LEVEL 15: CATACOMBS
Secrets: 4
NOTE: Your first brief foray
into the CATACOMBS is covered at the end of the walkthrough
for the previous level, COASTAL RUINS If you've just come to
this walkthrough and are unable to move the column because
the floor keeps sinking, please see the previous page for
more info.
ROOM WITH BROKEN PILLARS AND SUNBEAMS: Go through
the doorway on the right to the room with the now-stable
floor. Pull/push the big carved pillar all the way through
the room with broken pillars onto the tile with the face in
a circle. This releases a spirit
elemental and opens the small, square door on the
ledge to the right.
ROOM WITH POLE/ROOM WITH JARS AND GOLDEN BIRD STATUE:
Run through the door into the next room, watching out for
the hole in the floor with the
climbing pole; it's a long way
down. Run up the stairs on the right to a room with many
ceramic jars. Once inside this room, head to the right where
you'll find a golden bird statue.
Wait near the statue and the elemental will extinguish
itself on the statue. Some of the jars can be broken, but
there is nothing useful inside.
Return through either door to the room with the pole.
Note the carved door nearby, which isn't open yet. Slide
down the pole and continue to the end of the hall near the
lever. The door closes
automatically and the room moves like an elevator. Pull the
lever to raise the walls.
HUGE ROOM WITH HIGH PLATFORM, ROPES AND SMALL POOL:
Approach the dangling rope.
Cut scene: Panoramic view of
the high platform where Lara is now standing.
Take a running jump to grab the
first rope, swing and jump to grab the
second rope. Swing from the
second rope to grab the small opening high on the left
(south) wall. Crawl in and drop down to find
secret #1 (45/70),
shotgun shells,
flares and a large medipak.
[NOTE: Unless you don't mind
missing the secret, do not swing and jump to the
ledge on the far (west) wall. You can get down from here by
grabbing the climbable wall on the back of the shaft at the
rear of the alcove, but you will not be able to get the
secret after that.]
Drop to the hall below. Stairs lead up to the right, and
the passage ahead leads back to the HUGE ROOM WITH THE HIGH
PLATFORM. At this point you can go either way. If you choose
to go straight ahead, pick up the walkthrough below at the
**. If you choose to go up the stairs to the right, continue
with the next paragraph.
(***) Follow the stairs to a gap in the floor. Take a
standing jump-grab and pull up to get past the hole. Break
the jars on the other side to find a box of
shotgun shells. Drop through the
hole and slide down the ramp into water.
FLOODED ROOM WITH LEDGES AND COLUMNS: Climb out of
the water at the base of the stairs near where you splashed
down. When you reach the ledge at the top, a
skeleton emerges from the center
platform. Use your favorite skeleton-destroying technique to
dispatch it. (You can also wait until the second skeleton
emerges and perhaps destroy both with one grenade or
explosive arrow.)
Walk to the end of the ledge at the top of the stairs
(near the V-shaped arch) and look toward the opposite
(southwest) corner of the room. There's a
lever on a ledge. Below and to
the left in the south wall, there's an underwater passage.
This contains one of those golden bird
statues that is so useful for extinguishing spirit
elementals. So make a mental note of that before taking a
running jump to grab the small, square ledge between you and
the lever. Then take another running jump to the lever. Pull
it.
Cut scene: Block ledges
extend along the south side of the room.
Use running jumps to get to the two new block ledges,
then a standing jump to the ledge with the brown and black
jar. Shoot the jar to get the wideshot
shells inside. Walk to the other side of the ledge
and a skeleton appears on the
small platform in the middle of the room. Take care of it.
Then jump up to grab the grates on the ceiling. Traverse
toward the alcove with the carved face and
second lever. When you're
nearly there, a spirit elemental
emerges from the alcove. Let go and drop into the pool. Roll
and swim forward and a little to the right, toward that
underwater opening. Swim in and wait near the
golden bird statue for the
elemental to put itself out. Then swim back to the big room.
Climb the stairs at the far left again. To bypass some of
the small ledges, you can take a running jump from the ledge
at the top of the stairs to the center platform, then
another running jump to grab the block ledge near the ledge
where the jar was. Jump to that ledge, then grab the bars on
the ceiling and traverse all the way across to the
second lever. Pull it.
Cut scene: Block ledges
extend along the east side of the room.
Take a running jump back to the central platform. Take a
running jump from there to the small platform supported by
the column, then another running jump to grab the block on
the left (one of the blocks you just extended). Turn right
and take a running jump to grab the next block, then another
running jump to the ledge ahead. Step off this ledge at the
far left corner to land in a small alcove. Drop back and
grab the edge. Traverse to the right around the corner.
(You're above the water-filled hallway leading from the
southeast corner of the big room.) When you reach the end,
drop to the ledge below. Follow the hallway.
VERY TALL ROOM WITH DANGLING ROPE AND PEDESTAL:
Break the jar near the entrance to get a box of
wideshot shells. Carefully line up
a running jump to grab the rope.
Swing toward the pedestal and let go (don't jump) to land
there. Pick up the TRIDENT. The
skeleton on the ledge to the
right (east) wakes up, so take care of it. (Alternatively,
you can rope-swing and jump to the ledge with the sleeping
skeleton—it doesn't wake up yet, but you can destroy it with
a grenade now if you want to—then take a running jump to the
platform with the pedestal.) The jars on the ledge beyond
where the skeleton was are empty.
Jump over to the ledge in the northeast corner. There's
nothing in the jars on the small ledge ahead. Turn around so
Lara's back is to the gap between the first ledge and the
ledge with the jars. Drop back to grab the edge of the
ledge. Then climb down the ladder. At the bottom you'll find
normal arrows and
wideshot shells, plus regular
shotgun shells inside a jar in an
alcove to the east. Climb back up the ladder.
Jump over to the ledge on the right (west). The jars here
are empty, too, but you can pull up onto the shelf above the
ledge for a large medipak. When
you do, 3 skeletons appear on the
ledges below.
(NOTE: If you poke around in
the area with the jars on the west side, then return to the
middle of the room, another skeleton
comes out from the northeast corner. Also, several players
have reported that there are additional items, a
small medipak and
shotgun shells, on these ledges in
the PlayStation version.)
Drop down to the ledge and go around toward the northwest
corner, jumping the gap to land on the corner ledge. Climb
the ladder to the room above.
SMALL ROOM WITH POLE AND PEDESTAL: Blast the
skeleton that hops in from the
left. Take the TRIDENT from the
pedestal and climb the pole to
the next level. Back flip onto one of the ledges and break
the jars to find explosive arrows.
Take a standing jump to grab the pole and continue climbing.
Back flipping into the small hallway above is a bit tricky:
Line up the top of Lara's head with the horizontal seam in
the pole (also the seam in the middle of the yellow stripe
on the wall), then jump.
Follow the hallway. The door at the end opens leading you
back to the ROOM WITH THE POLE near where you first entered
this level. A skeleton comes up
from the floor ahead. Blast it or knock it into the pit,
then slide down the pole to emerge on a high ledge at the
east end of the HUGE ROOM WITH HIGH PLATFORM, ROPES AND
SMALL POOL. Watch out for the skeleton
comes up from the floor near the metal jar.
There are 2 skeletons sneaking
around the floor way down below. If you want to, you can
take them out from above with the laser sight-equipped
crossbow and explosive arrows. Take a running jump from the
ledge to grab the ladder on the wall to the right. Climb
down to the ground.
(**NOTE: The stairs at the west
end of the room, near the small pool, lead to the TEMPLE OF
POSEIDON level. If you have all four TRIDENTS, you can go
there now. Otherwise, continue with the walkthrough.)
HUGE ROOM WITH LEDGES AND CIRCULAR SKYLIGHTS - LOWER
LEVEL: Cross the HUGE ROOM WITH HIGH PLATFORM, ROPES AND
SMALL POOL to the north side, climb the short ladder, then
follow the stairs down to a hall with square doors on each
side. At the far end of this hallway is a shallow pit and a
small room with a barred window above it. Enter the EAST
ROOM. Inside you'll find a skeleton.
You can blast it with a grenade or explosive arrow, or run
back out to the hallway, lure it near the pit and use your
shotgun to knock it into the pit, destroying it. There are
Uzi clips in one of the jars in
the EAST ROOM.
Now enter the WEST ROOM, meet another
skeleton and repeat the process. There is another pit
inside the west room, which you can use for this if you
like. At the back of the WEST ROOM is a small alcove
containing some jars, all empty, and a
third skeleton. Dispose of the skeleton, then climb
the ladder at the back of the alcove.
HUGE ROOM WITH LEDGES AND CIRCULAR SKYLIGHTS - MIDDLE
LEVEL: Pick up the wideshot shells
at the top of the ladder. A skeleton
comes up out of the next ledge. Let it jump toward you, then
blast it off the ledge with the shotgun. Take a running jump
to the next ledge, where the skeleton came from. Go to the
right end and take a running jump to the alcove with the
large medipak. Jump back to the
previous ledge. Then take a running jump to the next ledge
(to the east). Two more skeletons
come up from the next ledge ahead. Blast them off the edge.
Notice the high alcove on the east wall with the
glittering object. This is where you're headed. Take a
running jump to grab the ledge in the southeast corner. Pull
up and grab regular and
wideshot shotgun shells. Return to
the previous ledge. Take a running jump to grab the ledge in
the northeast corner and pull up. Here you'll find a ladder
and an alcove with a hole leading down to the EAST ROOM,
LOWER LEVEL. Climb the ladder to the ledge above.
HUGE ROOM WITH LEDGES AND CIRCULAR SKYLIGHTS - UPPER
LEVEL: Pick up some shotgun shells
in the passageway opposite the ladder. Continue through the
passageway and take the TRIDENT
from the pedestal. Now make your way across the ledges to
the dangling rope on the
northwest side of the room. Along the way you'll need to
deal with the skeleton that comes
up from the long, rectangular ledge near the middle of the
room. Take a running jump from the long, rectangular ledge
to grab the rope. Swing to the opposite ledge. (You can also
swing directly to the small alcove with the
climbing pole ahead on the
left, but I found this easier.) Another
skeleton comes toward you from the left (southwest).
Blast it. Then take a running jump, pressing Action to lower
Lara's arc and land in the alcove with the pole. Pull up.
Climb the pole. There's a ledge halfway up. Back flip to
land on it. The jars are empty, and the skeleton doesn't
wake up yet. You can dispose of it with a grenade now, or
avoid it altogether. Climb the ladder to the room above.
PEDESTAL ROOM: There are more sleeping skeletons
on the floor and another TRIDENT
on the pedestal. You can blast the skeletons with grenades
now if you want to, or wait for them to animate. When you
take the TRIDENT, the 3 skeletons
arise. Either blast them or lure them to the opening above
the climbing pole and knock them in with the shotgun.
(NOTE: The ladder behind the
pedestal leads back to the COASTAL RUINS level. If you have
followed the walkthrough up to this point, you're still
missing some necessary items, so you shouldn't leave the
CATACOMBS yet. You may want to climb up and open the gates
anyway in case you want to come back through them later.
This is also handy for restoring Lara's health without using
a medipak. If you want to do this, climb the ladder and
follow the hall to the next level. Blast the
skeleton in the hallway into the
nearby pit. Then use the crowbar to pry open the two wrought
iron gates. You'll emerge at the top of the ramp on the side
of the first building, marked "B" in the second diagram on
the COASTAL RUINS page. Return down the ladder to the
CATACOMBS.)
To get the next secret, you'll need to shoot all of the
small, white piles of bones in the PEDESTAL ROOM. To do
this, draw the shotgun, stand Lara just outside the square
with the bones, look down, and fire (or use the crossbow and
laser sight). There are five piles in all. When you destroy
all five, a trapdoor opens in one corner near the pedestal.
Drop down for secret #2
(46/70), explosive arrows.
Cut scene: A brown door
opens down in the HUGE ROOM WITH LEDGES AND CIRCULAR
SKYLIGHTS - UPPER LEVEL.
Climb back up to the PEDESTAL ROOM. Then climb down the
ladder to the ledge near the climbing pole. Take a standing
jump to grab the pole. If you didn't destroy it earlier, the
skeleton on the ledge awakens.
You can avoid it by sliding down the pole, or back flip to
the ledge and kill it either at close range or by climbing
up the ladder and shooting it from above with an explosive
arrow.
HUGE ROOM WITH LEDGES AND CIRCULAR SKYLIGHTS - UPPER
LEVEL (again): At the bottom of the pole, take a running
jump to the ledge. Turn left and make your way across the
ledges, using a series of running jumps, to the southwest
corner. Here you'll find the door that opened when you took
the previous secret. Inside is secret
#3 (47/70), explosive arrows,
wideshot and regular
shotgun shells, and a
large medipak.
Exit the alcove, turn left and take a running jump back
to the small ledge between the wall and the big, square
support pillar. Safety drop to the pink tiled area below.
Walk to one of the corners of the pink tiled walkway (the
corners are lower) and safety drop to the ground. Lara will
take no damage if you do it this way. You're now in the
LOWER LEVEL, WEST ROOM.
Go through the lower room to the north/south hallway with
the square doorways. Turn left and go to the end of the
hallway. When you enter the small room, the door closes and
the ELEVATOR ascends. Follow the passage to
secret #4 (48/70). Shoot
the urn to find a large medipak,
wideshot shells and
explosive arrows inside. Go up the
short ramp to the opening. Safety drop to the ledge below.
Go to the left edge and safety drop again to get back to the
hallway between the lower level rooms. Go to the other
(south) end of the hall and follow the stairs back to the
HUGE ROOM WITH HIGH PLATFORM, ROPES AND SMALL POOL.
If you only have two TRIDENTS, cross the room to the
southwest. Climb into the opening with the pile of dirt
below it. Follow the stairs up to the left. Pick up the
walkthrough above at the ***.
If you have all four TRIDENTS, you can now go to the
stairs at the west end of the room, near the small pool, and
exit to the TEMPLE OF POSEIDON level.
NOTE ON DESTROYING SKELETONS:
There are several ways to get rid of the pesky skeletons.
Explosive ammo (i.e., grenades or explosive arrows) will
destroy them. This even works on the 'sleeping' skeletons
before they animate. Or, if you can lure them near the edge
of a ledge or pit, a well-aimed shotgun blast will knock
them off, destroying them. Or, load the crossbow with normal
arrows (or use revolver if you've cheated to get it),
combine with the laser sight and aim for each skeleton's
head. Once their heads are blown off, they'll run around
aimlessly.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
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