LEVEL 22: CHAMBERS OF TULUN
Secrets: 2
You enter this level for the first time from the CITY OF
THE DEAD level. (For an overview of all of the Cairo
levels, see City of the Dead).
STREET OUTSIDE CHAMBERS OF TULUN: Turn left and
ride down the hill to the street below. At the base of the
hill, turn right and run over a soldier.
There's a sniper on the balcony
ahead. You can circle back to the other end of the street to
get out of range, or continue toward him, parking the bike
just to the left of the wall with the balcony. (Be careful
not to go too far to the left, though. There's a
deep pit a bit farther on.)
Dismount and take him out using the revolver and laser
sight.
INSIDE THE CHAMBERS OF TULUN: Return to the "T" in
the road near where you began the level. Enter the building
on the right. Go under the arch into the main room. The
first alcove on the left contains the
GRENADE LAUNCHER (or 10 grenades
if you already have the weapon), and there's a
small medipak in the far right
alcove.
Return to the entrance and climb onto the block on the
left. Turn around and take a running jump to grab the ledge
above the archway leading into the main room. Pull up and
cross the ledge to the far right. Take another running jump
to grab the horizontal crevice in the right (west) wall.
Traverse to the right until you can pull up. Take a standing
jump to grab the ladder-like surface on the column to the
right. Wait for Lara to pull her legs up onto the ladder,
then climb around the column to the other side and drop onto
the ledge. Follow the hallway to an opening in the ceiling,
where you can climb up to the next level. The hallway there
leads back out to the upper level of the main room.
There's a lever on the left
that opens and closes the front and rear doors of the
building. If you follow this walkthrough, you shouldn't need
it. Just leave it alone. The rope
is too far to reach from the ledge with the lever, so make
your way over to the jutting ledge on the right (west). From
here, you can take a running jump to grab the rope. Slide to
the bottom of the rope and turn a little to the right to
line up a swing to the ledge ahead (on the east wall). Swing
and jump to the ledge. Kill the 2 giant
beetles. One flies up from below and another lurks
inside to the left. This is secret #1
(56/70), which includes a large medipak
and wideshot shells (near where
the second beetle was).
Take a diagonal running jump to the ledge below on the
left (where you came through from the entrance earlier).
It's too far to reach the upper ledge, so you'll have to
make your way up to the rope again the long way. Use the
rope to swing and jump to the high ledge on the south wall
(above the entrance). Kill the soldier
lurking inside on the right. Get the
revolver ammo he drops, then slide down the ramp to
the street near where you entered the building.
Now make your way to the other (north) side of the
CHAMBERS. You can go through the building and out the back
door, but I recommend taking the motorcycle, since you'll
need it later on and this will save you some walking. Drive
to the left (east) end of the street and jump across the
deep pit on the left side. Make
sure to take a long run-up, since you don't have that nitro
boost yet. Drive on to where the road drops off near the
back door of the CHAMBERS and dismount.
AREA BEHIND (NORTH AND WEST OF) CHAMBERS: The road
to the north under the archway leads to the TRENCHES level.
You're not quite ready to go there yet. In the far right
(northeast) corner of the street, you'll see BROKEN STAIRS
leading up to an opening with a sloped edge. Later, after
you get the NITROUS OXIDE FEEDER, you'll be able to jump the
motorcycle up here. There's also a square opening in the
north wall with a ladder leading down. You can also skip
this area for now, since you'll be back later.
On the north wall above the archway (opposite the back
door of the CHAMBERS) is a ledge. Pull up and follow the
ramp to a crawlspace. Continue on hands and knees to
secret #2 (57/70), a small
room with flares,
poisoned arrows,
revolver ammo and a
large medipak. Exit the way you
came.
Continue along the street to the right (west). When you
round the corner, you'll meet an armored
Minotaur with a huge hammer that sends out
shock waves when he pounds it on
the ground. Oh, and did I mention he's invulnerable to your
weapons? On the right side of the road, near where he's
standing, there's a wheel which
opens a nearby wooden gate.
(NOTE: In my original
walkthrough for this level, I had suggested luring the
Minotaur into the CHAMBERS and using the lever to close the
doors, trapping him inside. Doing this buys you a few
moments to run and turn the wheel to open the exit to the
CITADEL GATE level. However, I have found that this takes a
lot more effort than it's worth. It will save you a few
medipaks, though. So if you're very low on health, you can
try this instead of the method suggested above. See the
notes on how to do this below at the **.)
Run over to the wheel, stand facing it edge-on and turn
it until you see the wooden gate raise. As you do this, the
Minotaur will be banging on the ground, so pop medipaks as
needed. Once the door is open, jump over the wheel, run
through and let the door close behind you. Whew!
EXIT TO CITADEL GATE: Climb the ladder to the next
level, CITADEL GATE. If you have trouble climbing the ladder
because of the Minotaur's percussive hammering, try grabbing
the ladder at either side, so only Lara's hands catch hold
and her feet dangle free. Climb up that way and you should
make it.
CHAMBERS OF TULUN (second time)
(NOTE: You also make another brief
visit to this level after completing your first pass through
the CITADEL GATE level. This is included in the walkthrough
for CITADEL GATE.)
IMPORTANT: If you haven't yet found the two
components to modify the motorbike with the NITROUS OXIDE
FEEDER (i.e., the NITROUS OXIDE CANISTER in the CITADEL GATE
level and the VALVE PIPE in the TRENCHES level), you will
not be able to complete this section. You'll need to first
go back to get whichever component(s) you're missing. (If
you need help getting back to any of the previous levels,
see the notes below at the ***.) Also note that it is
possible to skip this entire section and still complete the
TRENCHES level without the ROOF KEY. (See the walkthrough
for that level.)
Enter from the TRENCHES and turn left (east) toward the
deep pit. Do not jump the pit at
this time. Instead line up the motorcycle for a long run-up
along the east wall toward the northeast corner. Use the
nitro boost (Sprint key) for extra power. Race up the right
side of the BROKEN STAIRS, jumping into the opening with the
sloped edge.
Dismount and enter through the yellow-and-white door to
the left. Take out the soldier
waiting inside and slide down the ramp.
ROOM WITH RED SPRINKLER HEADS, ROPE AND PULLEY: Go
straight through this room into the hall opposite (north).
Kill the soldier in the next room
and pick up the WOODEN TORCH on
the floor. Return to the previous room then go down the ramp
to the right of where you entered (southwest corner).
Press the draw weapons key twice to drop the torch and
pull out guns to kill the soldier
in the hallway. Don't bother picking up the torch again
immediately, since you have a little more to do first.
Continue through a yellow-and-white door. Turn right and
press Action to open the gray door. Kill
another soldier inside the room. Go back for your
torch, then bring it back here to light it on the
burning torch.
(NOTE: If you explored this
area on your first pass through this level, the gray door
will be open already and the soldier dead.)
Return up the ramp to the ROOM WITH RED SPRINKLER HEADS,
ROPE AND PULLEY. Go up the ramp on the east side of the room
to the ledge below the sprinkler heads. Stand below the
first sprinkler head and press
Action to use the lit torch to set off the sprinklers. This
opens the remaining yellow-and-white doors. Go through the
door near the sprinklers and use the
lever to activate the pulley,
carrying a box into the next room.
(NOTE: Seting off the
sprinklers also opens the third yellow-and-white door in the
area at the bottom of the ramp, where you lit the torch.
However, there's nothing inside that room.)
Return through the PULLEY ROOM to the room to the north.
The box that came in on the pulley is now stacked on top of
one of the others. Climb onto these boxes to and take a
running jump to grab the high ledge. Climb over it into a
ROOM WITH MANY CRATES. All but two of the crates can be
broken by shooting them (crouch if necessary). Inside you'll
find a small medipak,
normal arrows and
wideshot shells. Shoot the padlock
on the barred door to break it. (NOTE:
I found that standing on the low step near the door and
crouching let me to use pistols for this, rather than
wasting revolver ammo.) Reach into the niche in
the barred alcove to get the ROOF KEY.
Climb back over the wall and return to the PULLEY ROOM.
Go back up the ramp near the sprinklers, exit through that
door and return outside to the motorcycle. Drive the bike
back over the sloped ledge to the street.
If you haven't already done so, you might want to go back
to the CITY OF THE DEAD (second time) to get the second
secret in that level. Otherwise, return to the TRENCHES
(second time) now. (See the note below at the *** for
directions to these levels.)
(**) ALTERNATIVE METHOD - TRAPPING THE
MINOTAUR INSIDE THE CHAMBERS: If you're very low on
health, instead of popping medipaks while turning the wheel
to open the exit, try this: First, make make absolutely sure
that you've left the motorcycle outside the south
entrance to the CHAMBERS, near where you enter the level.
If you don't do this, you will not be able to finish the
level. Then go through the CHAMBERS to the back (north)
door. (Get secret #2 now if you didn't already.) Then follow
the street to the right (west) and around the corner to the
Minotaur.
Once you have his attention, run back
along the road to the north, then east, in through the back
door of the CHAMBERS. The Minotaur should follow. Run to the
opposite (south) end of the room, where you entered earlier.
Climb on one of the ledges next to the entrance. (Now you're
safe as long as you don't fall.) Climb up to the
lever, following the section
INSIDE THE CHAMBERS OF TULUN, above.) Use the lever to close
the front and back doors of the building, trapping the
Minotaur inside for the moment.
Use the rope to swing over to the high
ledge on the south side. Slide down the chute to the street
outside the entrance to the CHAMBERS. Ride the motorcycle
around the bulding on the east side, jumping the
deep pit, to the back (north)
door. (See the walkthrough above if you need help jumping
the pit.)
Dismount, vault up onto the ledge and
sprint down the street toward the
wheel. You only have a few seconds before the
Minotaur busts through the doors and comes after you, so
don't hesitate. Turn the wheel to open the wooden gate just
ahead on the right. Jump over the wheel, run through and let
the door close behind you.
(***) RETURNING TO EARLIER LEVELS:
TO CITADEL GATE - NITROUS OXIDE
CANISTER: Go through the gate on the northeast side,
which is guarded by the Minotaur.
TO TRENCHES - VALVE PIPE:
Follow the street leading to the north opposite the back
door of the CHAMBERS.
TO THE CITY OF THE DEAD - SECOND
SECRET: Drive the motorcycle through the streets around
the east side of the CHAMBERS. When you reach the
deep pit, drive around the left
(east) rim. Head to the right (west), then turn left (south)
up the hill to enter the CITY OF THE DEAD. Continue with the
walkthrough for that level, with the section titled CITY OF
THE DEAD (second time).

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