in the northeast corner.
Drive through the gate and up the hill into the CHAMBERS OF
TULUN.
If you haven't already done so, you might want to pick up
the ROOF KEY on your way back through the CHAMBERS OF TULUN
(second time). This key will help you complete the level
TRENCHES (second time). See the note below for directions to
TULUN and the TRENCHES.
(**) RETURNING TO EARLIER LEVELS:
TO TRENCHES - VALVE PIPE: Drive
the motorcycle through the wrought gate in the northeast
corner of this level. Continue up the hill to the next
level, CHAMBERS OF TULUN. Follow the road around the left
(east) side of the CHAMBERS, using the motorcycle to jump
the deep pit. (You don't need the nitro for that.) Continue
along the road to the north, where you can exit to the
TRENCHES.
TO CITADEL GATE - NITROUS OXIDE
CANISTER: First follow the directions above to get back
to the CHAMBERS OF TULUN. But instead of exiting to the
TRENCHES, dismount, vault up onto the ledge near the back
door of the CHAMBERS and continue around the corner to the
west. Go through the wooden gate operated with the wheel.
(See the walkthrough for that level if you need help getting
past the Minotaur.) Climb the
ladder to the CITADEL GATE level.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
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rights reserved.
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