LEVEL 26: CITADEL
Secrets: 2
BUG NOTE: In
the PC version of the game, you may start this without the
use of the F5, F6 and pause (P) keys. So far, the only way
I've found to avoid it is to skip the final cut scene in
that level altogether by using the level-skip cheat.
(For an overview of all of the Cairo levels, see City of the
Dead).
HALLWAY: Go forward to trigger another cut scene.
Cut scene: Lara enters the
CITADEL to find Jean-Yves tied to a pillar. She frees him
and they exchange information. (A transcript of the dialogue
appears at the bottom of the page.)
Go through the first room (where Jean-Yves was) to the
similar looking room on the left. The camera malfunctions at
this point, but do your best to get through and out the
opposite side. Go up the stairs to a room with a
lever and lit torches. Use the
lever to open the gold doors down in the first room. Then
pick up the WOODEN TORCH in one of
the side alcoves, light it on the
burning torch and return downstairs to the second
room.
The lack of a Look button at this point makes it a little
difficult, but take a standing jump into the raised alcove
on the left side of the room. Walk under the rope that
stretches from the corner of the alcove to the ceiling to
set the rope on fire. It burns away, opening a section of
floor out in the first room. Return there, pick up some
Uzi clips in the small room behind
the gold door and drop into the pit.
Follow the tunnel to an alcove on the left containing
wideshot shells. Then continue to
an opening high up inside a TALL ROOM WITH STAIRCASES AND
POOL.
Cut scene: One of Von Croy's
goons runs up the stairs to a room with a lever.
If you enter this area with weapons drawn, you may be
able to take out the bad guy on
the highest ledge on the opposite side of the room. If not,
just keep going. You'll meet him again later.
Take a standing jump to the ledge to the left (west) of
the entrance. From here you can see a
large medipak in the hall ahead. This hallway is
fire-trapped, so avoid it for
now. Instead, take a running jump from the ledge to the
bottom of the stairs that apparently lead up to nowhere
(along the west wall). Go to the top of these stairs and
jump to grab the ceiling. (This texture looks a little
different from the usual ceiling bars, but it works.) Monkey
swing to the small opening in the wall. Position Lara right
up against the wall, then let go and quickly press Action
again to grab the edge of the opening. Crawl inside for
secret #1 (61/70), a
large medipak and
flash grenades. Climb out the way
you came and drop into the pool below.
Swim through the underwater opening into the main room.
Pick up some super grenades on an
underwater ledge. Climb out of the water on the long ledge
and take a running jump to grab the block step (on the west
side). From here you can climb to where you entered this
room.
(NOTE: You can also do the
above if you fall into the pool by accident at any time. The
underwater tunnel leading from the bottom center of the main
room takes you to a SMALL ROOM WITH ANGLED BLOCKS. You'll go
through there later from a crawlspace above the water.)
Stand on the ledge between the entrance and the stairway
to nowhere. Turn around to face the main room (east) and
drop back to grab the edge of the ledge. Traverse to the
left side of the ledge, let go and quickly press Action
again to grab the diagonal crevice below. Traverse down the
crevice to the right and around the corner. As soon as you
round the corner, let go and grab the crevice below.
Continue traversing to the right, around two corners, until
you can pull up into a crawlspace on the north wall.
You might want to save your game before crawling out the
other side and dropping onto the angled block below. When
you drop, immediately jump to back flip onto another angled
block, then jump again to grab a crack in the wall ahead.
Traverse to the left, pull up into the alcove and take the
small medipak. Turn around and
take a running jump to grab the bottom of the stairs
opposite. Immediately draw weapons to shoot the
blue-robed baddie at the top of
the stairs. Continue up the stairs to the top. You'll meet
another bad guy on the landing if
you didn't shoot him when you first entered the main room.
At the top of the stairs, go up the ramp to the right.
Turn around when you reach the lever,
because a third bad guy sneaks up
behind you. Use the lever to deactivate the
flame trap below in the hallway
with the large medipak. Safety drop through the opening in
the floor to the left of the lever. (Lara will lose about
1/4 health from this drop, so make sure you have enough. If
not, you can jump down into the pool and climb back up.)
Pick up the large medipak and
continue along the hall (to the north) and down the stairs.
Cut scene: When you enter
the next room, you see an aerial view of the floor, which
resembles the face of a compass.
COMPASS ROOM: Walk around the perimeter of the
room and pick up grenades,
super grenades and a
small medipak in three of the
corners. Save your game before starting the compass
puzzle in case you encounter the bug described below.
Now tackle the puzzle: First check the compass in your
inventory. The stairs where you entered are due south. So,
opposite that is north, and right and left are east and
west, respectively. The top of each table has a letter
representing one point of the compass (N, S, E and W). Move
each table onto the circle at the appropriate point of the
compass and all the doors open.
(BUG NOTE:
Several things can go wrong here. First, some video cards
don't display the textures on the tabletops, so players
can't tell which is which. Second, due to a bug, it is
possible to arrange the tables correctly but still not open
the doors. To avoid this, make sure you don't accidentally
push any of the tables over the ending position for another
table. For example, don't move the 'S' table across the
north or west tile in the process of getting it to the south
tile. Or, you may want to try moving the tables in a
particular order. Some players have reported that arranging
the tables in the order N, E, W, S prevented the bug. Or, if
the tables have already been moved, rearranging them in the
same order—N, E, W, S—fixed the bug.)
Go through the WEST DOOR (left when Lara's back is
to the entrance). Follow the ramp down to a room with a
stone ledge. Climb onto the ledge and hop down into the pit
on the left side to get some flares.
Climb back up and drop through the trapdoor into the pool.
Three underwater tunnels lead out of this room, and there
are a pipe and two trapdoors in the floor. Of the two raised
tunnels, the right (west) one leads to a
lever you can't use yet. Follow
the tunnel on the left (south) to an underwater room with a
switch on the ceiling. Position
Lara below it, then press Action to pull the switch, closing
the trapdoor back in the previous room. There's also a
small medipak on the floor in one
corner. You may need to go back for air before getting it.
From the room below the trapdoor, swim through the lowest
(north) tunnel to a room with columns and a
chain. Climb out of the water,
pick up the revolver ammo in the
corner and follow the ramp back up to the COMPASS ROOM,
emerging through the NORTH DOOR.
Go through the EAST DOOR from the COMPASS ROOM.
Follow the ramp down to a room with 2
henchmen guarding a lever.
Kill the guys and use the lever to lower the water level in
the other rooms. Go back up to the COMPASS ROOM, through the
NORTH DOOR down to the room with the chain. Jump into
the pool and swim through the tunnel to the room where the
various tunnels converge. Surface and climb out of the water
into the west tunnel. Now that the water level is lower, you
can pull the lever. This opens
the two trapdoors in the previous room, lowering the water
level even further. Go back there, pick up some
Uzi clips from below one of the
trapdoors, and follow the north tunnel back to the room with
the chain. (You'll need to climb out of the water and walk
partway.) Kill a new bad guy
waiting here and take his small medipak.
Now that the pit no longer has water in it, you can pull the
chain. This opens the square
door nearby.
CRUSADERS' VAULTS: Enter and follow the tunnel to
a crawlspace. Crawl through to the next room.
Cut scene: The
2 undead knights Von Croy/Set
reanimated now come after Lara.
These guys cannot be destroyed. They can, however, be
used to open the exit. Either roll, jump forward and climb
up onto the wooden platform, or run to the top using the
ramp in the corner. (And be sure to watch out for the
deep pits.) When you reach the
top, position Lara in front of the wooden beams nailed
across the exit. Wait for the knights to come up the ramp
and when they swing at Lara, they'll break the beams. Run
through the exit and climb up into the room above.
(NOTE: I found it helped to
stand facing the boards, right up next to them and wait. If
one of the knights takes a swing at point-blank range, Lara
will take a little damage, but the beams will definitely
break. If you jump out of the way too soon, the knights may
not swing.)
Pick up the Uzi clips and
flares inside the next room on the
left. Hop down into the pit. Go to the left side and look
for a deep hole in the ground.
On the left side of this hole is a small opening a little
way down. Drop and hang from that edge, let go and quickly
press Action again to grab the edge of the opening. Crawl
inside and follow the tunnel to secret
#2 (62/70). This small room contains a small
armory—explosive arrows,
flash grenades,
revolver ammo, wideshot shells
and a large medipak—guarded by
2 more undead knights. You can
get the items one or two at a time, dropping back down into
the hole between pick-ups until the knights move away from
your next target. When you've got everything, slide down the
ramp in the corner of the secret room to return to the big
room.
Hop back down into the pit and head to the north to
finish the level.
Cut scene: Lara stumbles
upon Von Croy/Set and a few of his charming puppies. His
glowing red eyes and ashen skin give her a start and she
gasps.
Von Croy (whispers): Come in, Lara.
I have been expecting you. Come to me, child. Do not fear
your old colleague. I merely require the armor that you hold
in your possession.
Lara: And in return. . . ?
Von Croy: I will grant you vigor as
those around you fall. You shall command the ultimate power:
that of life or death over those you choose at your side.
And in return they will bow at your feet and give worship.
Lara: Got my fair share of that
already. (She begins to back out.) And besides. . . give a
jackal your hand and he'll bite off the whole arm.
She runs to the receptacle and
removes the amulet, sealing Von Croy/Set and his dogs behind
the big door.
Lara: Barking mad.
She climbs out a window and dives
into the water below.
Cut scene in the first part of this
level:Lara enters
the CITADEL to find Jean-Yves tied to a pillar. She frees
him and they exchange information.
Jean-Yves: Thank God you made it!
Von Croy. . . I saw it myself. I would not have believed
such a thing. He is possessed of Set!
Lara: Get out of here, Jean. I have
a feeling that things may turn nasty.
Jean-Yves: He is digging under the
Citadel into the Crusaders' vaults in search of the
ceremonial tablet. The tablet which contains Set's binding
incantations. Be careful, Lara. (He hugs her.) I fear there
are things in the vaults man was not meant to see.
Lara: I am not a man, Jean, and I
am always very, very careful.
Cut to Von Croy crouching on the
ground, then brushing the dirt away from a stone tablet.
Von Croy (whispers): We have it.
The ancient Ceremonial tablet. (He hands it to one of his
assasssins.) Take it and prepare it. . . and see if the
Croft woman has arrived with our armor.
Von Croy uses the Amulet of Horus
to open a nearby door. He enters and uses his newly acquired
godlike powers to resurrect a couple of long-dead knights.

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