LEVEL 23: CITADEL GATE
Secrets: 1
You enter this level for the first time from the CHAMBERS
OF TULUN level, through the gate guarded by the Minotaur.
(For an overview of all of the Cairo levels, see City of the
Dead).
ALLEY WITH WOUNDED SOLDIER: Don't panic if the
camera goes wiggy and doesn't allow you to look. Hop down
into the alley; it's safe. Approach the wounded soldier on
the low ledge.
Cut scene: Lara kneels near
the soldier. (A transcript of their dialogue appears at the
bottom of the page.)
Pick up the revolver ammo on
the ground near the soldier. Follow the street away from the
soldier.
Cut scene: The camera pans
the area, showing the "creature" Azizus mentioned: a huge,
armored, fire-breathing dragon.
If you take note of the scenery, you'll see the munitions
truck the sergeant described parked in the alley in front of
the dragon and another road leading away from that area to
the dragon's left.
DRAGON GUARDING THE CITADEL: To the left of the
dragon (when facing it) is a safe spot behind a low wall
near some columns. Run in here and pick up
grenades and a
small medipak. Don't even bother shooting at the
dragon; it's just a waste of ammo. Wait until it has just
unleashed a series of fireballs, then sprint past it down
the street.
Just beyond the dragon is an area where you'll encounter
a swarm of locusts every time
you come through. There's a pick-up to be had here. This
isn't an official secret, so I personally don't think it's
worth the aggravation. I have included it later on, when you
return past the dragon to re-visit Sergeant Azizus, to save
one pass in front of the monster.
For now, keep running down the street until the locust
swarm abates (around the place where you pass under a
clothesline). If you continue along the street, you'll come
to a deep pit. You can't get
across it on foot, so there's no need to go there now.
Backtrack along the street toward the dragon (north) until
you come to an opening on the left.
ALLEY WITH CROCODILES: Climb over the low wall
into an alley. Advance with your shotgun drawn, ready for
the crocodile that comes out of
the crawlspace at the end of the alley. Repeat the process
for a second croc. Then crawl
into their lair for poisoned arrows
and revolver ammo. Crawl back out.
(NOTE: You can also climb on
one of the ledges and shoot the crocs with pistols.)
AREA WITH TWO COFFINS, SWITCHES AND BELLS: Climb
through the break in the wall on the left (when Lara's back
is to the croc lair). Below are a pair of coffins with
symbols on the tops. There are also
four switches, one on a ledge to the left above the
coffins and three at ground level. High on the north wall
are tiles with clues about these symbols. The tile on the
right is partially obscured by a wooden box (what is this
thing?). If you like, you can use your crossbow (with the
laser sight and explosive arrows) to blast the box, knocking
it aside so you can read the inscription. Note that the
symbol keys on the tiles show which symbols on the coffins
correspond to the numbers above the switches. Hop down near
the coffins.
Cut scene: A bird's eye view
of the area, showing the symbols on top of the coffins.
This puzzle isn't as hard as it may at first seem. The
coffin below the dangling rope has the symbols corresponding
with 1 and 3 (l and lll). The other coffin has the symbols
corresponding with 1, 2 and 4 (l, ll and llll). And, in
fact, pulling these combinations of levers slides each
coffin aside, revealing an opening beneath. However, the
coffins and levers don't reset, so all you have to do is
pull all of the switches to move both coffins. Not much of a
challenge.
Go down into the hole beneath the coffin that's closer to
the rope. Use the CROWBAR as a handle for the
lever, opening a door in the
other hole. Climb back up and go down the other hole and
through the door you just opened. Use the
switch there to open the door
above near the coffins. A swarm of
locusts emerges and follows you back to the surface.
Go through the door near the coffins, killing a
couple of bats roosting there.
Then continue up the ramp. There are
more locusts in the hall and 2
more bats fly in when you reach the opening above the
coffins.
Cut scene: A panoramic view
of the area.
This next bit of business is a bit of a challenge, so you
probably should save your game first. Take a running jump to
grab the dangling rope. Scoot
to the bottom and turn around to face the bell to right of
the opening where you just emerged. Line up a swing toward
the wooden box. Make sure Lara's got a nice high arc before
jumping off the rope. Press Action as you fall to land in
the opening with the bell. Drop back and hang from the
ledge. Let go and grab the opening below. Crawl in for
secret #1 (58/70), a
large medipak and
explosive arrows. Crawl back out
and safety drop to the ground.
ACROSS THE LEDGES ABOVE THE STREET: Return up the
ramp to the high ledge. Again, take a running jump to grab
the rope. Slide to the bottom and this time swing out
straight ahead, jumping to land on the small square ledge on
the side of the next building. Turn left and take a running
jump to the striped awning. Take another running jump (or a
standing jump-grab) to the next ledge. Turn and kill a
giant beetle that flies at you
from behind. Take a running jump across the street to
another striped awning in the corner to the left. Turn right
and take a standing jump to grab the ladder on the opposite
side of the street. Climb around the corner to the left.
Lara won't continue climbing along the horizontal crevice.
So drop to the ledge below, turn left (south) and take a
running jump over the wooden bars and clothesline to grab
the next ledge, which juts out below the crevice. (This way
you avoid the giant beetle described below.) Crawl up into
the opening and take the small medipak.
Crawl out and drop to the ledge below.
Alternatively, from the ledge below the ladder, turn
around and take a standing jump to grab the ledge on the
other (east) side of the street. Pull up and kill another
giant beetle. Then take a
diagonal running jump across the gap to grab the crevice.
(Or, jump up to grab the overhead bars, traverse across to
the end, let go and quickly grab the crevice.) Traverse to
the left until you can pull up near the medipak.
From the ledge below the medipak, turn around and take a
running jump to the striped awning across the street to the
right (southeast). From there, take another running jump to
grab the square opening ahead (south). Pull up.
THE WRECKED TRUCK AND DEEP PIT: Follow this
passage to emerge above a deep pit.
Kill the bat that flaps in from
the right. (You might want to save your game before this
next tricky jump.) You're aiming for the ledge near the
overturned truck on the right side of the pit. Position Lara
with her right shoulder against the right side of the
opening. Take one sidestep to the left, then turn about 45
degrees to the right. Hop back, then take a running jump to
land near the truck.
(NOTE: Pressing the right
directional key while in the air may help, but don't press
Action, which shortens the jump.)
Immediately draw a weapon or two to take out
2 giant beetles. Be careful not
to hop back into the pit, and
stay clear of the area to the right of the truck, or Lara
will catch fire. Walk around the
left side of the truck and carefully retrieve the
NITROUS OXIDE CANISTER.
(NOTE: No, Lara isn't after
a laughing gas high. This is one of the components that will
give the motorcycle a turbo boost. You'll also need to get
the VALVE PIPE in the TRENCHES level. And, yes, you chem
majors are right. N20 is the symbol for nitrous
oxide; the canister is mislabeled.)
Take a running jump across the pit toward the wrecked
taxi. Follow the street back through the
locust-infested area and sprint
carefully past the dragon toward
where you began the level.
If you want every pick-up, find the high crawlspace on
the left wall just before the dragon area. Crawl in (getting
bitten by locusts the entire time). Slide down the ramp and
pick up flares and a
large medipak.
A couple of bats join the swarm as you exit through
another crawlspace at the opposite end of the small room.
Drop to the ground in the street and run forward then to the
left to return to the start of the level.
Climb over the ledge near poor Sergeant Azizus.
Cut scene: When you return
to Sergeant Azizus after talking to him the first time but
before getting the codes and mine detonator, he'll tell Lara
that her bike will need modification to clear some of the
larger obstacles. Nitrous Oxide connected to the carburetor,
he explains, should give it extra punch. Then he urges her
to go find the codes.
Climb back into the hallway in the left corner to return
to the CHAMBERS OF TULUN level.
CHAMBERS OF TULUN - AREA BEHIND (NORTH AND WEST OF)
CHAMBERS: Follow the passage to the opening. Climb down
the ladder to the ground. Turn left and follow the short
passage to a raised opening. Jump to grab the edge, pull up
and slide down the other side into the street. Run to the
left (north), past the Minotaur
and around the corner to the right. Keep going to the low
drop-off near the back door of the CHAMBERS. Get on the
motorcycle and follow the road to the north and up the hill
to enter the TRENCHES level.
CITADEL GATE (second time)You re-enter this level
on the motorcycle after having detonated the minefield in
the TRENCHES. Use the nitro (Sprint) for extra power to jump
the deep pit, crashing through
the barricades. You need a long run-up even with the nitro,
so start at the base of the hill near where you entered the
level. When you get across the pit, cut to the right and
speed along the rim so you don't slide into the pit. Turn
left below the ledge with the taxi and run over
2 crocodiles.
(BUG NOTE:
In the PC version of the game, you may start the next level,
CITADEL, without the use of the F5, F6 and P keys. Some
people reported on the tombraiders.com forums that this can
be avoided by not using the nitro key when racing
past the dragon and/or by pausing in the street for a few
seconds before approaching Azizus and triggering the cut
scene. I tried this sequence all sorts of different ways and
got the bug every time. So far, the only way I've found to
avoid it is to skip the cut scene altogether by using the
level-skip cheat. If you want to see the cut scene, save
your game before approaching Azizus. Watch the movie, then
reload your save and skip the rest of the level from there.)
Follow the street past the area with the
locusts and race past the
dragon. Drive all the way to the
ledge where Sergeant Azizus is lying.
(NOTE: You must approach him on the motorcycle to
trigger the cut scene.)
Cut scene: Lara parks the
motorcycle and hops up onto the ledge near the injured
soldier. We then see Lara driving the motorcycle, with
Azizus in the sidecar, up to the truck across from the
dragon. She helps him onto the ledge.
Sergeant Azizus: You are a strong
woman.
Lara: And you handled yourself
pretty well, Sergeant. You've got the codes. What now?
Azizus: (Climbs up onto the ledge,
pointing a gun at Lara.) After all we've been through, I
think not. This is merely insurance.
Lara: Against what?
Azizus: Against your stopping me
from doing my duty. Someone needs to drive that truck in
there.
Lara: Kamikaze.
Azizus: Whatever it takes for my
country. (He climbs into the truck.) In the next life, then,
my friend.
Lara hides behind a column and
Azizus crashes the truck, laden with explosives, into the
dragon. The shockwave knocks Lara off her feet. We see the
dragon in its death throes, then Lara is ready to enter the
CITADEL. Before she does, she gives a small salute.
Dialogue from cut scene in the
first part of this level:
Sergeant Azizus (sp?): What in God's name
has happened here? Where are the rest of my men?
Lara: I banged into a couple of
them. They appear to have sealed off all of the exits.
Azizus: Yes, yes. This, this is
good. You must help us to. . . to. . . to. . . (coughs)
liberate the city.
Lara: I'm just here for directions.
I need a route to the Citadel.
Azizus: This is not so good. This
is where the main activity takes place.
Lara: Activity?
Azizus: We encountered it as the
skies began to darken. A creature from our ancient past. It
tore through my men like a firestorm. I managed to station
an ammunition truck before the beast had a mind to ignite
the explosive devices. But with renewed vigor it forced us
back. It was as if it knew of our plans.
Lara: Beast or no beast, Sarge,
I've got to get into that building.
Azizus: You have spirit. Perhaps. .
. . As we retreated we have mined some of the streets to
prevent contamination. Two of my men are still in the area
out by the northern cemetery. One of them holds the
frequency for the mine detector. The other holds the second
half of the code for the explosive device.
Lara: And if I find them?
Azizus: Tell them that Azizus sent
you. I heard your motorbike. Once you have the codes, take
me on it to the ammunition truck. I shall eradicate the
blockage. But hurry, for I am not long of this world.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
The
Last Revelation
Back to Top